Gravity: a flash game by Jon Dutko using my tutorials
I am very glad to introduce you Gravity: a flash game by Jon Dutko developed starting from my tutorials.
The game is still in beta so Jon needs feedback.
It’s interesting how Jon designed some levels: growing balls, chasing pentagons, lightnings, mazes… can you beat all 30 levels? (I did it…)
Here it is the explication about how Jon made this game Read more
Flash simple timer/countdown
Sometimes you need a timer or a countdown… for a page, in a game or whatsoever.
So I am going to show you how to create a timer or a countdown. Or both.
And, in next tutorials, how to use it in the games we are creating, of course…
Look at this movie:
On the left we have a timer, on the right a countdown.
Let’s see how to do it. Read more
Create a flash draw game like Line Rider or others – part 3
March 31st update: part 5 released
March 4th update: part 4 released
In the 3rd part I am going to make the ball bounce.
Read lessons 1 and 2 if you haven’t done it already.
Trigonomerty Basics
Let’s introduce trigonometry basics and how flash manages trigonometry. I suggest you to give a look at wikipedia, where I found some information I am reporting here.
The shape of a right triangle is completely determined, up to similarity, by the value of either of the other two angles. This means that once one of the other angles is known, the ratios of the various sides are always the same regardless of the size of the triangle. Read more
Flash game creation tutorial – part 5.1
March 14th update: part 5.3 released.
March 3rd update: part 5.2 released.
Well, since lots of readers commented and mailed me part 6a is too hard and I should split it in pieces, that’s what I am going to do. This is the part 5.1, to be read after part 5.
Of course you should read parts 1 to 5 if you didn’t already.
No walls and speed limit
Well, until now we have always seen the stage perimeter limited by walls. What if there are no walls?
Without walls, when the player exits to the top, he should appear from the bottom, if he exits to the right he should appar from the left, and so on.
Read more
Create a flash draw game like Line Rider or others – part 2
March 31st update: part 5 released
March 4th update: part 4 released
February 17th update: part 3 released
In this part I’ll explore how to detect collision between a ball and the line.
Please read part 1 if you didn’t already.
You may say: “hey, I don’t want a ball, I want a car!!”. There’s no problem, you will learn everyting, I will explain, during next tutorials, how to insert complex objects, but the basics are the same for every collision. Read more
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