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	<title>Comments on: Create a flash draw game like Line Rider or others &#8211; A different approach</title>
	<atom:link href="http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: Alannah</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-373632</link>
		<dc:creator>Alannah</dc:creator>
		<pubDate>Fri, 16 Jan 2009 16:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-373632</guid>
		<description>Geeeeeeeeeeeeeeeeeeeeeeeeeeeeekkkkkkkkkkkkkkkkkkkkkkkkk</description>
		<content:encoded><![CDATA[<p>Geeeeeeeeeeeeeeeeeeeeeeeeeeeeekkkkkkkkkkkkkkkkkkkkkkkkk</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zach</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-311109</link>
		<dc:creator>zach</dc:creator>
		<pubDate>Wed, 22 Oct 2008 21:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-311109</guid>
		<description>Wow cool mabye make it look more like the original but wow!!!!!!!!</description>
		<content:encoded><![CDATA[<p>Wow cool mabye make it look more like the original but wow!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-41003</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 12 Oct 2007 05:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-41003</guid>
		<description>probably because its alignment is to the center of the ball.</description>
		<content:encoded><![CDATA[<p>probably because its alignment is to the center of the ball.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Throw a ball with a sling physics Flash tutorial: Part 2 by Kevin Ward at Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-30059</link>
		<dc:creator>Throw a ball with a sling physics Flash tutorial: Part 2 by Kevin Ward at Emanuele Feronato</dc:creator>
		<pubDate>Thu, 16 Aug 2007 08:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-30059</guid>
		<description>[...] You may know Kevin for his excellent post about a different approach to create a game like Line Rider, and now he come with the second part of the sling tutorial. [...]</description>
		<content:encoded><![CDATA[<p>[...] You may know Kevin for his excellent post about a different approach to create a game like Line Rider, and now he come with the second part of the sling tutorial. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a flash draw game like Line Rider or others - A different approach - Part 2 at Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-10157</link>
		<dc:creator>Create a flash draw game like Line Rider or others - A different approach - Part 2 at Emanuele Feronato</dc:creator>
		<pubDate>Sat, 21 Apr 2007 15:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-10157</guid>
		<description>[...] I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others - A different approach by Kevin Ward. [...]</description>
		<content:encoded><![CDATA[<p>[...] I am glad to publish a very interesting upgrade to Create a flash draw game like Line Rider or others &#8211; A different approach by Kevin Ward. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesse</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-9961</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Thu, 19 Apr 2007 21:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-9961</guid>
		<description>This is minor, but I ran some tests and found

Math.sqrt(Math.pow(speed.x, 2) Math.pow(speed.y, 2));

is slower than

Math.sqrt(((speed.x)*(speed.x))   ((speed.y)*(speed.y)));

Math.pow just adds weight.</description>
		<content:encoded><![CDATA[<p>This is minor, but I ran some tests and found</p>
<p>Math.sqrt(Math.pow(speed.x, 2) Math.pow(speed.y, 2));</p>
<p>is slower than</p>
<p>Math.sqrt(((speed.x)*(speed.x))   ((speed.y)*(speed.y)));</p>
<p>Math.pow just adds weight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-9535</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sat, 14 Apr 2007 15:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-9535</guid>
		<description>Sorry my bad english ^^
Your AS seems to be more clear, if you make a game with this AS I&#039;m sure it will be a lot of glitches....
Keep up with your nice tutorials!! :)</description>
		<content:encoded><![CDATA[<p>Sorry my bad english ^^<br />
Your AS seems to be more clear, if you make a game with this AS I&#8217;m sure it will be a lot of glitches&#8230;.<br />
Keep up with your nice tutorials!! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AAR</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-8879</link>
		<dc:creator>AAR</dc:creator>
		<pubDate>Tue, 10 Apr 2007 20:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-8879</guid>
		<description>Itts nice!</description>
		<content:encoded><![CDATA[<p>Itts nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abhilash</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-8850</link>
		<dc:creator>abhilash</dc:creator>
		<pubDate>Tue, 10 Apr 2007 09:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-8850</guid>
		<description>Good</description>
		<content:encoded><![CDATA[<p>Good</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: voidSkipper</title>
		<link>http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-8833</link>
		<dc:creator>voidSkipper</dc:creator>
		<pubDate>Tue, 10 Apr 2007 05:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/04/08/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach/#comment-8833</guid>
		<description>It seems to behave a lot more messily than your code. When and if the ball comes to a stop, it sinks twenty pixels through the floor, then shoots off the top of the stage.</description>
		<content:encoded><![CDATA[<p>It seems to behave a lot more messily than your code. When and if the ball comes to a stop, it sinks twenty pixels through the floor, then shoots off the top of the stage.</p>
]]></content:encoded>
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