<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Flash game creation tutorial &#8211; part 5</title>
	<atom:link href="http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sun, 14 Mar 2010 14:04:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: viktor</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-2/#comment-534418</link>
		<dc:creator>viktor</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-534418</guid>
		<description>Best flash tutorial ever! THX</description>
		<content:encoded><![CDATA[<p>Best flash tutorial ever! THX</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: smitty</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-409332</link>
		<dc:creator>smitty</dc:creator>
		<pubDate>Mon, 16 Mar 2009 21:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-409332</guid>
		<description>I was having trouble with saving the player position when moving from room to room in an RPG I was working on (kingdom of sorrow)...I was over complicating things. Thanks. Great tutorial(s), lots of info :-) 
Some requests for the future:

High score (php, but I have not got a grasp of it)
Save Game</description>
		<content:encoded><![CDATA[<p>I was having trouble with saving the player position when moving from room to room in an RPG I was working on (kingdom of sorrow)&#8230;I was over complicating things. Thanks. Great tutorial(s), lots of info :-)<br />
Some requests for the future:</p>
<p>High score (php, but I have not got a grasp of it)<br />
Save Game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-401453</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 05 Mar 2009 18:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-401453</guid>
		<description>Frankie, I&#039;ve found that a crude but effective way to get around this is to create an additional frame after each scene that redirects back to the scene before it.

But I&#039;d be grateful if you could provide an example (or refer me to a site that has examples) on how to go about adding new scenes/levels within a one-frame program.</description>
		<content:encoded><![CDATA[<p>Frankie, I&#8217;ve found that a crude but effective way to get around this is to create an additional frame after each scene that redirects back to the scene before it.</p>
<p>But I&#8217;d be grateful if you could provide an example (or refer me to a site that has examples) on how to go about adding new scenes/levels within a one-frame program.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frankie</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-289985</link>
		<dc:creator>Frankie</dc:creator>
		<pubDate>Wed, 01 Oct 2008 10:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-289985</guid>
		<description>Very nice! But I warn the newbies not to do bigger games in frames. They should be done in one frame. Just right click on the game above and press &quot;forward&quot;. Then you&#039;ll see why :P</description>
		<content:encoded><![CDATA[<p>Very nice! But I warn the newbies not to do bigger games in frames. They should be done in one frame. Just right click on the game above and press &#8220;forward&#8221;. Then you&#8217;ll see why :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: somebody</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-162655</link>
		<dc:creator>somebody</dc:creator>
		<pubDate>Thu, 15 May 2008 12:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-162655</guid>
		<description>thanx. now i don&#039;t need to think about what i write! i can just copy and paste! my favorite action!</description>
		<content:encoded><![CDATA[<p>thanx. now i don&#8217;t need to think about what i write! i can just copy and paste! my favorite action!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: romario</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-99631</link>
		<dc:creator>romario</dc:creator>
		<pubDate>Wed, 26 Mar 2008 02:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-99631</guid>
		<description>when i type &quot;if (_root.coin.hitTest(this.hero_hit)) {&quot; my hero doesn&#039;t collect it but when i type&quot;if (_root.coin.hitTest(this)) {&quot; my hero colects it why does that happen.</description>
		<content:encoded><![CDATA[<p>when i type &#8220;if (_root.coin.hitTest(this.hero_hit)) {&#8221; my hero doesn&#8217;t collect it but when i type&#8221;if (_root.coin.hitTest(this)) {&#8221; my hero colects it why does that happen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flashtoo</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-83194</link>
		<dc:creator>Flashtoo</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-83194</guid>
		<description>DEAR TONY, youmust import the audio into the movie, not by AS, but by using FILE&gt;Import... and select the wanted audio. PEACE.:LOL</description>
		<content:encoded><![CDATA[<p>DEAR TONY, youmust import the audio into the movie, not by AS, but by using FILE&gt;Import&#8230; and select the wanted audio. PEACE.:LOL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimmy</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-73971</link>
		<dc:creator>Dimmy</dc:creator>
		<pubDate>Mon, 21 Jan 2008 10:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-73971</guid>
		<description>got it working</description>
		<content:encoded><![CDATA[<p>got it working</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimmy</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-73966</link>
		<dc:creator>Dimmy</dc:creator>
		<pubDate>Mon, 21 Jan 2008 10:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-73966</guid>
		<description>if (_root.exit.hitTest(_x, _y, true)) {
        _root.gotoAndPlay(3);

I think thats what i need, but i want it to change to scene2 not frame 2. Does this make sense? What do i need to write to make it change to scene2 on hit?</description>
		<content:encoded><![CDATA[<p>if (_root.exit.hitTest(_x, _y, true)) {<br />
        _root.gotoAndPlay(3);</p>
<p>I think thats what i need, but i want it to change to scene2 not frame 2. Does this make sense? What do i need to write to make it change to scene2 on hit?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimmy</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/comment-page-1/#comment-73909</link>
		<dc:creator>Dimmy</dc:creator>
		<pubDate>Mon, 21 Jan 2008 07:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-73909</guid>
		<description>Hi

I need little help *suprise suprise*

How can i make simple Exit (When my &quot;hero&quot; hits it, scene2 starts)My game is little simpler than this coin thing, just move hero to the exit throught every level(something like that) Im newbie in flash games so i dont really know what scritp to type and where :) If you know what i mean and want to help, then please email me slenkovaari@hotmail.com

Thanks for the tutorial</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I need little help *suprise suprise*</p>
<p>How can i make simple Exit (When my &#8220;hero&#8221; hits it, scene2 starts)My game is little simpler than this coin thing, just move hero to the exit throught every level(something like that) Im newbie in flash games so i dont really know what scritp to type and where :) If you know what i mean and want to help, then please email me <a href="mailto:slenkovaari@hotmail.com">slenkovaari@hotmail.com</a></p>
<p>Thanks for the tutorial</p>
]]></content:encoded>
	</item>
</channel>
</rss>
