Create a flash draw game like Line Rider or others – part 5

Emanuele Feronato on Mar 31, 2007 • 116 Comments

Finally this tut has its 5th part. You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line. The same kind of gamestyle you can find in draw play [...]

BoulderFlash – a Boulderdash flash tribute

Emanuele Feronato on Mar 26, 2007 • 15 Comments

When I was much younger I had a Commodore 128. I enjoyed a lot of games, but one of them was really good in my opinion. I am talking about Boulderdash. The hero of the game, whom the player controls, is the brave prospector “Rockford”. He must dig through caves collecting gems and diamonds, while [...]

Tunnelball: design a level for this flash game

Emanuele Feronato on Mar 24, 2007 • 17 Comments

I want you all to play TUNNELBALL, a complete flash game I developed using most of the topics covered in tutorials 1 to 5.3 Moreover, I am releasing the full source code and I invite you all to contribute to the sequel of this game by designing one or more leves for the sequel I [...]

Flash game creation tutorial – part 5.3

Emanuele Feronato on Mar 14, 2007 • 91 Comments

Let’s go with another step. In this part, we’ll learn how to (almost) complete our first game… a tunnel race game. Read tutorials from 1 to 5.2 if you haven’t done it already and follow me in the game creation. I’ll continue from the code optimization seen in part 5.2, to continue adding features to [...]

Create a flash draw game like Line Rider or others – part 4

Emanuele Feronato on Mar 4, 2007 • 76 Comments

March 31st update: part 5 released Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go. In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake [...]

Flash game creation tutorial – part 5.2

Emanuele Feronato on Mar 3, 2007 • 43 Comments

March 14th update: part 5.3 released. Now we will discuss about code optimization (the boring – but very important – part) and some visual tricks to make the game look better, and some more issues. Code optimization In tutorials 1 to 5.1, I always include the ball actionscript in the ball object. This is correct, [...]