My Flash Boulderdash tribute is growing…
I am quite happy my Flash Boulderdash tribute is growing well.

As far as today I coded those items:
1) The player
2) The dirt
3) The rock
4) The diamond
5) The undestroyable wall
6) The destroyable wall
7) A enemy that does not release diamonds if killed
8) A enemy that releases diamonds if killed
And all those items seems to blend together pretty good.
During next few days I am going to set up a little demo with some basic levels and maybe some other elements.
I need some better graphics too… and a bit of beta-testing.
Obviously, as soon as I will have an exact idea of what I am doing, I will release a tutorial.
I want to code a level editor too, with XML support.
Meanwhile, look at this demo and tell me what do you think.
If you die, reload the page…
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This post has 4 comments
Jaymes
Great!
Something isn’t clear to me: what do you intend to do of it?
Do you plan to release a tutorial with source code?
Thanks
jarek
I can’t beat the feeling that it is a few times too fast.
Nice work anyway.
Alyssa
Hello Emanuel,
I came across your website through a photoshop tutorial page and thought I’d say hi. Would you mind if I linked you on my website? Feel free to link mine if you wish! Take care
Flanture
hello,
it’s great you made remake of Boulder Dash, one of first games I ever played. I’m hooked again ! Some more levels?
best wishes