Archive for June, 2007

Hooray hooray Holi holiday

Going to Holiday, small trip to Minorca.

Got my laptop with me, time to prepare massive tutorials under the sun.
See you next sunday.
Emanuele
If you liked this post buy me a beer (or two)

On the horizon #1

I start today a new category called “On the horizon”.
Since I ofter receive emails and comments asking when a tutorial will be released, I dediced to write every 10-15 days what’s coming soon on emanueleferonato.com
It works this way: here it is a list of tutorials and projects I am actually working on. You can raise [...]

I HAD to do it…

This is the comment I received from amorphis some days ago about the creation of a flash ball game with visual from above.
Could you just pleaseeeeeee upload some of the new types of tiles you have coded in order to see how do you place them among the normal ones and how do you make [...]

Icy Bubble II released!

I am pleased to introduce you Icy Bubble II, a game made by Abhilash.
It’s the sequel of Icy Bubble, and it has some new interesting features.

Abhilash said: “hi!
after more than two months my second game is ready ‘Icy Bubble II’.
Its graphics are better than the previous one.I hope people will enjoy playing it as i [...]

Managing multiple collision detection with Flash

In all tutorials covered until now, we have always seen how to determine collisions between a single object and the rest of the objects in the stage, or part of them.
No matter if it was performed using hit test or trigonometry, the point is that in every moment of the game we knew all the [...]

Create a flash draw game like Line Rider or others - A different approach - Part 3

Maybe some of you did not notice it, but there was a real pearl in a comment of Create a flash draw game blike Line Rider or others - A different approach - Part 2 post.
Jesuson studied all the source codes and came up with this comment:
—————-
I have been testing it and it chash a [...]

Create a Flash ball game with visual from above tutorial

August 3rd update: 2nd part released
December 13th update: 3rd part released
January 16th update: 4th part released
This tutorial does not cover anything new (well, this first part of this tutorial) but shows you how to create a Flash ball game with a visual from above and some decent graphics.
Being a ball game, I suggest you all [...]

Gravity released!

Good news! Gravity is finished and released.

Jon Dutko sent me an email writing:
“It’s been a long time, man. But after months of procrastination, -Gravity- is done.
I’ve submitted it to Newgrounds. At time of writing, it isn’t getting the best scores in the portal, but that’s all right. It’s an innovative bit of ones and zeros, [...]

Creation of realistic spheres in Flash with textures and masking

I was preparing a new tutorial involving a visual from above, with a ball rolling on a tile map, and that's what I coded first, applied to an object linkaged as "ball" in the first frame:
PLAIN TEXT
ACTIONSCRIPT:

power = 0.3;

yspeed = 0;

xspeed = 0;

friction = 0.95;

_root.attachMovie("ball", "ball", 1, {_x:250, _y:175});

ball.onEnterFrame = function() {

    if (Key.isDown(Key.LEFT)) [...]

Photoshop action to create an outer space scene

The net is full of tutorials about creating an outer space image, but every one of them, in order to achieve good results, require the user (you) to manually draw stars or adjust some parameters.
The real challenge is to code an action that creates an outer space without any drawing by the user.
The result I [...]