Flash game creation tutorial – part 5
March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
February 9th update: part 5.1 released.
Here I am with the 5th step of the flash game creation tutorial.
Read steps 1,2,3 and 4 and you’re ready.
I know some readers are in trouble with this tutorial because they can’t make their games work.
Unfortunately, I cannot reply to all private messages asking “how can I draw the ball?” or similar questions.
If you are completely new to Flash, then you should learn the basics, not only to follow this tutorial, but as a good way to start mastering any software.
Well, now let’s start the tutorial. Read more
Flash game creation tutorial – part 4
March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
February 9th update: part 5.1 released.
December 31st update: 5th part released.
Welcome to the 4th step of this flash game creation tutorial.
Read steps 1, 2 and 3 if you’re new to this tutorial, then follow this one.
The direction
Knowing the direction of the player may be very useful if we decide to add some special features to our game.
Always remember that it’s useless to make a simple clone of a game. If you decide to inspire yourself to an existing game, add some new features, or people will ignore your work. Read more
Collectabubble
I want you all to play Collectabubble, the first game created following the tutorials I wrote.
Did you create some game following my tutorials?
Submit them to me and I’ll publish them!!
Meanwhile, play the game I made and download the source code.
Flash game creation tutorial – part 3
March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
February 9th update: part 5.1 released.
December 31st update: 5th part released.
December 23rd update: 4th part released.
Here we go with the 3rd step.
Remember to read 1st and 2nd part if you are new to this tutorial, and let’s go.
We left our hero colleting coins, so next step will be…
The score
Scoring system consist in a variable set to 0 (zero) when the game starts and some events that may increase/decrease the score.
In this case, you get 1 point when you collect a coin, and lose 2 points when you crash into a wall.
Hall I have to do is initializing a variable in the root with a single action
Read more
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