Archive for February, 2007

Gravity: a flash game by Jon Dutko using my tutorials

I am very glad to introduce you Gravity: a flash game by Jon Dutko developed starting from my tutorials.

The game is still in beta so Jon needs feedback.
It’s interesting how Jon designed some levels: growing balls, chasing pentagons, lightnings, mazes… can you beat all 30 levels? (I did it…)
Here it is the explication about how [...]

Flash simple timer/countdown

Sometimes you need a timer or a countdown… for a page, in a game or whatsoever.
So I am going to show you how to create a timer or a countdown. Or both.
And, in next tutorials, how to use it in the games we are creating, of course…
Look at this movie:

On the left we have a [...]

Create a flash draw game like Line Rider or others - part 3

March 31st update: part 5 released
March 4th update: part 4 released
In the 3rd part I am going to make the ball bounce.
Read lessons 1 and 2 if you haven’t done it already.
Trigonomerty Basics
Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia, where I found some information [...]

Flash game creation tutorial - part 5.1

March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
Well, since lots of readers commented and mailed me part 6a is too hard and I should split it in pieces, that’s what I am going to do. This is the part 5.1, to be read after part 5.
Of course you should read parts 1 [...]

Create a flash draw game like Line Rider or others - part 2

March 31st update: part 5 released
March 4th update: part 4 released
February 17th update: part 3 released
In this part I’ll explore how to detect collision between a ball and the line.
Please read part 1 if you didn’t already.
You may say: “hey, I don’t want a ball, I want a car!!”. There’s no problem, you will learn [...]