Posted by Emanuele Feronato on 05/31/07 in Flash
This is an example when things go not so good.
I was trying to draw a level for a Flash game like Tunnelball using Photoshop, and then import it into Flash.
Since it’s just an experiment, I did not draw any map but I simply downloaded one at Speccy Screenshot Maps to use it as a sample.
This [...]
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Posted by Emanuele Feronato on 05/30/07 in Flash
When I look for some inspiration I browse some sites where talented designers post.
One of them is Newgrounds, almost all famous games are listed in it. I found a pretty good game called Pacco with a strange way to move the player. I have to be honest, I did not like the game itself but [...]
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Posted by Emanuele Feronato on 05/26/07 in Flash, Users contributions
Time to introduce Red Planet, a game created by Peter Hurford using mu tutorials.
That’s what Peter said:
“Hi! Thanks for your tutorials.
Because of your help, I was able to make a game called Red Planet.
It’s primarially based on the Flash Game Creation series of tutorials, but also was helped with the Artillery tutorial to a small [...]
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Posted by Emanuele Feronato on 05/25/07 in This blog in the net
The time has come!
Today of a year ago I installed the wordpress to start this blog!
What happened during this year?
Well… 77 posts with 1,093 comments, almost 180,000 unique users with more than half a million page views!!
And again… a Google PR7 and an Alexa 158,059.
I plan to continue the success of this blog with more [...]
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Posted by Emanuele Feronato on 05/25/07 in Flash
Welcome to the 2nd part of this tutorial. I recommend you to read the 1st part if you haven’t done it yet and we are ready to start.
Fixing bullets amount
In the last example, when you shot a bullet, it “lives” forever. I mean, once the bullet movieclip is on the stage, there isn’t any routine [...]
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Posted by Emanuele Feronato on 05/21/07 in Flash
This tutorial, that comes in one single part, will cover the topic about loading levels in a Flash tile based game.
Let’s start explaining what is a tile based video game.
From Wikipedia: A tile-based video game is a type of video or computer game where the playing area consists of small rectangular, square, or hexagonal graphic [...]
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Posted by Emanuele Feronato on 05/15/07 in Flash, Users contributions
In this tutorial we'll cover the creation of a flash racing game.
I got the permission from Remus C. from gameSheep to publish this awesome tutorial.
Before we start, I recommend you all to give a look at gameSheep. You will find a lot of games with cute graphics.
Moreover, this tutorial will give the start to another [...]
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Posted by Emanuele Feronato on 05/13/07 in Flash, Users contributions
It's amazing how resources and scripts get improved from user to user.
Christoph B. sent me a improved version of the XML driven Flash slideshow based on a script by Sephiroth I improved.
Does it sound messy? Let's understand what happened:
1) Sephiroth published the gallery
2) I improved Sephy's gallery
3) Christoph improved my gallery, here it is his [...]
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Posted by Emanuele Feronato on 05/12/07 in Flash
Last minute edit: I open this quick note just to say I am pleased that Bubble Chaos, with its only 131 lines of coding, got a "Decent Score" in NewGrounds portal
Time to introduce Bubble Chaos, a complete flash game in only 131 lines of actionscript... brackets included of course!
Let's examine the features of this game:
Splash [...]
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Posted by Emanuele Feronato on 05/6/07 in Flash, Reviews
Probably one of the main reasons people play casual games in internet is the challenge they provides with their highscore tables.
In my case, getting my name close to the top players in a game gives me the will to make another attempt and play the game again.
Unfortunately, building an highscore table in flash is not [...]
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