My Flash Boulderdash tribute is growing…

I am quite happy my Flash Boulderdash tribute is growing well.

Boulderdash

As far as today I coded those items:

1) The player

2) The dirt

3) The rock

4) The diamond

5) The undestroyable wall

6) The destroyable wall

7) A enemy that does not release diamonds if killed

8) A enemy that releases diamonds if killed

And all those items seems to blend together pretty good.

During next few days I am going to set up a little demo with some basic levels and maybe some other elements.

I need some better graphics too… and a bit of beta-testing.

Obviously, as soon as I will have an exact idea of what I am doing, I will release a tutorial.

I want to code a level editor too, with XML support.

Meanwhile, look at this demo and tell me what do you think.

If you die, reload the page…

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This post has 4 comments

  1. Jaymes

    on April 21, 2007 at 9:06 pm

    Great!
    Something isn’t clear to me: what do you intend to do of it?
    Do you plan to release a tutorial with source code?

    Thanks

  2. jarek

    on April 21, 2007 at 10:37 pm

    I can’t beat the feeling that it is a few times too fast.

    Nice work anyway.

  3. Alyssa

    on April 22, 2007 at 5:47 am

    Hello Emanuel,
    I came across your website through a photoshop tutorial page and thought I’d say hi. Would you mind if I linked you on my website? Feel free to link mine if you wish! Take care

  4. Flanture

    on April 30, 2007 at 1:00 am

    hello,

    it’s great you made remake of Boulder Dash, one of first games I ever played. I’m hooked again ! Some more levels?

    best wishes