Posted by Emanuele Feronato on 03/31/07 in Flash
Finally this tut has its 5th part.
You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line.
The same kind of gamestyle you can find in draw play 1 and [...]
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Posted by Emanuele Feronato on 03/26/07 in Flash
When I was much younger I had a Commodore 128. I enjoyed a lot of games, but one of them was really good in my opinion.
I am talking about Boulderdash.
The hero of the game, whom the player controls, is the brave prospector “Rockford”. He must dig through caves collecting gems and diamonds, while avoiding various [...]
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Posted by Emanuele Feronato on 03/24/07 in Flash
I want you all to play TUNNELBALL, a complete flash game I developed using most of the topics covered in tutorials 1 to 5.3
Moreover, I am releasing the full source code and I invite you all to contribute to the sequel of this game by designing one or more leves for the sequel I am [...]
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Posted by Emanuele Feronato on 03/14/07 in Flash
Let’s go with another step.
In this part, we’ll learn how to (almost) complete our first game… a tunnel race game.
Read tutorials from 1 to 5.2 if you haven’t done it already and follow me in the game creation.
I’ll continue from the code optimization seen in part 5.2, to continue adding features to the scrolling game.
Other [...]
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Posted by Emanuele Feronato on 03/4/07 in Flash
March 31st update: part 5 released
Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go.
In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake bounces.
Let’s understand [...]
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Posted by Emanuele Feronato on 03/3/07 in Flash
March 14th update: part 5.3 released.
Now we will discuss about code optimization (the boring - but very important - part) and some visual tricks to make the game look better, and some more issues.
Code optimization
In tutorials 1 to 5.1, I always include the ball actionscript in the ball object. This is correct, but it might [...]
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