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	<title>Comments on: Flash game creation tutorial &#8211; part 5</title>
	<atom:link href="http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: fayt</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-783601</link>
		<dc:creator>fayt</dc:creator>
		<pubDate>Tue, 22 Mar 2011 03:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-783601</guid>
		<description>its NICEEEEEEEEEEE!!!!!!!!!!
 IWANT TO BE YOUR STUDENTS!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>its NICEEEEEEEEEEE!!!!!!!!!!<br />
 IWANT TO BE YOUR STUDENTS!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kon</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-622972</link>
		<dc:creator>kon</dc:creator>
		<pubDate>Sun, 15 Aug 2010 08:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-622972</guid>
		<description>i wanna know how to make a zombie game.of course there will be shooting</description>
		<content:encoded><![CDATA[<p>i wanna know how to make a zombie game.of course there will be shooting</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cameron</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-563045</link>
		<dc:creator>cameron</dc:creator>
		<pubDate>Wed, 31 Mar 2010 14:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-563045</guid>
		<description>i want to make a character like the line rider sledger with the same physics and all that. have you got any ideas?</description>
		<content:encoded><![CDATA[<p>i want to make a character like the line rider sledger with the same physics and all that. have you got any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: viktor</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-534418</link>
		<dc:creator>viktor</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-534418</guid>
		<description>Best flash tutorial ever! THX</description>
		<content:encoded><![CDATA[<p>Best flash tutorial ever! THX</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: smitty</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-409332</link>
		<dc:creator>smitty</dc:creator>
		<pubDate>Mon, 16 Mar 2009 21:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-409332</guid>
		<description>I was having trouble with saving the player position when moving from room to room in an RPG I was working on (kingdom of sorrow)...I was over complicating things. Thanks. Great tutorial(s), lots of info :-) 
Some requests for the future:

High score (php, but I have not got a grasp of it)
Save Game</description>
		<content:encoded><![CDATA[<p>I was having trouble with saving the player position when moving from room to room in an RPG I was working on (kingdom of sorrow)&#8230;I was over complicating things. Thanks. Great tutorial(s), lots of info :-)<br />
Some requests for the future:</p>
<p>High score (php, but I have not got a grasp of it)<br />
Save Game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-401453</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 05 Mar 2009 18:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-401453</guid>
		<description>Frankie, I&#039;ve found that a crude but effective way to get around this is to create an additional frame after each scene that redirects back to the scene before it.

But I&#039;d be grateful if you could provide an example (or refer me to a site that has examples) on how to go about adding new scenes/levels within a one-frame program.</description>
		<content:encoded><![CDATA[<p>Frankie, I&#8217;ve found that a crude but effective way to get around this is to create an additional frame after each scene that redirects back to the scene before it.</p>
<p>But I&#8217;d be grateful if you could provide an example (or refer me to a site that has examples) on how to go about adding new scenes/levels within a one-frame program.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frankie</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-289985</link>
		<dc:creator>Frankie</dc:creator>
		<pubDate>Wed, 01 Oct 2008 10:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-289985</guid>
		<description>Very nice! But I warn the newbies not to do bigger games in frames. They should be done in one frame. Just right click on the game above and press &quot;forward&quot;. Then you&#039;ll see why :P</description>
		<content:encoded><![CDATA[<p>Very nice! But I warn the newbies not to do bigger games in frames. They should be done in one frame. Just right click on the game above and press &#8220;forward&#8221;. Then you&#8217;ll see why :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: somebody</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-162655</link>
		<dc:creator>somebody</dc:creator>
		<pubDate>Thu, 15 May 2008 12:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-162655</guid>
		<description>thanx. now i don&#039;t need to think about what i write! i can just copy and paste! my favorite action!</description>
		<content:encoded><![CDATA[<p>thanx. now i don&#8217;t need to think about what i write! i can just copy and paste! my favorite action!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: romario</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-99631</link>
		<dc:creator>romario</dc:creator>
		<pubDate>Wed, 26 Mar 2008 02:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-99631</guid>
		<description>when i type &quot;if (_root.coin.hitTest(this.hero_hit)) {&quot; my hero doesn&#039;t collect it but when i type&quot;if (_root.coin.hitTest(this)) {&quot; my hero colects it why does that happen.</description>
		<content:encoded><![CDATA[<p>when i type &#8220;if (_root.coin.hitTest(this.hero_hit)) {&#8221; my hero doesn&#8217;t collect it but when i type&#8221;if (_root.coin.hitTest(this)) {&#8221; my hero colects it why does that happen.</p>
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	</item>
	<item>
		<title>By: Flashtoo</title>
		<link>http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-83194</link>
		<dc:creator>Flashtoo</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2006/12/31/flash-game-creation-tutorial-part-5/#comment-83194</guid>
		<description>DEAR TONY, youmust import the audio into the movie, not by AS, but by using FILE&gt;Import... and select the wanted audio. PEACE.:LOL</description>
		<content:encoded><![CDATA[<p>DEAR TONY, youmust import the audio into the movie, not by AS, but by using FILE&gt;Import&#8230; and select the wanted audio. PEACE.:LOL</p>
]]></content:encoded>
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