Rick Triqui: my first PlayCrafter game
You should remember my post Create a Flash game in minutes with PlayCrafter.
Well, I made my first game with this tool, and I want to share with you my opinions about the editor.
First of all, play Rick Triqui and rate with 5/5 :)
Then, read my comments
The idea
After playing some PlayCrafter games I found most developers modders used it like a sandbox, putting in every asset the editor offers.
So most games suffer the problem they are filled with everything kind of asset, and the final result is bad, it’s like adding all effects to a Photoshop layer. The result won’t look good.
So I designed Rick Triqui as a Rick Dangerous tribute, at that time level design was so interesting that some spikes and a couple of ladders could challenge an expert player for hours.
So this is my first advice: dont’ fill a level with every asset, in my game I only used solid blocks, destroyable block, spiked balls and plasma cannons. The less items you use, the more you must focus on level design.
Making the game
Making the game itself was like playing a game. I moved any kind of object, adjusting its position, cutting, pasting, and so on. The editor is very powerful, you’ll enjoy making your game
Downloading the game
Let me warn you: if you want to make some bucks out of your game, you must download it and upload on revenue sharing sites such as Kongregate or on a web page with ads in it. In order to do it, you need a premium account.
Using PlayCrafter without a premium account means just using it like a sandbox. Now, the first bad new… due to the large amount of silly games, in order to download a game even if you have a premium account, you’ll need at least 25 plays and 3 likes.
There isn’t a large amount of people in the portal (I counted 28 to 32 people in the chat) so it took me a couple of hours to get such visits, and I had to beg for plays in the chat (shame on me).
Then, once you can freely download your game, you’ll notice you can’t get the game in real time… you’ll have to wait for PlayCrafter to send it to your email

I got my game in a couple of hours but I think this may change according to your timezone and the time you upload the game.
Uploading the game
Finally I was ready to upload the game, and I have to say PlayCrafter guys did a great job embedding Kongregate API’s and clear instructions about their configuration in the portal.
On request, they can add a MochiAds to your game and you’ll get 10% of the revenue, and if you want to use your game for commercial purposes (to advertise a commercial product, etc.) then it’s $100 / game.
Final considerations
Try to create a decent game because like it or not all PlayCrafter’s games look very similar, and I saw some comments on PlayCrafter games saying “stolen” or “stop publishing crappy PC games” and so on.
Last but not least, even if I have a premium account there are two features I’d be willing to pay for:
* Adding external links to game assets – with about a 10% clickthrough it would be interesting
* Using my own MochiAds. With 10% of the revenue (that means 5% of Mochi’s income), it’s quite senseless wasting time uploading the game anywhere
That’s it… now give me some feedback about Rick Triqui.
** edit **
I’ve just received an update from Mathilde Pignol from PlayCrafter
If you would like to use your own MochiAd, that’s no problem. Please PayPal the $100 to cm[at]playcrafter.com and send me the MochiAd ID that you want to use. I will compile it in to your game and send you a new link.
Prototype of a Flash game like Meeblings
Filed Under Actionscript 3, Box2D, Flash, Game design • 5 Comments
You should all known Meeblings and the sequel, Meeblings 2.
You have to help the Meeblings (cute creatures I’d love to burn alive) reaching the exit using some special abilities.
One of such abilities attracts Meeblings when you click and hold the mouse on a special Meebling.
In the prototype you are about to see, derived from the basic HelloWorld Box2D example, there are 10 randomly placed balls with different masses.
When you click and hold anywhere on the stage, every ball in a 4 meters radius (read this post and this post too if you don’t know how to convert meters to pixels) will be attracted towards the mouse pointer.
The more the distance, the stronger the attraction. Read more
Games for the game developers!
I was impressed by “Games for the game developers!” comment on Create a Flash game in minutes with PlayCrafter.
The idea of giving people a tool to make a so-called “videogame” without any programming knowledge isn’t new.
The first complete tool I used was the Shoot’Em-Up Construction Kit (SEUCK) on my Commodore 128

Having no idea about how to make a game, the first “games” I made with that kit was just clones of a space game included in the package, just changing bullets speed, number of lives, and other minor things.
But I loved the idea of making games.
With the SEUCK I made about 10 games I only played by myself, because you know in mid 80’s there wasn’t the so-called Web 2.0
Anyway I had a lot of fun
My first “real” game was a concentration game with time limit, combos, and so on, developed with AMOS.
I can’t even remember the name but I remember a friend of mine managed it to be included in a Aminet CD-ROM
Now the web has changed and you can create a game, upload it in a few seconds and read opinions, comments, reviews.
Moreover, you can make money out of it.
But you must not forget there are people having fun making games.
Tools like PlayCrafter are meant to make people having fun in creating their own games.
Yes, there will be a lot of bad games and most of them will be clones of the same (bad) game, but if you don’t like a game, just don’t play it.
And, more important, maybe someone will enjoy the process of making a game and will start studying a programming language to make a more original game.
And don’t forget the “Games for the game developers!” sentence can be used by Flash game developers against PlayCrafter users, but can be used in the same way by PS3 game developers against Flash game developers.
20 (TWENTY!!!) years ago people like me programming in Pascal and Basic was mocked by C++ programmers, because they said real programmers code with C++
When I learned C++ I was mocked by Assembly programmers because they said real programmers code with Assembly.
Nothing new on the horizon…
The art of debugging
In a perfect world, our software never run in an unexpected way.
Unfortunately, we don’t live in a perfect world, so sometimes (quite more than sometimes) we have to face some strange errors.
That’s when we must learn the gentle art of debugging
Follow me through easy steps and you’ll wipe the bugs out of your life
1) A bug never appears “sometimes”
Believe me, the word “sometimes” has been invented for losers. A drunk would say he “sometimes” gets drunk, but in my opinion he gets drunk EVERY TIME he drinks too much. That’s another way to live your life. “Sometimes” means you don’t know when. You can’t live this way. You are a programmer.
So, you must know when your script has a problem. Exactly. Try to replicate it. Insert breakpoints, print variables, do whatever you can to recreate the problem EVERY TIME you want.
Do you want an example? … let’s see this script
a = a random number between 0 and 9
b = 10/a
This script sometimes crashes… but you must know when it crashes… and we can say the script crashes EVERY TIME a = 0, because of a divide by zero error.
When you can describe the problem starting with EVERY TIME, proceed to step 2
2) A bug never appears for the sake of appearing
Believe it or not, Gods aren’t upset with you. There isn’t any virus in your computer. “THEY” aren’t trying to drive you mad, and leech your brain because they want to rule the world.
The bug appeared for a reason. In the previous example, the reason was a number cannot be divided by zero. It’s not a plot against you. You simply cannot divide a number by zero.
You must understand why your script does not work… in this case it was a division by zero error, you have to find your case.
Now you know when the bug appears, and why it appears
3) A bug is a useless creature
Ok, bugs are the only good actors I can see in horror movies for a couple of years, but they are quite useless… and maybe they can survive to a nuclear war, and I don’t really want to survive to a nuclear war just to face giand radioactive bugs, so make up your mind, you don’t need bugs.
I mean you must find a way to get what you want with no risk to encounter a bug. In our example, you must decide if you really need a random number between zero and 9, or if a number between one and 9 would do.
With numbers from 1 to 9 you solved the bug, but sometimes you may decide you need the zero too, and in this case you would perform the division only if the number is different than zero.
This is the step where you must decide if you want to obliterate the bug or handle it as an exception.
Needless to say the first option is the best, because you can manage one, two… maybe five… TEN exceptions, but sooner or later your script will collapse if you work this way.
4) Put a big shoe on the bug’s head
It’s the time to rewrite the bugged code… keep in mind what your script is intended to make, and what you don’t want to happen. Since at this time you will probably are a bit tired, proceed step by step. Throw a shoe to a bug from a big distance, and you’ll miss it. Get closer and closer, until… SQUASH! It will know the power of the mighty shoe.
5) It wasn’t a simple bug. It was a cyborg bug
If your bug dies with a little red light fading away, and you can hear something like “I’ll be back”… then it wasn’t a simple bug… it was a cyborg bug. In real life, fixing a bug can bring new bugs to life.
In my previous example, I can fix the bug setting a as a random number between 1 and 9.. but I can fix the bug coding the second line as b= 10/(a+1).
According to what I am expecting from the script, one of the ywo ways of fixing the bug can make the bug return later. You have to forecast future bugs and prevent them
That’s all… this was obviously an ironic post, but there is some truth in it… how do you debug your scripts?
How to embed a text file in Flash
Reading some comments about the “Word Play” Flash Game Contest on this blog and on some forum threads, I noticed people can’t import a big list of words into Flash.
So here I am with a complete example :)
First, put your txt file in the same folder of your Flash project.
Then, the main file can be something like this one:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | package { import flash.display.Sprite; import flash.text.TextField; public class wordz extends Sprite { var text_field:TextField = new TextField(); var words:embedded_text = new embedded_text(); public function wordz() { addChild(text_field); text_field.height=400; text_field.width=500; text_field.text=words.toString(); } } } |
Really nothing new except the words variable at line 6 that belongs to a class called embedded_text, that is the key class of this example.
Let me show it:
1 2 3 4 5 6 7 8 | package { import flash.utils.ByteArray; [Embed(source="words.txt",mimeType="application/octet-stream")] public class embedded_text extends ByteArray { public function embedded_text() { } } } |
What? That easy?
Yes… the magic is at line 3 where I specify the path and the mime type of the file to embed. And I’ll have it ready to use into my Flash project
I can’t show you the final result because displaying thousands of words would crash the browser, but if you download the example, you can click on it and scroll the mousewheel to see all words I am using in the game I am developing to enter the contest.
Download the source code and enjoy.
Create a Flash game in minutes with PlayCrafter
Today I am going to talk about a revolutionary way to make quality Flash games: PlayCrafter.
I must admit I am overhelmed by the enormous amount of options of this tool, but I’ll try to be as much clean as I can in my review.
Tired of making online games? Make a game online
First, PlayCrafter is an online tool. You don’t need to install any software in your computer. And this is the first great feature, because this means you don’t even need a computer to make a Flash game, you can just sit in an internet cafè and make your game in a matter of minutes.
The power of drag & drop
In PlayCrafter, you don’t need to write a single line of code. You just drag and drop elements to the stage, designing your level in a few clicks.
Any element has its own features, so a turret will automatically fire, a car will skid, a space trooper will jump and fire bouncing bombs, and so on.
The engine that handle physics is the famous Box2D so expect accurate physics simulation.
New elements are added frequently so you’ll never run out of ideas.
You can even edit your element or import your own graphics.
The Community
There is a quite big community behind PlayCrafter. You can play, rate and even edit games made by other players.
When you game receives a good feedback from the community, you can export your Flash game and publish it on game portals
The price
PlayCrafter is free to use, but you can pay a monthly fee ($4.95) to upgrade your account to “Premium” and unlock exclusive features such as raising the limit of levels to 100 and exporting the games to Flash portals.
Moreover, some assets in the game cost an a mount of Pips, the PlayCrafter’s currency. You can buy Pips with real money or you can have for free if your refer users.
The limits
At the moment, the most important limits are the fixed stage size and the lack of scrolling. In my opinion, if PlayCrafter guys do not add more and more assets this will cause a large number of games with no difference among them.
Monetization
I am going to test the monetization of this tool very soon, meanwhile play Matcheroo to see a nice game made with this tool.
Final considerations
I strongly suggest to try PlayCrafter even if you are an experienced developer… you know… at school or at work you can’t install Flash… so why don’t you make a game between a task and another?
Expect a game made with this tool very soon…
Upgrade your Flash CS4 to 10.0.2
I was playing with some thousands of words in an array to enter the “Word Play” Flash Game Contest when I got this strange error:

Obviously there was nothing wrong in my line 1, but it’s a CS4 issue related to compiling large projects.
So I recommend you to check for the Adobe Flash CS4 Professional Update (10.0.2) released to fix some important issues.
This update for Flash CS4 Professional (10.0.2) addresses issues related to compiling large projects. Specifically, it addresses stability and performance issues related to large animation files, such as timeline scrubbing and looping and nested movie clips, as well as text handling.
This may be the reason you couldn’t compile the Flash file with all words in it.
With my 10.0.2 version everything is going right and I am heading for the 1st prize :)
Play Mazeroll, my latest Box2D game
Filed Under Actionscript 3, Box2D, Flash, Game design, Monetize • 11 Comments
After SamePhysics, I made another Box2D game called Mazeroll.
You have to drag a maze to made two circles touch, collecting as much red orbs as you can, before time reaches zero.
You can find some clues about the making of this game reading The magic of compound objects with Box2D and Perfect maze generation – tile based version.
I simply put together these two concept and added some gameplay.
As you can see there are some in-game banners, and there is room for two more banners in the rotation, so starting from June 29, when the game is supposed to have been widely published, I will insert two (and only two) more ** LIFETIME ** banners for as low as $100 per banner.
Drop me an email at info[at]emanueleferonato.com if you want to be one of the lucky two people that will get these banners.
Triqui MochiAds Arcade plugin for WordPress Released!!
Due for June 22, I decided to release today the Triqui MochiAds Arcade plugin for WordPress!!
As for the theme, it has its official page.
Hope you enjoy it… I learned a lot about plugin making, and I will surely make some tutorials about advanced plugin coding.
Meanwhile… enjoy the plugin.
The MochiAds funnel
This is a post I always wanted to write, but I waited until I had some numbers big enough to make sense.
Before I start rambling, please notice I never put fancy MochiAds banner here and there, without any sense like I do, in example, with AdSense ads.
I simply put links to MochiAds in posts where I talk about game monetization.
So we can say people click on my link only when they read the post, not just to see what’s beyond that banner.
So, my Mochi referral stats say I sent them 4,520 visitors. 668 of them signed up and 33 reached the minimum $100 payout requirement.

What does this mean? That if you aren’t afraid of learning some Actionscript and game design (and in this blog there is a lot to learn), you can be in that 5% group that sign up and monetize Flash games.
5% is an interesting ratio, and I think it will raise as soon as all people just a few bucks away from $100 will reach the goal.
It would be interesting to know your ratio… and if you haven’t signed up yet… sign up to MochiAds!!
Posts
- Rick Triqui: my first PlayCrafter game
- Prototype of a Flash game like Meeblings
- Games for the game developers!
- The art of debugging
- How to embed a text file in Flash
- Create a Flash game in minutes with PlayCrafter
- Upgrade your Flash CS4 to 10.0.2
- Play Mazeroll, my latest Box2D game
- Triqui MochiAds Arcade plugin for WordPress Released!!
- The MochiAds funnel
- Flash game creation tutorial - part 1
- Create a Lightbox effect only with CSS - no javascript needed
- Flash game creation tutorial - part 2
- Make a Flash game like Flash Element Tower Defense - Part 2
- Flash game creation tutorial - part 3
- Create a flash draw game like Line Rider or others - part 1
- Create a Flash Racing Game Tutorial
- Make a Flash game like Flash Element Tower Defense - Part 1
- Create a flash artillery game - step 1
- Create a flash draw game like Line Rider or others - part 5
- Flash game creation tutorial – part 5.2




(4.9 out of 5) - Flash game creation tutorial – part 3




(4.86 out of 5) - Creation of a platform game with Flash – step 2




(4.84 out of 5) - Create a survival horror game in Flash tutorial – part 1




(4.82 out of 5) - Create a flash artillery game – step 1




(4.82 out of 5) - Create a Flash Racing Game Tutorial




(4.8 out of 5) - Create a flash artillery game – step 2




(4.75 out of 5) - New tile based platform engine – part 6 – ladders




(4.74 out of 5) - Flash game creation tutorial – part 2




(4.73 out of 5) - The experiment – one year later




(4.7 out of 5)






