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	<title>Comments on: How to load levels in a Flash tile based game</title>
	<atom:link href="http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: nojaf</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-918014</link>
		<dc:creator>nojaf</dc:creator>
		<pubDate>Tue, 30 Aug 2011 16:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-918014</guid>
		<description>Wauw,

this is amazing after some searching and adjusting I figured your code out.
You rock man, you realy do!</description>
		<content:encoded><![CDATA[<p>Wauw,</p>
<p>this is amazing after some searching and adjusting I figured your code out.<br />
You rock man, you realy do!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nojaf</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-917902</link>
		<dc:creator>nojaf</dc:creator>
		<pubDate>Tue, 30 Aug 2011 12:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-917902</guid>
		<description>Hi,

euhm to be honest I don&#039;t get the following code

place_brick = attachMovie(&quot;brick&quot;, &quot;brick_&quot;+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:x*50, _y:y*15});
		place_brick.gotoAndStop(level[y][x]);

Is place_brick a function? Is it an object?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>euhm to be honest I don&#8217;t get the following code</p>
<p>place_brick = attachMovie(&#8220;brick&#8221;, &#8220;brick_&#8221;+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:x*50, _y:y*15});<br />
		place_brick.gotoAndStop(level[y][x]);</p>
<p>Is place_brick a function? Is it an object?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: casual PC games</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-689009</link>
		<dc:creator>casual PC games</dc:creator>
		<pubDate>Sun, 28 Nov 2010 20:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-689009</guid>
		<description>Good tutorial, I&#039;m doing something similar. Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Good tutorial, I&#8217;m doing something similar. Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-503051</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Sat, 26 Sep 2009 05:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-503051</guid>
		<description>I was able to get the array method to work, but for some reason I couldn&#039;t get the XML method to. I don&#039;t know much about XML or Actionscript yet so I have no clue as to why. I tried writing the code myself and copy and pasting directly from here. I guess I&#039;ll keep trying to figure out what I&#039;m doing wrong. This is a good tutorial even with my problems.</description>
		<content:encoded><![CDATA[<p>I was able to get the array method to work, but for some reason I couldn&#8217;t get the XML method to. I don&#8217;t know much about XML or Actionscript yet so I have no clue as to why. I tried writing the code myself and copy and pasting directly from here. I guess I&#8217;ll keep trying to figure out what I&#8217;m doing wrong. This is a good tutorial even with my problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to load levels in a Flash tile based game &#124; Tutorial Collection</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-467319</link>
		<dc:creator>How to load levels in a Flash tile based game &#124; Tutorial Collection</dc:creator>
		<pubDate>Tue, 30 Jun 2009 04:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-467319</guid>
		<description>[...] View Tutorial     No Comment  var addthis_pub=&quot;izwan00&quot;; BOOKMARK        This entry was posted on Tuesday, June 30th, 2009 at 9:31 am and is filed under Adobe Flash Tutorials. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]</description>
		<content:encoded><![CDATA[<p>[...] View Tutorial     No Comment  var addthis_pub=&quot;izwan00&quot;; BOOKMARK        This entry was posted on Tuesday, June 30th, 2009 at 9:31 am and is filed under Adobe Flash Tutorials. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peoresnada.com</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-453061</link>
		<dc:creator>Peoresnada.com</dc:creator>
		<pubDate>Tue, 26 May 2009 00:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-453061</guid>
		<description>I have one question... 
After you compile the program (swf),
it attaches the XML file and the .AS classes into the SWF file? 
or the XML file always will be external?... 

if you&#039;re planning to distribute your game, it&#039;s better to have everything in the swf file (for viral games)</description>
		<content:encoded><![CDATA[<p>I have one question&#8230;<br />
After you compile the program (swf),<br />
it attaches the XML file and the .AS classes into the SWF file?<br />
or the XML file always will be external?&#8230; </p>
<p>if you&#8217;re planning to distribute your game, it&#8217;s better to have everything in the swf file (for viral games)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Understanding AS3 and XML : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-451301</link>
		<dc:creator>Understanding AS3 and XML : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 21 May 2009 13:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-451301</guid>
		<description>[...] you are about to design a Flash application using dynamic content, such as an image gallery or a tile based game, XML is one of the best ways to handle external content because it&#8217;s very easy to create, [...]</description>
		<content:encoded><![CDATA[<p>[...] you are about to design a Flash application using dynamic content, such as an image gallery or a tile based game, XML is one of the best ways to handle external content because it&#8217;s very easy to create, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ultimate List Of 40 Quality Flash Tutorials For Your Animated Desire &#124; The Theme Blog</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-387270</link>
		<dc:creator>Ultimate List Of 40 Quality Flash Tutorials For Your Animated Desire &#124; The Theme Blog</dc:creator>
		<pubDate>Wed, 11 Feb 2009 17:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-387270</guid>
		<description>[...] How to Load Levels in a Flash Tile Based Game This tutorial shows a great way to load custom levels that you can produce externally using XML. [...]</description>
		<content:encoded><![CDATA[<p>[...] How to Load Levels in a Flash Tile Based Game This tutorial shows a great way to load custom levels that you can produce externally using XML. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: catnap</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-246388</link>
		<dc:creator>catnap</dc:creator>
		<pubDate>Wed, 06 Aug 2008 01:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-246388</guid>
		<description>i dont understand what you are saying half the time.
also for the action script that starts with: level = new Array();
level[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1); and so on, flash doesnt let me load i t properly. i am so confused to what i have to do, can you be more precise and stop skipping the smaller steps so i can understand.</description>
		<content:encoded><![CDATA[<p>i dont understand what you are saying half the time.<br />
also for the action script that starts with: level = new Array();<br />
level[0] = new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1); and so on, flash doesnt let me load i t properly. i am so confused to what i have to do, can you be more precise and stop skipping the smaller steps so i can understand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marc0</title>
		<link>http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-239751</link>
		<dc:creator>marc0</dc:creator>
		<pubDate>Fri, 25 Jul 2008 11:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/21/how-to-load-levels-in-a-flash-tile-based-game/#comment-239751</guid>
		<description>these tutorials are excellent - you&#039;re time is much appreciated... i second &#039;Mzamara&#039;s&#039; request for an index page of all you tutorials.

cheers...</description>
		<content:encoded><![CDATA[<p>these tutorials are excellent &#8211; you&#8217;re time is much appreciated&#8230; i second &#8216;Mzamara&#8217;s&#8217; request for an index page of all you tutorials.</p>
<p>cheers&#8230;</p>
]]></content:encoded>
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