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	<title>Comments on: Using Photoshop to draw levels for Flash games</title>
	<atom:link href="http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: peter</title>
		<link>http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-47409</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Wed, 07 Nov 2007 12:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-47409</guid>
		<description>like jerry says,

iff u remove the black (ore make ur own map) and then make the walkable path transparent, then save it like gif or png because they save transparancy (i don&#039;t now iff flash ignores transparancy) but maybe it would just work without a trace, because there wouldn&#039;t be anything where the transparency is.</description>
		<content:encoded><![CDATA[<p>like jerry says,</p>
<p>iff u remove the black (ore make ur own map) and then make the walkable path transparent, then save it like gif or png because they save transparancy (i don&#8217;t now iff flash ignores transparancy) but maybe it would just work without a trace, because there wouldn&#8217;t be anything where the transparency is.</p>
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	<item>
		<title>By: shirin</title>
		<link>http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-26667</link>
		<dc:creator>shirin</dc:creator>
		<pubDate>Wed, 25 Jul 2007 05:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-26667</guid>
		<description>hi,  i cant open source code files. i have flash mx 2004. what to do.</description>
		<content:encoded><![CDATA[<p>hi,  i cant open source code files. i have flash mx 2004. what to do.</p>
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	<item>
		<title>By: Jerry</title>
		<link>http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-15865</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Fri, 01 Jun 2007 14:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-15865</guid>
		<description>Have you tried removing the black in Photoshot and making the back ground transparent and then using the Trace Bitmap in Flash?  This may remove the artifacting that is causing the blurry image and may help make it more solid.  Then you should beable to do a normal collision detection.</description>
		<content:encoded><![CDATA[<p>Have you tried removing the black in Photoshot and making the back ground transparent and then using the Trace Bitmap in Flash?  This may remove the artifacting that is causing the blurry image and may help make it more solid.  Then you should beable to do a normal collision detection.</p>
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	<item>
		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-15735</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 31 May 2007 20:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-15735</guid>
		<description>Edit: to above post.

ball._x PLUS 5  and  ball._y MINUS 5 (don&#039;t know why the plus and minus symbols wouldn&#039;t show up).</description>
		<content:encoded><![CDATA[<p>Edit: to above post.</p>
<p>ball._x PLUS 5  and  ball._y MINUS 5 (don&#8217;t know why the plus and minus symbols wouldn&#8217;t show up).</p>
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	<item>
		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-15734</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 31 May 2007 20:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/05/31/using-hotoshop-to-draw-levels-for-flash-games/#comment-15734</guid>
		<description>I like it. It doesn&#039;t work very accurately though, perhaps you can perform four collision detections. One for each side of the ball.

If the ball&#039;s radius is 10, then doing a detection for each side would just be ball._x   5 (or - 5) and ball._y   5 (or - 5). Not sure about the actionscript involved since I&#039;m new to this though.</description>
		<content:encoded><![CDATA[<p>I like it. It doesn&#8217;t work very accurately though, perhaps you can perform four collision detections. One for each side of the ball.</p>
<p>If the ball&#8217;s radius is 10, then doing a detection for each side would just be ball._x   5 (or &#8211; 5) and ball._y   5 (or &#8211; 5). Not sure about the actionscript involved since I&#8217;m new to this though.</p>
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