Gravity: a flash game by Jon Dutko using my tutorials
I am very glad to introduce you Gravity: a flash game by Jon Dutko developed starting from my tutorials.
The game is still in beta so Jon needs feedback.
It’s interesting how Jon designed some levels: growing balls, chasing pentagons, lightnings, mazes… can you beat all 30 levels? (I did it…)
Here it is the explication about how Jon made this game Read more
Flash simple timer/countdown
Sometimes you need a timer or a countdown… for a page, in a game or whatsoever.
So I am going to show you how to create a timer or a countdown. Or both.
And, in next tutorials, how to use it in the games we are creating, of course…
Look at this movie:
On the left we have a timer, on the right a countdown.
Let’s see how to do it. Read more
Create a flash draw game like Line Rider or others – part 3
March 31st update: part 5 released
March 4th update: part 4 released
In the 3rd part I am going to make the ball bounce.
Read lessons 1 and 2 if you haven’t done it already.
Trigonomerty Basics
Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia, where I found some information I am reporting here.
The shape of a right triangle is completely determined, up to similarity, by the value of either of the other two angles. This means that once one of the other angles is known, the ratios of the various sides are always the same regardless of the size of the triangle. Read more
Flash game creation tutorial – part 5.1
March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
Well, since lots of readers commented and mailed me part 6a is too hard and I should split it in pieces, that’s what I am going to do. This is the part 5.1, to be read after part 5.
Of course you should read parts 1 to 5 if you didn’t already.
No walls and speed limit
Well, until now we have always seen the stage perimeter limited by walls. What if there are no walls?
Without walls, when the player exits to the top, he should appear from the bottom, if he exits to the right he should appar from the left, and so on.
Read more
Create a flash draw game like Line Rider or others – part 2
March 31st update: part 5 released
March 4th update: part 4 released
February 17th update: part 3 released
In this part I’ll explore how to detect collision between a ball and the line.
Please read part 1 if you didn’t already.
You may say: “hey, I don’t want a ball, I want a car!!”. There’s no problem, you will learn everyting, I will explain, during next tutorials, how to insert complex objects, but the basics are the same for every collision. Read more
Posts
- Rick Triqui: my first PlayCrafter game
- Prototype of a Flash game like Meeblings
- Games for the game developers!
- The art of debugging
- How to embed a text file in Flash
- Create a Flash game in minutes with PlayCrafter
- Upgrade your Flash CS4 to 10.0.2
- Play Mazeroll, my latest Box2D game
- Triqui MochiAds Arcade plugin for WordPress Released!!
- The MochiAds funnel
- Flash game creation tutorial - part 1
- Create a Lightbox effect only with CSS - no javascript needed
- Flash game creation tutorial - part 2
- Make a Flash game like Flash Element Tower Defense - Part 2
- Flash game creation tutorial - part 3
- Create a flash draw game like Line Rider or others - part 1
- Create a Flash Racing Game Tutorial
- Make a Flash game like Flash Element Tower Defense - Part 1
- Create a flash artillery game - step 1
- Create a flash draw game like Line Rider or others - part 5
- Flash game creation tutorial – part 5.2




(4.9 out of 5) - Flash game creation tutorial – part 3




(4.86 out of 5) - Creation of a platform game with Flash – step 2




(4.84 out of 5) - Create a survival horror game in Flash tutorial – part 1




(4.82 out of 5) - Create a flash artillery game – step 1




(4.82 out of 5) - Create a Flash Racing Game Tutorial




(4.8 out of 5) - Create a flash artillery game – step 2




(4.75 out of 5) - New tile based platform engine – part 6 – ladders




(4.74 out of 5) - Flash game creation tutorial – part 2




(4.73 out of 5) - The experiment – one year later




(4.7 out of 5)


