Creation of a Ragdoll with Flash part 2: Constraints

Emanuele Feronato on Aug 26, 2007 • 38 Comments

It’s time to introduce another feature involved in Ragdoll creation. In part 1 you saw Verlet integration, now it’s time to see what is a constraint. In mathematics, a constraint is a condition that a solution to an optimization problem must satisfy. So basically a constraint is a condition that must be respected. In our [...]

Css

Create a Lightbox effect only with CSS – no javascript needed

Emanuele Feronato on Aug 22, 2007 • 496 Comments

You may call it Lightbox, or Greybox, or Thickbox, but it’s always the same effect. When you are on a page, and click on a photo or trig some event, a Lightbox is an effect that fades the pagein the background to show you new content in the foreground. I mean this effect In the [...]

Create amazing particle effects in Flash with Partigen component

Emanuele Feronato on Aug 20, 2007 • 12 Comments

Particle effects are one of the most difficult effects to achieve in Flash. Try to imagine a realistic candle flame, or a realistic explosion, or a realistic smoke. Keyword: realistic. Even if you should manage to create such effects, I bet you would spend a lot of time. A company called Desuade comes in our [...]

How to get a ReviewMe review rejected

Emanuele Feronato on Aug 20, 2007 • 2 Comments

If you are a regular reader you are used to see how to make things work, this time I’ll show you how not to make things work. Do you remember the Create a Flash image gallery using photoFlow component post? This is what I got in the ReviewMe control panel As I was predicting in [...]

Managing ball vs ball collision with Flash

Emanuele Feronato on Aug 19, 2007 • 42 Comments

This is another headache post. I am sorry, but since there is a ball physics competition, I have to focus tutorials on ball physics. This tutorial covers collisions between balls, and it works with any number of balls, and it’s based on Raman Pfaff’s Physics of an Elastic Collision. What is an “elastic collision”? From [...]

Throw a ball with a sling physics Flash tutorial: Part 2 by Kevin Ward

Emanuele Feronato on Aug 16, 2007 • 12 Comments

Only 2 days. That’s how much time Kevin Ward needed to solve and publish the solution of the problem posted in Throw a ball with a sling physics Flash tutorial. You may know Kevin for his excellent post about a different approach to create a game like Line Rider, and now he come with the [...]

Got a page in the Million Dollar Wiki

Emanuele Feronato on Aug 13, 2007 • 14 Comments

When you have a blog, you want people to read it. If you want people to read it, you want people to find it. If you want people to find it, you have to promote your blog. I am sure the quality of my posts make my readers return. Now it’s time to spread the [...]

Throw a ball with a sling physics Flash tutorial

Emanuele Feronato on Aug 13, 2007 • 11 Comments

August 16th update: 2nd part released by Kevin Ward Here it comes the first tutorial about some strange ways to use ball physics in a game, as said in the rules of Jay is Games competition. We have to create something original and physics related at the same time. We’ll learn how to throw a [...]

Flash game design competition at Jay is Games!

Emanuele Feronato on Aug 7, 2007 • 6 Comments

The popular flash games reviews blog, Jay is Games, is hosting a Flash game design competition. JiG often hosts competitions, but this one has a very interesting theme for us: ball physics. How many ball tutorials did you read on this site? Maybe it’s time to code something interesting and submit to JiG before October, [...]

Invited to MochiAds beta

Emanuele Feronato on Aug 4, 2007 • 6 Comments

MochiAds is the world’s first advertising network for casual games. Comprised of two facets, MochiAds enables advertisers to reach a highly sought-after demographic through engaging, virally distributed Flash games and simultaneously provides game developers an effective, non-obtrusive revenue channel to support their creative talents. That’s how Mochi Media introduces MochiAds. In other words, it’s a [...]

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