My Flash Boulderdash tribute is growing…
I am quite happy my Flash Boulderdash tribute is growing well.

As far as today I coded those items:
1) The player
2) The dirt
3) The rock
4) The diamond
5) The undestroyable wall
6) The destroyable wall
7) A enemy that does not release diamonds if killed
8) A enemy that releases diamonds if killed
And all those items seems to blend together pretty good.
During next few days I am going to set up a little demo with some basic levels and maybe some other elements.
I need some better graphics too… and a bit of beta-testing.
Obviously, as soon as I will have an exact idea of what I am doing, I will release a tutorial.
I want to code a level editor too, with XML support.
Meanwhile, look at this demo and tell me what do you think.
If you die, reload the page…
They can be easily customized to meet the unique requirements of your project.
4 Responses to “My Flash Boulderdash tribute is growing…”
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(3 votes, average: 4.33 out of 5)



Great!
Something isn’t clear to me: what do you intend to do of it?
Do you plan to release a tutorial with source code?
Thanks
I can’t beat the feeling that it is a few times too fast.
Nice work anyway.
Hello Emanuel,
I came across your website through a photoshop tutorial page and thought I’d say hi. Would you mind if I linked you on my website? Feel free to link mine if you wish! Take care
hello,
it’s great you made remake of Boulder Dash, one of first games I ever played. I’m hooked again ! Some more levels?
best wishes