Flash prototype: walking on disappearing tiles
I remember an old c64 game (and some flash and javascript remakes) where you had to walk over all tiles in a stage, never walking on the same tile twice, because as you leave a tile, it disappears.
In this far-from-being-finished prototype, I took some pieces of code I found in a tutorial published on gotoandplay and coded this prototype.
Try to walk over all tiles, without falling down.
Cursor keys to move.
The whole actionscript is on the 1st frame
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Flash game creation tutorial – part 2
March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
February 9th update: part 5.1 released.
December 31st update: 5th part released.
December 23rd update: 4th part released.
December 6th update: 3rd part released.
Welcome to the second step.
Read the 1st part and you’ll be ready to follow me with the game creation.
As you can see, now I can move the hero in a quite funny way.
Now, it’s time to introduce some (deadly) obstacles.
The bounds
Every game area has bounds, so I created a movieclip called “bounds” and instanced as “wall”.
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Photoshop Modelize action: turn a woman into a model
When I look at a photo with a nice model on it, I like the filters used to give her that feeling of a soft and silky skin.
So I decided to make a Photoshop action that tries to simulate the filters used on models.
Before

After

Download the action, enjoy and leave a comment.
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