Create a flash game like Security – part 2

July 27th update: part 3 released

This is the second part of the creation of a flash game like Security. In the first part we saw how to create the maze, the player and the “cop”.

Now, we’ll see how to create a “smart” cop.

I did not like how the orginal game managed the “line of sight”, so I decided to try coding something different and closer to the reality (well, if a blue circle is supposed to be a “cop” we are not so close to reality, anyway…).

The line of sight

Let’s imagine what is a “line of sight”: basically, it’s a line that connets the “cop” to the objects the cop can see. In our case, the only thing we need our cop to see, is the player. So, in next example, the line of sight is a line that goes from the cop to the player. Read more

OMG Google screwed! PR7!

I think Google must be bugged. Today I opened the browser and the toolbar marked this site as PR7.

PR7

I started complaining about spywares, viruses, trojans, spartans and so on, because I was sure some worm infected my pc.

McAfee reported no virus… so I started browsing some sites offering free PageRank calculators. Read more

Create a flash artillery game – step 1

May 25th update: 2nd part released
October 29th update: modification with a bounce effect developed by Massimo M.

Here we are with the beginning of a new tutorial. We are going to create a flash artillery game. Something like Worms. Or similar.
Well... the first thing we need in an artillery game is...

The crosshair

I created a movieclip linkaged as "crosshair", then on the first frame of the main scene entered this actionscript:

ACTIONSCRIPT:
  1. Mouse.hide();
  2. attachMovie("crosshair", "crosshair", 1);
  3. crosshair.onEnterFrame = function() {
  4.     this._x = _xmouse;
  5.     this._y = _ymouse;
  6. };

Line 1: Hiding the mouse

Line 2: Attaching the movie "crosshair" instanced as "crosshair" at depth 1

Lines 3-5: Every time the crosshair is in the stage, its position is updated to _xmouse and _ymouse coordinates. This means you will move the crosshair with the mouse. Read more

Do my tutorials suck?

Today Derrick Niehaus, a blog reader, sent me this comment in Line Rider creation game tutorial 4:

"AHAHAHAHH someone stole your tutorial completely and made it into a game.. here
thats so funny! they didnt even change the line color.. or get rid of the bouce counter.. or the circle where the ball had been"

He was right... I went to the page and what I saw was the **same** example I provided in the tutorial with more "levels".

The game is on the homepage too.

LOL

The question now is: Do my tutorials suck? I mean, if you copy a game without changing anything, maybe the tutorial was not so clear. Read more

My Flash Boulderdash tribute is growing…

I am quite happy my Flash Boulderdash tribute is growing well.

Boulderdash

As far as today I coded those items:

1) The player

2) The dirt

3) The rock

4) The diamond

5) The undestroyable wall

6) The destroyable wall

7) A enemy that does not release diamonds if killed

8) A enemy that releases diamonds if killed

And all those items seems to blend together pretty good. Read more

Create a flash draw game like Line Rider or others – A different approach – Part 2

June 15th update: part 3 released

I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others - A different approach by Kevin Ward.

Kevin strikes back with three very interesting prototypes I am currently studying in order to optimize his ideas.

I suggest you all to read carefully his article.

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The physics in the file has quite a flaw in that it seems to bounce the right direction but it loses speed.
If you change it to use the variation I sent you after that, it has all the speed, but it goes in the wrong direction. Read more

Icy Bubble: a game developed starting from my tutorials

Time to play Icy Bubble, a flash game submitted by Abilash, an old time reader.

Icy Bubble

Like other "ball" games, the aim of the game is to take the small bubble through all levels, avoiding the environment and other dangerous things. Read more

Create a flash game like Security – part 1

April 29th update: part 2 released
July 27th update: part 3 released

Some days ago a reader told me about Security 2 game. It's a simple game: navigate through a level by using the arrow keys avoiding security traps and guards.

Security 2

I found the game so easy do develop but so interesting about artificial intelligence that I decided to start a tutorial about it.

In this part we'll see how to create and manage the player and the guard/cop. Read more

Create a flash draw game like Line Rider or others – A different approach

April 21st update: part 2 released
June 15th update: part 3 released

Some days ago I received a very very interesting email from Kevin W. (for Kevin: I can give you more credits if you send me some information about you).

It refers to the Line Rider game creation, with a different approach.

Read carefully:

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I was reviewing parts three and four of your line rider tutorials today because I had never tried out your collision and reaction techniques for myself, when I found some things I didn't like. Read more

Create a flash movie like Linkin Park one

When I was looking at Linkin Park homepage, I was impressed by the intro. It's very simple but very nice.

Linkin Park

To do something similar, we need four elements:

1) A b/w photo with an high contrast
2) PhotoShop
3) Flash
4) An awesome music track

Finding the photo

It's quite easy to find (or shot) a photo... just remember it should have an high contrast between the white background and the black foreground. Read more

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