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	<title>Comments on: Throw a ball with a sling physics Flash tutorial</title>
	<atom:link href="http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: Marvil</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-664562</link>
		<dc:creator>Marvil</dc:creator>
		<pubDate>Fri, 22 Oct 2010 07:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-664562</guid>
		<description>Hey.... I&#039;m from India, fresher in Game development. I&#039;m using As3 platform. could you please do me a favor, I&#039;m creating a game like toss the turtle(http://www.kongregate.com/games/Foreverkul/toss-the-turtle)
. I got stuck in the portion of shooting of turtle from the gun. Totally confused with the gravity, speed etc. I have a powerbar in the game scene to shoot the turtle from the gun. Other features like hitting and bouncing with obstacles working good. Only problem is shooting of turtle from the gun. I did this with my concept. It works not perfectly, but when the turtle hits the ground it can bounce and move very much.</description>
		<content:encoded><![CDATA[<p>Hey&#8230;. I&#8217;m from India, fresher in Game development. I&#8217;m using As3 platform. could you please do me a favor, I&#8217;m creating a game like toss the turtle(http://www.kongregate.com/games/Foreverkul/toss-the-turtle)<br />
. I got stuck in the portion of shooting of turtle from the gun. Totally confused with the gravity, speed etc. I have a powerbar in the game scene to shoot the turtle from the gun. Other features like hitting and bouncing with obstacles working good. Only problem is shooting of turtle from the gun. I did this with my concept. It works not perfectly, but when the turtle hits the ground it can bounce and move very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: This_Guy_is_a_Newbie_in_Flash</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-35208</link>
		<dc:creator>This_Guy_is_a_Newbie_in_Flash</dc:creator>
		<pubDate>Wed, 12 Sep 2007 02:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-35208</guid>
		<description>thank u very much

btw how can u make it launch when u let go of the
mouse button

again THANK U</description>
		<content:encoded><![CDATA[<p>thank u very much</p>
<p>btw how can u make it launch when u let go of the<br />
mouse button</p>
<p>again THANK U</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-30471</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Sun, 19 Aug 2007 08:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-30471</guid>
		<description>Yo need to go to your library. Right click on the slings, and press linkage. The you enable &quot;Export for Actionscript&quot;. Make sure you do it at both of them.</description>
		<content:encoded><![CDATA[<p>Yo need to go to your library. Right click on the slings, and press linkage. The you enable &#8220;Export for Actionscript&#8221;. Make sure you do it at both of them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cod</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-30394</link>
		<dc:creator>cod</dc:creator>
		<pubDate>Sat, 18 Aug 2007 13:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-30394</guid>
		<description>im having some problems please help me :D
in the first script    1.
      attachMovie(&quot;sling&quot;, &quot;sling_1&quot;, _root.getNextHighestDepth(), {_x:20, _y:200});
   2.
      attachMovie(&quot;sling&quot;, &quot;sling_2&quot;, _root.getNextHighestDepth(), {_x:480, _y:200});
   3.
      attachMovie(&quot;ball&quot;, &quot;ball&quot;, _root.getNextHighestDepth(), {_x:250, _y:100});
   4.
      _root.createEmptyMovieClip(&quot;elastic&quot;, _root.getNextHighestDepth());
   5.
      ball.onPress = function() {
   6.
          startDrag(this);
   7.
      };
   8.
      ball.onRelease = function() {
   9.
          stopDrag();
  10.
      };

its not working there is supposed to be 2 slings right but there is nothing but one and when i check the script it says script has no errors 


please help me im a newbie to flashbut i know the basics</description>
		<content:encoded><![CDATA[<p>im having some problems please help me :D<br />
in the first script    1.<br />
      attachMovie(&#8220;sling&#8221;, &#8220;sling_1&#8243;, _root.getNextHighestDepth(), {_x:20, _y:200});<br />
   2.<br />
      attachMovie(&#8220;sling&#8221;, &#8220;sling_2&#8243;, _root.getNextHighestDepth(), {_x:480, _y:200});<br />
   3.<br />
      attachMovie(&#8220;ball&#8221;, &#8220;ball&#8221;, _root.getNextHighestDepth(), {_x:250, _y:100});<br />
   4.<br />
      _root.createEmptyMovieClip(&#8220;elastic&#8221;, _root.getNextHighestDepth());<br />
   5.<br />
      ball.onPress = function() {<br />
   6.<br />
          startDrag(this);<br />
   7.<br />
      };<br />
   8.<br />
      ball.onRelease = function() {<br />
   9.<br />
          stopDrag();<br />
  10.<br />
      };</p>
<p>its not working there is supposed to be 2 slings right but there is nothing but one and when i check the script it says script has no errors </p>
<p>please help me im a newbie to flashbut i know the basics</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Throw a ball with a sling physics Flash tutorial: Part 2 by Kevin Ward at Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-30058</link>
		<dc:creator>Throw a ball with a sling physics Flash tutorial: Part 2 by Kevin Ward at Emanuele Feronato</dc:creator>
		<pubDate>Thu, 16 Aug 2007 08:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-30058</guid>
		<description>[...] Only 2 days. That&#039;s how much time Kevin Ward needed to solve and publish the solution of the problem posted in Throw a ball with a sling physics Flash tutorial. [...]</description>
		<content:encoded><![CDATA[<p>[...] Only 2 days. That&#8217;s how much time Kevin Ward needed to solve and publish the solution of the problem posted in Throw a ball with a sling physics Flash tutorial. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Izy</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29983</link>
		<dc:creator>Izy</dc:creator>
		<pubDate>Wed, 15 Aug 2007 15:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29983</guid>
		<description>It looks like it doesn&#039;t print the plus sign.  I guess I&#039;ll have it to e-mail you.</description>
		<content:encoded><![CDATA[<p>It looks like it doesn&#8217;t print the plus sign.  I guess I&#8217;ll have it to e-mail you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Izy</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29968</link>
		<dc:creator>Izy</dc:creator>
		<pubDate>Wed, 15 Aug 2007 13:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29968</guid>
		<description>This one&#039;s really cool.

I think I have it figured out.

var ball:MovieClip = _root.attachMovie(&quot;ball&quot;, &quot;ball&quot;, 2, {_x:275, _y:100});
var elastic:MovieClip = _root.createEmptyMovieClip(&quot;elastic&quot;, 1);
var point1:MovieClip = _root.attachMovie(&quot;sling&quot;, &quot;point1&quot;, 3, {_x:100, _y:200});
var point2:MovieClip = _root.attachMovie(&quot;sling&quot;, &quot;point2&quot;, 4, {_x:450, _y:200});

var gravity = 0.1;

var angle1:Number = 0;

var angle2:Number = 0;

var radius:Number = 13.0; // Or whatever half the width of your ball is.

var released:Boolean = true;

var forced:Boolean = false;

var acc:Object = {x:0,y:0};
var vel:Object = {x:0,y:0};

_root.onMouseDown = function() {
	
	ball._x = _root._xmouse;
	ball._y = _root._ymouse;
	ball.startDrag();
	_root.released = false;
	vel.x = 0;
	vel.y = 0;
}

_root.onMouseUp = function() {
	
	ball.stopDrag();
	_root.released = true;
	
}

ball.onPress = function() {
	
	ball.startDrag();
	_root.released = false;
	vel.x = 0;
	vel.y = 0;
}

ball.onRelease = function() {
	
	ball.stopDrag();
	_root.released = true;
	
}

_root.onEnterFrame = function() {
	
	elastic.clear();
	elastic.lineStyle(5, 0x00EE00);
	
	if (released) {
		
		ball._x  = vel.x;
		ball._y  = vel.y;
		
	}
	
	if (ball._y &gt;= 187) {
		
		forced = true;
		
		var x1:Number = ball._x-point1._x;
		var y1:Number = ball._y-point1._y;
		
		var x2:Number = point2._x-ball._x;
		var y2:Number = point2._y-ball._y;
		
		var distance1:Number = Math.sqrt(x1*x1 y1*y1);
		var distance2:Number = Math.sqrt(x2*x2 y2*y2);
		
		_root.angle1 = Math.atan2(y1,x1);
		_root.angle2 = Math.atan2(y2,x2);
		
		var xOffset:Number = Math.cos(angle1 Math.PI/2)*radius;
		var yOffset:Number = Math.sin(angle1 Math.PI/2)*radius;
		
		var xOffset2:Number = Math.cos(angle2 Math.PI/2)*radius;
		var yOffset2:Number = Math.sin(angle2 Math.PI/2)*radius;
		
		elastic.moveTo(point1._x, point1._y);
		elastic.lineTo(ball._x xOffset, ball._y yOffset);
		
		elastic.moveTo(point2._x, point2._y);
		elastic.lineTo(ball._x xOffset2, ball._y yOffset2);
		
	}
	else {
		
		forced = false;
		elastic.moveTo(point1._x, point1._y);
		elastic.lineTo(point2._x, point2._y);
		
	}
	acc.x = 0;
	acc.y = 0;	
	acc.y = gravity;
	
	if (released &amp;&amp; forced) {
		
		acc.x  = distance1*Math.sin(angle2)/1000;
		acc.y  = -distance1*Math.cos(angle1)/1000;
		
		acc.x  = distance2*Math.sin(angle1)/1000;
		acc.y  = -distance2*Math.cos(angle2)/1000;
					
	}
	
	if (released) {
		
		vel.x  = acc.x;
		vel.y  = acc.y;
		
	}
	
}</description>
		<content:encoded><![CDATA[<p>This one&#8217;s really cool.</p>
<p>I think I have it figured out.</p>
<p>var ball:MovieClip = _root.attachMovie(&#8220;ball&#8221;, &#8220;ball&#8221;, 2, {_x:275, _y:100});<br />
var elastic:MovieClip = _root.createEmptyMovieClip(&#8220;elastic&#8221;, 1);<br />
var point1:MovieClip = _root.attachMovie(&#8220;sling&#8221;, &#8220;point1&#8243;, 3, {_x:100, _y:200});<br />
var point2:MovieClip = _root.attachMovie(&#8220;sling&#8221;, &#8220;point2&#8243;, 4, {_x:450, _y:200});</p>
<p>var gravity = 0.1;</p>
<p>var angle1:Number = 0;</p>
<p>var angle2:Number = 0;</p>
<p>var radius:Number = 13.0; // Or whatever half the width of your ball is.</p>
<p>var released:Boolean = true;</p>
<p>var forced:Boolean = false;</p>
<p>var acc:Object = {x:0,y:0};<br />
var vel:Object = {x:0,y:0};</p>
<p>_root.onMouseDown = function() {</p>
<p>	ball._x = _root._xmouse;<br />
	ball._y = _root._ymouse;<br />
	ball.startDrag();<br />
	_root.released = false;<br />
	vel.x = 0;<br />
	vel.y = 0;<br />
}</p>
<p>_root.onMouseUp = function() {</p>
<p>	ball.stopDrag();<br />
	_root.released = true;</p>
<p>}</p>
<p>ball.onPress = function() {</p>
<p>	ball.startDrag();<br />
	_root.released = false;<br />
	vel.x = 0;<br />
	vel.y = 0;<br />
}</p>
<p>ball.onRelease = function() {</p>
<p>	ball.stopDrag();<br />
	_root.released = true;</p>
<p>}</p>
<p>_root.onEnterFrame = function() {</p>
<p>	elastic.clear();<br />
	elastic.lineStyle(5, 0x00EE00);</p>
<p>	if (released) {</p>
<p>		ball._x  = vel.x;<br />
		ball._y  = vel.y;</p>
<p>	}</p>
<p>	if (ball._y &gt;= 187) {</p>
<p>		forced = true;</p>
<p>		var x1:Number = ball._x-point1._x;<br />
		var y1:Number = ball._y-point1._y;</p>
<p>		var x2:Number = point2._x-ball._x;<br />
		var y2:Number = point2._y-ball._y;</p>
<p>		var distance1:Number = Math.sqrt(x1*x1 y1*y1);<br />
		var distance2:Number = Math.sqrt(x2*x2 y2*y2);</p>
<p>		_root.angle1 = Math.atan2(y1,x1);<br />
		_root.angle2 = Math.atan2(y2,x2);</p>
<p>		var xOffset:Number = Math.cos(angle1 Math.PI/2)*radius;<br />
		var yOffset:Number = Math.sin(angle1 Math.PI/2)*radius;</p>
<p>		var xOffset2:Number = Math.cos(angle2 Math.PI/2)*radius;<br />
		var yOffset2:Number = Math.sin(angle2 Math.PI/2)*radius;</p>
<p>		elastic.moveTo(point1._x, point1._y);<br />
		elastic.lineTo(ball._x xOffset, ball._y yOffset);</p>
<p>		elastic.moveTo(point2._x, point2._y);<br />
		elastic.lineTo(ball._x xOffset2, ball._y yOffset2);</p>
<p>	}<br />
	else {</p>
<p>		forced = false;<br />
		elastic.moveTo(point1._x, point1._y);<br />
		elastic.lineTo(point2._x, point2._y);</p>
<p>	}<br />
	acc.x = 0;<br />
	acc.y = 0;<br />
	acc.y = gravity;</p>
<p>	if (released &amp;&amp; forced) {</p>
<p>		acc.x  = distance1*Math.sin(angle2)/1000;<br />
		acc.y  = -distance1*Math.cos(angle1)/1000;</p>
<p>		acc.x  = distance2*Math.sin(angle1)/1000;<br />
		acc.y  = -distance2*Math.cos(angle2)/1000;</p>
<p>	}</p>
<p>	if (released) {</p>
<p>		vel.x  = acc.x;<br />
		vel.y  = acc.y;</p>
<p>	}</p>
<p>}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: squareCircleZ &#187; More game math</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29898</link>
		<dc:creator>squareCircleZ &#187; More game math</dc:creator>
		<pubDate>Wed, 15 Aug 2007 02:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29898</guid>
		<description>[...] One guy has started on his competition entry entitled Throw a ball with a sling. The article includes a tutorial on how he is incorporating mathematics into his game. [...]</description>
		<content:encoded><![CDATA[<p>[...] One guy has started on his competition entry entitled Throw a ball with a sling. The article includes a tutorial on how he is incorporating mathematics into his game. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29830</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Tue, 14 Aug 2007 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29830</guid>
		<description>Fixed

Thank you.</description>
		<content:encoded><![CDATA[<p>Fixed</p>
<p>Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dean</title>
		<link>http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29814</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 14 Aug 2007 13:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/13/throw-a-ball-with-a-sling-physics-flash-tutorial/#comment-29814</guid>
		<description>The download link is broken.</description>
		<content:encoded><![CDATA[<p>The download link is broken.</p>
]]></content:encoded>
	</item>
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