Gravity: a flash game by Jon Dutko using my tutorials

Emanuele Feronato on Feb 26, 2007 • 13 Comments

I am very glad to introduce you Gravity: a flash game by Jon Dutko developed starting from my tutorials. The game is still in beta so Jon needs feedback. It’s interesting how Jon designed some levels: growing balls, chasing pentagons, lightnings, mazes… can you beat all 30 levels? (I did it…) Here it is the [...]

Flash simple timer/countdown

Emanuele Feronato on Feb 19, 2007 • 97 Comments

Sometimes you need a timer or a countdown… for a page, in a game or whatsoever. So I am going to show you how to create a timer or a countdown. Or both. And, in next tutorials, how to use it in the games we are creating, of course… Look at this movie: On the [...]

Create a flash draw game like Line Rider or others – part 3

Emanuele Feronato on Feb 17, 2007 • 75 Comments

March 31st update: part 5 released March 4th update: part 4 released In the 3rd part I am going to make the ball bounce. Read lessons 1 and 2 if you haven’t done it already. Trigonomerty Basics Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia, [...]

Flash game creation tutorial – part 5.1

Emanuele Feronato on Feb 9, 2007 • 68 Comments

March 14th update: part 5.3 released. March 3rd update: part 5.2 released. Well, since lots of readers commented and mailed me part 6a is too hard and I should split it in pieces, that’s what I am going to do. This is the part 5.1, to be read after part 5. Of course you should [...]

Create a flash draw game like Line Rider or others – part 2

Emanuele Feronato on Feb 3, 2007 • 59 Comments

March 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released In this part I’ll explore how to detect collision between a ball and the line. Please read part 1 if you didn’t already. You may say: “hey, I don’t want a ball, I want a car!!”. There’s [...]