<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Flash game creation tutorial &#8211; part 4</title>
	<atom:link href="http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Tue, 16 Mar 2010 16:46:41 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: DannyDaNinja</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-540563</link>
		<dc:creator>DannyDaNinja</dc:creator>
		<pubDate>Tue, 26 Jan 2010 10:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-540563</guid>
		<description>Cool but i don&#039;t think i&#039;ll be using any of those things.</description>
		<content:encoded><![CDATA[<p>Cool but i don&#8217;t think i&#8217;ll be using any of those things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: viktor</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-534411</link>
		<dc:creator>viktor</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-534411</guid>
		<description>THX great tutorial</description>
		<content:encoded><![CDATA[<p>THX great tutorial</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nemo</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-505697</link>
		<dc:creator>Nemo</dc:creator>
		<pubDate>Sun, 04 Oct 2009 04:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-505697</guid>
		<description>Hi Emanuele,

I&#039;ve learnt a lot from your tutorials. I was looking at your AS3 version of this tutorial, and I found that you hadn&#039;t covered the dark/light part of this tutorial in the new version tutorials. I was wondering if you could explain to me how I should go about it?

In my game I have a background, and then randomly generated coins on top that move from the top of the screen to the bottom. I wanted to have the light circle my hero and like you have above, the areas the light touches you can see the coins and background. 
The initial problem I came across was my darkened screen was under my generated fruit, but I (think I) fixed that by reshuffling my code around. However now I cannot get the light ring to follow my hero...

Have you got any advice?
Thanks</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>I&#8217;ve learnt a lot from your tutorials. I was looking at your AS3 version of this tutorial, and I found that you hadn&#8217;t covered the dark/light part of this tutorial in the new version tutorials. I was wondering if you could explain to me how I should go about it?</p>
<p>In my game I have a background, and then randomly generated coins on top that move from the top of the screen to the bottom. I wanted to have the light circle my hero and like you have above, the areas the light touches you can see the coins and background.<br />
The initial problem I came across was my darkened screen was under my generated fruit, but I (think I) fixed that by reshuffling my code around. However now I cannot get the light ring to follow my hero&#8230;</p>
<p>Have you got any advice?<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reluctant-to-comment</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-491941</link>
		<dc:creator>reluctant-to-comment</dc:creator>
		<pubDate>Fri, 28 Aug 2009 06:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-491941</guid>
		<description>Well i guess it&#039;s back to random searching. I guess if i can find one i can do this tutorial and maby the AS3 vierson (if it exists).</description>
		<content:encoded><![CDATA[<p>Well i guess it&#8217;s back to random searching. I guess if i can find one i can do this tutorial and maby the AS3 vierson (if it exists).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reluctant-to-comment</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-490185</link>
		<dc:creator>reluctant-to-comment</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-490185</guid>
		<description>I am still a noob at flash after realising that my school has it installed. I have done everything up to here, but i&#039;m stumped on how to attach a movieclip to another movieclip, so i don&#039;t have a hero.hit. Now this hadn&#039;t botherd me because my scoreing is based on how many frames it has been since you died, and not how many items you have collected. It bothers me here because i want to know the direction of my player for *coughobviouscough* reasons and i can&#039;t find a tutorial on the net explaining how to attach them.

The installation of Flash is CS4, and i&#039;m told that is  very different.</description>
		<content:encoded><![CDATA[<p>I am still a noob at flash after realising that my school has it installed. I have done everything up to here, but i&#8217;m stumped on how to attach a movieclip to another movieclip, so i don&#8217;t have a hero.hit. Now this hadn&#8217;t botherd me because my scoreing is based on how many frames it has been since you died, and not how many items you have collected. It bothers me here because i want to know the direction of my player for *coughobviouscough* reasons and i can&#8217;t find a tutorial on the net explaining how to attach them.</p>
<p>The installation of Flash is CS4, and i&#8217;m told that is  very different.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: x</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-488413</link>
		<dc:creator>x</dc:creator>
		<pubDate>Fri, 21 Aug 2009 08:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-488413</guid>
		<description>this sucks and its hard as hell! i DLed those files and there was shitload of unuseable dunnowhat extension file instead of swf!</description>
		<content:encoded><![CDATA[<p>this sucks and its hard as hell! i DLed those files and there was shitload of unuseable dunnowhat extension file instead of swf!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PC Soft</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-477367</link>
		<dc:creator>PC Soft</dc:creator>
		<pubDate>Sun, 26 Jul 2009 16:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-477367</guid>
		<description>I like the tutorials. Main character her its a bit strange. But the help is quite good. I dont know if someone is reading online. Most people are downloading the files asap. :D</description>
		<content:encoded><![CDATA[<p>I like the tutorials. Main character her its a bit strange. But the help is quite good. I dont know if someone is reading online. Most people are downloading the files asap. :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: renato</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-446586</link>
		<dc:creator>renato</dc:creator>
		<pubDate>Sat, 09 May 2009 11:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-446586</guid>
		<description>I was doing something here and my scenario and text follow the ball. How can I make them fixed to the stage?</description>
		<content:encoded><![CDATA[<p>I was doing something here and my scenario and text follow the ball. How can I make them fixed to the stage?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NuclearDuckie</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-433794</link>
		<dc:creator>NuclearDuckie</dc:creator>
		<pubDate>Fri, 17 Apr 2009 07:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-433794</guid>
		<description>Teh Newby:

The program is called Adobe Flash, formerly Macromedia Flash, and you can find it on http://www.adobe.com/

Also, I figured out the problem I was having before. I forgot to remove &quot;this.&quot; from line 35.</description>
		<content:encoded><![CDATA[<p>Teh Newby:</p>
<p>The program is called Adobe Flash, formerly Macromedia Flash, and you can find it on <a href="http://www.adobe.com/" rel="nofollow">http://www.adobe.com/</a></p>
<p>Also, I figured out the problem I was having before. I forgot to remove &#8220;this.&#8221; from line 35.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: das</title>
		<link>http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/comment-page-2/#comment-331762</link>
		<dc:creator>das</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/23/flash-game-creation-tutorial-part-4/#comment-331762</guid>
		<description>sos un genio man!!!!!!!!</description>
		<content:encoded><![CDATA[<p>sos un genio man!!!!!!!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
