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	<title>Comments on: Create a flash draw game like Line Rider or others &#8211; A different approach &#8211; Part 3</title>
	<atom:link href="http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: Dudeson</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-458301</link>
		<dc:creator>Dudeson</dc:creator>
		<pubDate>Sat, 06 Jun 2009 20:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-458301</guid>
		<description>Hi, I know it&#039;s been a few years but is there going to be a part four of this? I am having troubles combining the camera movement into the one where you can draw, is there any one that can help?</description>
		<content:encoded><![CDATA[<p>Hi, I know it&#8217;s been a few years but is there going to be a part four of this? I am having troubles combining the camera movement into the one where you can draw, is there any one that can help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alex</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-374702</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Sun, 18 Jan 2009 20:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-374702</guid>
		<description>nevermind i got it</description>
		<content:encoded><![CDATA[<p>nevermind i got it</p>
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	</item>
	<item>
		<title>By: alex</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-370425</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Sun, 11 Jan 2009 18:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-370425</guid>
		<description>how do you make the ball rotate when it moves</description>
		<content:encoded><![CDATA[<p>how do you make the ball rotate when it moves</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Austin Witherspoon</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-246336</link>
		<dc:creator>Austin Witherspoon</dc:creator>
		<pubDate>Tue, 05 Aug 2008 23:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-246336</guid>
		<description>splashy5, You would have to make a hitTest and when the the ball hit the dot, it would take you to the frame with the next level.</description>
		<content:encoded><![CDATA[<p>splashy5, You would have to make a hitTest and when the the ball hit the dot, it would take you to the frame with the next level.</p>
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	</item>
	<item>
		<title>By: Splashy5</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-38405</link>
		<dc:creator>Splashy5</dc:creator>
		<pubDate>Sat, 29 Sep 2007 00:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-38405</guid>
		<description>how would you make it so when you get tho a point like end so it goes to the next level?????</description>
		<content:encoded><![CDATA[<p>how would you make it so when you get tho a point like end so it goes to the next level?????</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesuson</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-19710</link>
		<dc:creator>Jesuson</dc:creator>
		<pubDate>Wed, 20 Jun 2007 01:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-19710</guid>
		<description>Forgot to show you this first example. This is a game a made when I started to study your tutorials.The collisions are based in distance between a line and a point, and not using hitTest.
The game hadn&#039;t got good scores on newground :(, so I would like to share with all of you the code.

Notice than this one has got a worst script level, so don&#039;t take it like a good way doing things.

http://denvish.net/ulf/200607/13907_LineMotoCross_1.0.fla</description>
		<content:encoded><![CDATA[<p>Forgot to show you this first example. This is a game a made when I started to study your tutorials.The collisions are based in distance between a line and a point, and not using hitTest.<br />
The game hadn&#8217;t got good scores on newground :(, so I would like to share with all of you the code.</p>
<p>Notice than this one has got a worst script level, so don&#8217;t take it like a good way doing things.</p>
<p><a href="http://denvish.net/ulf/200607/13907_LineMotoCross_1.0.fla" rel="nofollow">http://denvish.net/ulf/200607/13907_LineMotoCross_1.0.fla</a></p>
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	</item>
	<item>
		<title>By: Jesuson</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-19698</link>
		<dc:creator>Jesuson</dc:creator>
		<pubDate>Wed, 20 Jun 2007 01:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-19698</guid>
		<description>Hello!!
I&#039;m happy to see you liked this. I want to tell you about another problem with my code.
When I work with the array of points, this array represent the collision points of the circle, and calculate the collisions zones(points together),but, if there are points in the beginning and in the end of the array, THIS IS THE SAME ZONE.
You will see this problem if you change the gravity to a negative value, then, when the ball collision with the roof the response is not good.

I will post my solution (is a good one for my game, but is not the best) with better comments, sorry for this in last one, I didn&#039;t know you would post it here.

http://denvish.net/ulf/200607/12156_collisions5.fla

See you!!</description>
		<content:encoded><![CDATA[<p>Hello!!<br />
I&#8217;m happy to see you liked this. I want to tell you about another problem with my code.<br />
When I work with the array of points, this array represent the collision points of the circle, and calculate the collisions zones(points together),but, if there are points in the beginning and in the end of the array, THIS IS THE SAME ZONE.<br />
You will see this problem if you change the gravity to a negative value, then, when the ball collision with the roof the response is not good.</p>
<p>I will post my solution (is a good one for my game, but is not the best) with better comments, sorry for this in last one, I didn&#8217;t know you would post it here.</p>
<p><a href="http://denvish.net/ulf/200607/12156_collisions5.fla" rel="nofollow">http://denvish.net/ulf/200607/12156_collisions5.fla</a></p>
<p>See you!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Callum</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-19025</link>
		<dc:creator>Callum</dc:creator>
		<pubDate>Sat, 16 Jun 2007 16:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-19025</guid>
		<description>Wow, thats brillian. My game is nearlly finished. YOu are truley the greatest Emanuele in the world [:</description>
		<content:encoded><![CDATA[<p>Wow, thats brillian. My game is nearlly finished. YOu are truley the greatest Emanuele in the world [:</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mousey</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-18959</link>
		<dc:creator>mousey</dc:creator>
		<pubDate>Sat, 16 Jun 2007 08:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-18959</guid>
		<description>Nice, also will there be a tutorail coming up showing us how to go in the toher direction because at the moment the ball or objest only move one way and constantly accelerates!

Very good Though.</description>
		<content:encoded><![CDATA[<p>Nice, also will there be a tutorail coming up showing us how to go in the toher direction because at the moment the ball or objest only move one way and constantly accelerates!</p>
<p>Very good Though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a flash draw game like Line Rider or others - A different approach - Part 2 at Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-18820</link>
		<dc:creator>Create a flash draw game like Line Rider or others - A different approach - Part 2 at Emanuele Feronato</dc:creator>
		<pubDate>Fri, 15 Jun 2007 12:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/06/15/create-a-flash-draw-game-like-line-rider-or-others-a-different-approach-part-3/#comment-18820</guid>
		<description>[...] June 15th update: part 3 released [...]</description>
		<content:encoded><![CDATA[<p>[...] June 15th update: part 3 released [...]</p>
]]></content:encoded>
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