Create a flash draw game like Line Rider or others – part 5
Finally this tut has its 5th part.
You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line.
The same kind of gamestyle you can find in draw play 1 and 2.
Believe or not, this is an important step to understand before adventuring into running cars.
Now, let’s start.
I said we are going to see a man walking on a line we created. Read more
BoulderFlash – a Boulderdash flash tribute
When I was much younger I had a Commodore 128. I enjoyed a lot of games, but one of them was really good in my opinion.
I am talking about Boulderdash.

The hero of the game, whom the player controls, is the brave prospector “Rockford”. He must dig through caves collecting gems and diamonds, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
A lot of “casual” games are inspired to Boulderdash, and I decided to create a tribute game to this gem.
It’s still in alpha, but I would like you to try and play it a bit.
Of course, as the work in progress continues and the game gets more and more completed, I am going to release the source code and some tutorials about the making of this game. Read more
Tunnelball: design a level for this flash game
I want you all to play TUNNELBALL, a complete flash game I developed using most of the topics covered in tutorials 1 to 5.3
Moreover, I am releasing the full source code and I invite you all to contribute to the sequel of this game by designing one or more leves for the sequel I am planning. I will teach you how to do it in this tutorial.
But first of all play the game.
The source code is commented at its inside and there isn’t anything you haven’t already seen.
Let’s examine it: Read more
Flash game creation tutorial – part 5.3
Let’s go with another step.
In this part, we’ll learn how to (almost) complete our first game… a tunnel race game.
Read tutorials from 1 to 5.2 if you haven’t done it already and follow me in the game creation.
I’ll continue from the code optimization seen in part 5.2, to continue adding features to the scrolling game. Read more
Create a flash draw game like Line Rider or others – part 4
March 31st update: part 5 released
Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go.
In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake bounces.
Let’s understand why.
In the next movie, I created another movieclip instanced as “last_hit”. Read more
Flash game creation tutorial – part 5.2
March 14th update: part 5.3 released.
Now we will discuss about code optimization (the boring – but very important – part) and some visual tricks to make the game look better, and some more issues.
Code optimization
In tutorials 1 to 5.1, I always include the ball actionscript in the ball object. This is correct, but it might create confusion when you have to deal with a lot of objects.
You just can’t remember where did you put that piece of code. Imagine to pick up a game coded in this way after some weeks… would you really remember where did you put that collision script?
So, we will learn how to put all the code in a single frame. Read more
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