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	<title>Comments on: Create a flash draw game like Line Rider or others &#8211; part 3</title>
	<atom:link href="http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
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		<item>
		<title>By: Drawing arcs with AS3 : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-501716</link>
		<dc:creator>Drawing arcs with AS3 : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-501716</guid>
		<description>[...] arc from degree 14 to degree 180. It&#8217;s easy and simple and uses trigonometry (check this old tutorial if you think it&#8217;s a brain [...]</description>
		<content:encoded><![CDATA[<p>[...] arc from degree 14 to degree 180. It&#8217;s easy and simple and uses trigonometry (check this old tutorial if you think it&#8217;s a brain [...]</p>
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	</item>
	<item>
		<title>By: suman</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-476088</link>
		<dc:creator>suman</dc:creator>
		<pubDate>Tue, 21 Jul 2009 12:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-476088</guid>
		<description>xllent
and useful tutorial</description>
		<content:encoded><![CDATA[<p>xllent<br />
and useful tutorial</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maximum</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-260003</link>
		<dc:creator>Maximum</dc:creator>
		<pubDate>Sun, 24 Aug 2008 07:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-260003</guid>
		<description>I did everything. It all works, except one thing: The ball goes right through the floor. Here&#039;s .fla project: http://gymonster.googlepages.com/shootsnap.fla

Oh, and could you possibly do a tutorial on how to make a &quot;smart bullet&quot; that could hit an object based on the rotation of the mouse, without using any hittest code? Like, the bullet would find the surface of the object using parameters sent to the root by the object? Good example: Portal: The Flash Version. Bet ya he didn&#039;t use a hittest code.</description>
		<content:encoded><![CDATA[<p>I did everything. It all works, except one thing: The ball goes right through the floor. Here&#8217;s .fla project: <a href="http://gymonster.googlepages.com/shootsnap.fla" rel="nofollow">http://gymonster.googlepages.com/shootsnap.fla</a></p>
<p>Oh, and could you possibly do a tutorial on how to make a &#8220;smart bullet&#8221; that could hit an object based on the rotation of the mouse, without using any hittest code? Like, the bullet would find the surface of the object using parameters sent to the root by the object? Good example: Portal: The Flash Version. Bet ya he didn&#8217;t use a hittest code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: william</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-194620</link>
		<dc:creator>william</dc:creator>
		<pubDate>Sat, 14 Jun 2008 12:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-194620</guid>
		<description>this tower defence game is going to be a good game pease man</description>
		<content:encoded><![CDATA[<p>this tower defence game is going to be a good game pease man</p>
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	</item>
	<item>
		<title>By: mare</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-124321</link>
		<dc:creator>mare</dc:creator>
		<pubDate>Thu, 24 Apr 2008 12:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-124321</guid>
		<description>How to make a ball that isn&#039;t bouncing so much and just rolls on the line?</description>
		<content:encoded><![CDATA[<p>How to make a ball that isn&#8217;t bouncing so much and just rolls on the line?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a Flash game like Metro Siberia Underground - Part 5 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-82689</link>
		<dc:creator>Create a Flash game like Metro Siberia Underground - Part 5 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 12 Feb 2008 19:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-82689</guid>
		<description>[...] Line 81: Setting the drawing style for the laser beam. For more information about drawing styles refer to Create a flash draw game like Line Rider or others - part 1   Line 82: Moving the pen that will draw the laser beam in front of the spaceship using trigonometry. More information about Flash and trigonometry at Create a flash draw game like Line Rider or others - part 3 [...]</description>
		<content:encoded><![CDATA[<p>[...] Line 81: Setting the drawing style for the laser beam. For more information about drawing styles refer to Create a flash draw game like Line Rider or others &#8211; part 1   Line 82: Moving the pen that will draw the laser beam in front of the spaceship using trigonometry. More information about Flash and trigonometry at Create a flash draw game like Line Rider or others &#8211; part 3 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a Flash game like Metro Siberia Underground - Part 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-75396</link>
		<dc:creator>Create a Flash game like Metro Siberia Underground - Part 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Fri, 25 Jan 2008 12:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-75396</guid>
		<description>[...] position of the points, I call some trigonometry functions. More information about trigonometry at Create a flash draw game like Line Rider or others - part 3   Line 56: Reset y [...]</description>
		<content:encoded><![CDATA[<p>[...] position of the points, I call some trigonometry functions. More information about trigonometry at Create a flash draw game like Line Rider or others &#8211; part 3   Line 56: Reset y [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a Flash game like Metro Siberia Underground : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-73361</link>
		<dc:creator>Create a Flash game like Metro Siberia Underground : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sat, 19 Jan 2008 17:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-73361</guid>
		<description>[...] Line 20: Calculating the angle of the ship using trigonometry. Some hints about trig at Create a flash draw game like Line Rider or others - part 3 [...]</description>
		<content:encoded><![CDATA[<p>[...] Line 20: Calculating the angle of the ship using trigonometry. Some hints about trig at Create a flash draw game like Line Rider or others &#8211; part 3 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Riccardo</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-66854</link>
		<dc:creator>Riccardo</dc:creator>
		<pubDate>Thu, 03 Jan 2008 17:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-66854</guid>
		<description>i can&#039;t understand these 2 lines:

spot_x = _x+radius*Math.sin(x*360/precision);
spot_y = _y-radius*Math.cos(x*360/precision);

1- shouldn&#039;t the sin and cos be in radians and not in degrees??

2- why are you using the sin for the _x spot and the cos for the _y spot?</description>
		<content:encoded><![CDATA[<p>i can&#8217;t understand these 2 lines:</p>
<p>spot_x = _x+radius*Math.sin(x*360/precision);<br />
spot_y = _y-radius*Math.cos(x*360/precision);</p>
<p>1- shouldn&#8217;t the sin and cos be in radians and not in degrees??</p>
<p>2- why are you using the sin for the _x spot and the cos for the _y spot?</p>
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	<item>
		<title>By: X-99</title>
		<link>http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/comment-page-2/#comment-61255</link>
		<dc:creator>X-99</dc:creator>
		<pubDate>Thu, 20 Dec 2007 17:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/02/17/create-a-flash-draw-game-like-line-rider-or-others-part-3/#comment-61255</guid>
		<description>Tutorial 2 and 3 don&#039;t work!</description>
		<content:encoded><![CDATA[<p>Tutorial 2 and 3 don&#8217;t work!</p>
]]></content:encoded>
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