<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Create a flash draw game like Line Rider or others &#8211; part 5</title>
	<atom:link href="http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Wed, 17 Mar 2010 22:10:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MegaSonicX</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-525002</link>
		<dc:creator>MegaSonicX</dc:creator>
		<pubDate>Sat, 21 Nov 2009 20:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-525002</guid>
		<description>How do I turn this into a file that can be played using Macromedia Flash Player</description>
		<content:encoded><![CDATA[<p>How do I turn this into a file that can be played using Macromedia Flash Player</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jaren Jackson</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-517531</link>
		<dc:creator>Jaren Jackson</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-517531</guid>
		<description>I&#039;m no good at physics can someone send me a script to make him &quot;RIDE&quot; the line or somethin like that</description>
		<content:encoded><![CDATA[<p>I&#8217;m no good at physics can someone send me a script to make him &#8220;RIDE&#8221; the line or somethin like that</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke Alexander</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-502087</link>
		<dc:creator>Luke Alexander</dc:creator>
		<pubDate>Wed, 23 Sep 2009 20:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-502087</guid>
		<description>Thanks for this tutorial game scripts. Cool one, I&#039;ll try to read on and study your work.</description>
		<content:encoded><![CDATA[<p>Thanks for this tutorial game scripts. Cool one, I&#8217;ll try to read on and study your work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clic</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-482442</link>
		<dc:creator>Clic</dc:creator>
		<pubDate>Sat, 08 Aug 2009 02:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-482442</guid>
		<description>GREAT tutorial ;D
But,I have a question though,

In my game, there is a &quot;bar&quot; on the bottom of the screen that works as a menu.
It works fine, but, the &quot;terrain&quot; (the line you draw) goes over the menu. I mean, you can draw on it.

And I don&#039;t want that.
Can you/someone help me?</description>
		<content:encoded><![CDATA[<p>GREAT tutorial ;D<br />
But,I have a question though,</p>
<p>In my game, there is a &#8220;bar&#8221; on the bottom of the screen that works as a menu.<br />
It works fine, but, the &#8220;terrain&#8221; (the line you draw) goes over the menu. I mean, you can draw on it.</p>
<p>And I don&#8217;t want that.<br />
Can you/someone help me?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stu</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-454567</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Fri, 29 May 2009 17:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-454567</guid>
		<description>Part 6?

i&#039;d love to know how to get the sliding down the slopes like line rider working, i&#039;ve been working on my own engine for a while now. but i&#039;m not sure how to get the sliding down the slope working nicely enough

part 6 would be greatly appreciated</description>
		<content:encoded><![CDATA[<p>Part 6?</p>
<p>i&#8217;d love to know how to get the sliding down the slopes like line rider working, i&#8217;ve been working on my own engine for a while now. but i&#8217;m not sure how to get the sliding down the slope working nicely enough</p>
<p>part 6 would be greatly appreciated</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mavoric</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-441538</link>
		<dc:creator>Mavoric</dc:creator>
		<pubDate>Wed, 29 Apr 2009 16:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-441538</guid>
		<description>Nice tutorial BTW, although I dont believe this is a line rider game more of a line bounce game, but it does set the foundations for experimenting

@nacho
The explanation mark &quot; ! &quot; reverses the if statement, so...

if(variable == true) // if variable equals true

if(variable != true) // if it doesn&#039;t equal true

In the code it is placed before a function and is checking to see if there isn&#039;t a hittest and will run the first part when the ball is not touching the terrain.

Kirupa have lots of helpful information on &#039;if statements&#039;...
http://www.kirupa.com/developer/actionscript/ifelse.htm</description>
		<content:encoded><![CDATA[<p>Nice tutorial BTW, although I dont believe this is a line rider game more of a line bounce game, but it does set the foundations for experimenting</p>
<p>@nacho<br />
The explanation mark &#8221; ! &#8221; reverses the if statement, so&#8230;</p>
<p>if(variable == true) // if variable equals true</p>
<p>if(variable != true) // if it doesn&#8217;t equal true</p>
<p>In the code it is placed before a function and is checking to see if there isn&#8217;t a hittest and will run the first part when the ball is not touching the terrain.</p>
<p>Kirupa have lots of helpful information on &#8216;if statements&#8217;&#8230;<br />
<a href="http://www.kirupa.com/developer/actionscript/ifelse.htm" rel="nofollow">http://www.kirupa.com/developer/actionscript/ifelse.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nacho</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-432038</link>
		<dc:creator>nacho</dc:creator>
		<pubDate>Tue, 14 Apr 2009 23:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-432038</guid>
		<description>excellent tutorials emanuele!
may I ask what the &quot;!&quot; symbol in lines 19 and 29 of the last actionscript mean?
couldn&#039;t figure that out...</description>
		<content:encoded><![CDATA[<p>excellent tutorials emanuele!<br />
may I ask what the &#8220;!&#8221; symbol in lines 19 and 29 of the last actionscript mean?<br />
couldn&#8217;t figure that out&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Dragon</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-380531</link>
		<dc:creator>Black Dragon</dc:creator>
		<pubDate>Fri, 30 Jan 2009 10:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-380531</guid>
		<description>very nicee 
my shot yeeahhh!!</description>
		<content:encoded><![CDATA[<p>very nicee<br />
my shot yeeahhh!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ShroomedOut</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-3/#comment-378971</link>
		<dc:creator>ShroomedOut</dc:creator>
		<pubDate>Tue, 27 Jan 2009 18:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-378971</guid>
		<description>Thank you very much!
I&#039;ve been looking for a tutorial for making &quot;solid objects&quot; for a long time.</description>
		<content:encoded><![CDATA[<p>Thank you very much!<br />
I&#8217;ve been looking for a tutorial for making &#8220;solid objects&#8221; for a long time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bitCulture</title>
		<link>http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/comment-page-2/#comment-365498</link>
		<dc:creator>bitCulture</dc:creator>
		<pubDate>Fri, 02 Jan 2009 23:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/03/31/create-a-flash-draw-game-like-line-rider-or-others-part-5/#comment-365498</guid>
		<description>Okay, so a sudden flash (no pun intended) of inspiration hit me. This code, for some reason, will reset the map based on it&#039;s bounding box and not the player&#039;s shape flag test.

Looks like I&#039;ll have to fish around some more.

Thanks anyway!</description>
		<content:encoded><![CDATA[<p>Okay, so a sudden flash (no pun intended) of inspiration hit me. This code, for some reason, will reset the map based on it&#8217;s bounding box and not the player&#8217;s shape flag test.</p>
<p>Looks like I&#8217;ll have to fish around some more.</p>
<p>Thanks anyway!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
