<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Create a flash artillery game &#8211; step 2</title>
	<atom:link href="http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Tue, 16 Mar 2010 11:42:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Devon</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-556158</link>
		<dc:creator>Devon</dc:creator>
		<pubDate>Mon, 15 Mar 2010 02:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-556158</guid>
		<description>I would love to see the next one, please come out with it ASAP!</description>
		<content:encoded><![CDATA[<p>I would love to see the next one, please come out with it ASAP!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom da bomb</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-551886</link>
		<dc:creator>Tom da bomb</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-551886</guid>
		<description>I hate this tutorial because when I typed in the code it had many errors!</description>
		<content:encoded><![CDATA[<p>I hate this tutorial because when I typed in the code it had many errors!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bc Nobel</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-546049</link>
		<dc:creator>Bc Nobel</dc:creator>
		<pubDate>Thu, 11 Feb 2010 23:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-546049</guid>
		<description>Hi, 
First off, I think you&#039;re a great tutor, and these tutorials you write are real helpful for someone who doesn&#039;t know sh*t about action scripting. I learned a great deal from a lot of your tutorials.

Now to the point, I&#039;m currently working on a turn based MMO artillery game. I made the server in Visual Basic 6.0, and the client, of course is made in flash.. 

It&#039;s all working great, except for one thing missing, and that thing is Voxtel-Mapping (FYI: voxtel mapping is the technology used to create the holes in the ground where the bomb exploded). I Know it&#039;s possible, because I&#039;ve seen it, but I can&#039;t seem to get it to work, because I just don&#039;t know enough about bitmapping in flash. 

Is there any way that you might look into that for me (I hope so)? Might be a fun project for yourself to work on too..

If you decide to look into it, pliz send me an email at bcnobel@gmail.com.

Thanx</description>
		<content:encoded><![CDATA[<p>Hi,<br />
First off, I think you&#8217;re a great tutor, and these tutorials you write are real helpful for someone who doesn&#8217;t know sh*t about action scripting. I learned a great deal from a lot of your tutorials.</p>
<p>Now to the point, I&#8217;m currently working on a turn based MMO artillery game. I made the server in Visual Basic 6.0, and the client, of course is made in flash.. </p>
<p>It&#8217;s all working great, except for one thing missing, and that thing is Voxtel-Mapping (FYI: voxtel mapping is the technology used to create the holes in the ground where the bomb exploded). I Know it&#8217;s possible, because I&#8217;ve seen it, but I can&#8217;t seem to get it to work, because I just don&#8217;t know enough about bitmapping in flash. </p>
<p>Is there any way that you might look into that for me (I hope so)? Might be a fun project for yourself to work on too..</p>
<p>If you decide to look into it, pliz send me an email at <a href="mailto:bcnobel@gmail.com">bcnobel@gmail.com</a>.</p>
<p>Thanx</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poon Dawg</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-523246</link>
		<dc:creator>Poon Dawg</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-523246</guid>
		<description>have u finished step 3 yet? and if so, where can i find it?</description>
		<content:encoded><![CDATA[<p>have u finished step 3 yet? and if so, where can i find it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ofdhipfou</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-501108</link>
		<dc:creator>ofdhipfou</dc:creator>
		<pubDate>Sun, 20 Sep 2009 22:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-501108</guid>
		<description>man... you explain so hard. i hated this shit game , you such a bitch</description>
		<content:encoded><![CDATA[<p>man&#8230; you explain so hard. i hated this shit game , you such a bitch</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chris</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-500445</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Fri, 18 Sep 2009 10:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-500445</guid>
		<description>hey plz help me, i am making a similar kind of game and i really need help on making more enemies that come out of different directions at different speeds :S

pls tell me asap when part 3 is ready or email the instuctions

all help is greatly appreciated :D</description>
		<content:encoded><![CDATA[<p>hey plz help me, i am making a similar kind of game and i really need help on making more enemies that come out of different directions at different speeds :S</p>
<p>pls tell me asap when part 3 is ready or email the instuctions</p>
<p>all help is greatly appreciated :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NewbieProgrammer</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-480826</link>
		<dc:creator>NewbieProgrammer</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-480826</guid>
		<description>I need help tho when i test the cannon does not change angle and the cannon ball always goes left AND It goes for 50 Pixels the dissapears and i cannot shoot more than one the first one dissapears,</description>
		<content:encoded><![CDATA[<p>I need help tho when i test the cannon does not change angle and the cannon ball always goes left AND It goes for 50 Pixels the dissapears and i cannot shoot more than one the first one dissapears,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NewbieProgrammer</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-480825</link>
		<dc:creator>NewbieProgrammer</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-480825</guid>
		<description>Never mine that post i figured out how to use it</description>
		<content:encoded><![CDATA[<p>Never mine that post i figured out how to use it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NewbieProgrammer</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-480798</link>
		<dc:creator>NewbieProgrammer</dc:creator>
		<pubDate>Tue, 04 Aug 2009 14:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-480798</guid>
		<description>Hey I have a (newbie) Question. What Program Do you use because I have &quot;Macromedia Flash MX 2004&quot;
And I Cannot find where to Add any Script. And I would be VERY interested in Game Programming But I do not no What Program to use, There is so Many of them. Thanks For your Help

   Anonymous,</description>
		<content:encoded><![CDATA[<p>Hey I have a (newbie) Question. What Program Do you use because I have &#8220;Macromedia Flash MX 2004&#8243;<br />
And I Cannot find where to Add any Script. And I would be VERY interested in Game Programming But I do not no What Program to use, There is so Many of them. Thanks For your Help</p>
<p>   Anonymous,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/comment-page-1/#comment-469392</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 05 Jul 2009 19:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/25/create-a-flash-artillery-game-step-2/#comment-469392</guid>
		<description>i love your tutorials!
i was wondering if you know a tutorial for a game like this?:
http://users.telenet.be/netsorcist/moorhuhn/flash/game.swf

keep it up!</description>
		<content:encoded><![CDATA[<p>i love your tutorials!<br />
i was wondering if you know a tutorial for a game like this?:<br />
<a href="http://users.telenet.be/netsorcist/moorhuhn/flash/game.swf" rel="nofollow">http://users.telenet.be/netsorcist/moorhuhn/flash/game.swf</a></p>
<p>keep it up!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
