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	<title>Comments on: Flash game creation tutorial &#8211; part 3</title>
	<atom:link href="http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
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		<item>
		<title>By: DannyDaNinja</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-540490</link>
		<dc:creator>DannyDaNinja</dc:creator>
		<pubDate>Tue, 26 Jan 2010 04:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-540490</guid>
		<description>Highest score = 13


i plan to make a game using these tutorials! i&#039;ll say thanks to you in the credits!</description>
		<content:encoded><![CDATA[<p>Highest score = 13</p>
<p>i plan to make a game using these tutorials! i&#8217;ll say thanks to you in the credits!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zard</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-539869</link>
		<dc:creator>zard</dc:creator>
		<pubDate>Sat, 23 Jan 2010 23:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-539869</guid>
		<description>highest score = 1;
i prefer to program with classes its more organized</description>
		<content:encoded><![CDATA[<p>highest score = 1;<br />
i prefer to program with classes its more organized</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NEAR</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-498975</link>
		<dc:creator>NEAR</dc:creator>
		<pubDate>Mon, 14 Sep 2009 14:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-498975</guid>
		<description>Woopsie, me again, I found the answer to my own question, the
_root.coin._y = Math.random()*400+50;
is basically setting up the area where your coin can pop to, so I changed the code to
_root.coin._y = Math.random()*280+50;
on my coin actions and it worked like a charm.By decreasing the numbers I decreased the coin teleport area.
Also, expirement with X and Y coordinates if you want your coin to go all over the place!

Thanks for the free tuts emanuel</description>
		<content:encoded><![CDATA[<p>Woopsie, me again, I found the answer to my own question, the<br />
_root.coin._y = Math.random()*400+50;<br />
is basically setting up the area where your coin can pop to, so I changed the code to<br />
_root.coin._y = Math.random()*280+50;<br />
on my coin actions and it worked like a charm.By decreasing the numbers I decreased the coin teleport area.<br />
Also, expirement with X and Y coordinates if you want your coin to go all over the place!</p>
<p>Thanks for the free tuts emanuel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NEAR</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-498715</link>
		<dc:creator>NEAR</dc:creator>
		<pubDate>Sun, 13 Sep 2009 22:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-498715</guid>
		<description>Dear, Emanuel feronato, Italian geek and PROgrammer, or any PROgramar who sees this and can help me out

I love your tutorial, and have been making horribly difficult levels for my friends to attempt to beat, they love it! Unfortunately, I have a problem! On one of my levels, I have three coins with instances coin, coin_2, and coin_3, all of which are programmed to teleport randomly when touched by the character and certain tweened killing environments. Unfortunately, they occasionally teleport outside the wall program, this is a huge dilemma, as it makes it nearly impossible to get any higher than 5 points!

I have a theoretical code that I think would probably solve the problem:

onClipEvent(enterFrame){
	if (_root.coin.hitTest(outside stage)){
			_root.coin._y = Math.random()*400+50;
	}
but, it is full of errors, can you help me?

Also, can you make a tut for highscores? I want my friends to be able to compare highscores, and I didn&#039;t see a section covering it when I skimmed ahead in the tutorial.

                              Thanks for reading!
                              Please post back!
                              -NEAR</description>
		<content:encoded><![CDATA[<p>Dear, Emanuel feronato, Italian geek and PROgrammer, or any PROgramar who sees this and can help me out</p>
<p>I love your tutorial, and have been making horribly difficult levels for my friends to attempt to beat, they love it! Unfortunately, I have a problem! On one of my levels, I have three coins with instances coin, coin_2, and coin_3, all of which are programmed to teleport randomly when touched by the character and certain tweened killing environments. Unfortunately, they occasionally teleport outside the wall program, this is a huge dilemma, as it makes it nearly impossible to get any higher than 5 points!</p>
<p>I have a theoretical code that I think would probably solve the problem:</p>
<p>onClipEvent(enterFrame){<br />
	if (_root.coin.hitTest(outside stage)){<br />
			_root.coin._y = Math.random()*400+50;<br />
	}<br />
but, it is full of errors, can you help me?</p>
<p>Also, can you make a tut for highscores? I want my friends to be able to compare highscores, and I didn&#8217;t see a section covering it when I skimmed ahead in the tutorial.</p>
<p>                              Thanks for reading!<br />
                              Please post back!<br />
                              -NEAR</p>
]]></content:encoded>
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	<item>
		<title>By: Bumbanut</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-477176</link>
		<dc:creator>Bumbanut</dc:creator>
		<pubDate>Sat, 25 Jul 2009 15:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-477176</guid>
		<description>Yeah, hey. Thanks a lot for helping me! This game I made is really cool with your help. I added some things and removed the ones I didn&#039;t want, added new character, a main menu, and now it&#039;s great! Thanks!</description>
		<content:encoded><![CDATA[<p>Yeah, hey. Thanks a lot for helping me! This game I made is really cool with your help. I added some things and removed the ones I didn&#8217;t want, added new character, a main menu, and now it&#8217;s great! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yourothermind &#187; Blog Archive &#187; Not a Flash game - Brent Knowles' Blog and Writing Software</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-467174</link>
		<dc:creator>Yourothermind &#187; Blog Archive &#187; Not a Flash game - Brent Knowles' Blog and Writing Software</dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-467174</guid>
		<description>[...] Just doing some playing around with flash and am working my way through the solid tutorial by Emanuele Feronato. [...]</description>
		<content:encoded><![CDATA[<p>[...] Just doing some playing around with flash and am working my way through the solid tutorial by Emanuele Feronato. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lemony Emily killed a noob</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-454044</link>
		<dc:creator>Lemony Emily killed a noob</dc:creator>
		<pubDate>Thu, 28 May 2009 12:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-454044</guid>
		<description>Like Austin, I need to make a solid border/surface that is not deadly, so my ninja will not fall out of the playing area.


ATM I have removed gravity because it was making my friends go &quot;WTF&quot; But I need gravity for my ninja to &quot;jump&quot;.

Please feel free to email me.

Lemony Emily :)

Oh and btw Austin im only 12 ;P</description>
		<content:encoded><![CDATA[<p>Like Austin, I need to make a solid border/surface that is not deadly, so my ninja will not fall out of the playing area.</p>
<p>ATM I have removed gravity because it was making my friends go &#8220;WTF&#8221; But I need gravity for my ninja to &#8220;jump&#8221;.</p>
<p>Please feel free to email me.</p>
<p>Lemony Emily :)</p>
<p>Oh and btw Austin im only 12 ;P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IFG</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-445357</link>
		<dc:creator>IFG</dc:creator>
		<pubDate>Wed, 06 May 2009 15:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-445357</guid>
		<description>Prolly the best tutorial ive ever read, ive seen tutorials that show u what to do, but this one is so much easier</description>
		<content:encoded><![CDATA[<p>Prolly the best tutorial ive ever read, ive seen tutorials that show u what to do, but this one is so much easier</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ANSWER to half your questions. i think.</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-443032</link>
		<dc:creator>ANSWER to half your questions. i think.</dc:creator>
		<pubDate>Sat, 02 May 2009 08:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-443032</guid>
		<description>Instead of 
score = 0; 
on the frame, do,
var score = 0;</description>
		<content:encoded><![CDATA[<p>Instead of<br />
score = 0;<br />
on the frame, do,<br />
var score = 0;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: austin was not on the computer</title>
		<link>http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/comment-page-3/#comment-442189</link>
		<dc:creator>austin was not on the computer</dc:creator>
		<pubDate>Thu, 30 Apr 2009 22:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/06/flash-game-creation-tutorial-part-3/#comment-442189</guid>
		<description>Im designing a video game currently... You are a dragon flying threw a massive dungeon. I made it so the lava pits work, but i cant get the score board functional, also i need some script on how to creat solid flooring,i whish to make him able to walk on land..

My current code
    }
	if (_root.gem.hitTest(this)) {   
	_root.gem._x = Math.random()*400+50;
	_root.score ++;
	}
}
All of the other tutorial has benn really swell so far, thnx it was really helpfull...
Wow i must sound like a winy nube, after all im only 13 
                  Sincerely
                     Austin C.
PS plz any one feel free to answer if possible</description>
		<content:encoded><![CDATA[<p>Im designing a video game currently&#8230; You are a dragon flying threw a massive dungeon. I made it so the lava pits work, but i cant get the score board functional, also i need some script on how to creat solid flooring,i whish to make him able to walk on land..</p>
<p>My current code<br />
    }<br />
	if (_root.gem.hitTest(this)) {<br />
	_root.gem._x = Math.random()*400+50;<br />
	_root.score ++;<br />
	}<br />
}<br />
All of the other tutorial has benn really swell so far, thnx it was really helpfull&#8230;<br />
Wow i must sound like a winy nube, after all im only 13<br />
                  Sincerely<br />
                     Austin C.<br />
PS plz any one feel free to answer if possible</p>
]]></content:encoded>
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