Play Slingy, my latest Flash game, on Hairy Games

Emanuele Feronato on Jan 27, 2012 • 1 Comment

Play Slingy, my latest physics Flash Game sponsored by Hairy Games

The concept behind Stringy Flash game: determine if a Sprite is inside a lasso

Emanuele Feronato on Jan 25, 2012 • 6 Comments

Collect stuff drawing a lasso around it like in Stringy Flash game

Make the player die after a long fall with StencylWorks

Emanuele Feronato on Jan 23, 2012 • 4 Comments

Learn how to make a StencylWorks platform game featuring death for falling from high places

Create REAL explosions with Box2D – adding textures

Emanuele Feronato on Jan 17, 2012 • 9 Comments

Real Box2D explosions, now with textures. The final step.

Attend the Flash Gaming Summit 2012 with a 15% OFF!

Emanuele Feronato on Jan 11, 2012 • 2 Comments

The Flash Gaming Summit is the leading annual one-day conference dedicated to fostering the growth and success of the Flash games community. Now you can attend it with a 15% OFF!

Develop double jump behavior in StencylWorks

Emanuele Feronato on Jan 10, 2012 • 9 Comments

Learn how to make a double jump behavior with StencylWorks. Very useful for your platform games.

One game, many frameworks

Emanuele Feronato on Jan 3, 2012 • 1 Comment

Ever wanted to build a mobile game using a framework? Roger Engelbert built a guide to do it with four different frameworks!

Flare3D 2.0 + Flare3D Physics overview

Emanuele Feronato on Dec 29, 2011 • 2 Comments

If Flare3D 2.0 is not enough, you can add 3D physics to your games with Flare3D Physics

Manage saved games with StencylWorks

Emanuele Feronato on Dec 27, 2011 • 7 Comments

How to use StencylWorks to manage saved games as the player progresses through the levels

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