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	<title>Comments on: Managing ball vs ball collision with Flash</title>
	<atom:link href="http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: bill bond</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-528476</link>
		<dc:creator>bill bond</dc:creator>
		<pubDate>Thu, 03 Dec 2009 19:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-528476</guid>
		<description>Hi Emanuele,  thanks for your excellent insight!  i feel so close, but still struggling... What I&#039;m trying to do is to create the same effect but with separate MovieClips rather that generated iterations of the same.. Any clues would be very welcome..</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,  thanks for your excellent insight!  i feel so close, but still struggling&#8230; What I&#8217;m trying to do is to create the same effect but with separate MovieClips rather that generated iterations of the same.. Any clues would be very welcome..</p>
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		<title>By: Chris</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-500756</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 19 Sep 2009 14:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-500756</guid>
		<description>If you have 2 balls moving at roughly the same angle, one behind the other into a corner, it glitches when the 2 balls collide and they end up overlapping.</description>
		<content:encoded><![CDATA[<p>If you have 2 balls moving at roughly the same angle, one behind the other into a corner, it glitches when the 2 balls collide and they end up overlapping.</p>
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	<item>
		<title>By: vicky</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-435311</link>
		<dc:creator>vicky</dc:creator>
		<pubDate>Sun, 19 Apr 2009 16:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-435311</guid>
		<description>i need algorithm for implementation of carrom game in C. If anybody have developed it or can helpin its development(i.e implementation of coins collision in C language)plz let me know and mail me the coding/algorithm.
thanks.</description>
		<content:encoded><![CDATA[<p>i need algorithm for implementation of carrom game in C. If anybody have developed it or can helpin its development(i.e implementation of coins collision in C language)plz let me know and mail me the coding/algorithm.<br />
thanks.</p>
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	<item>
		<title>By: RussellSprouts</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-431912</link>
		<dc:creator>RussellSprouts</dc:creator>
		<pubDate>Tue, 14 Apr 2009 16:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-431912</guid>
		<description>Sorry for so many posts, but I have a way to make it work for more balls:
Make collisions an array, and do this for each one. It only has problems near the walls.
_root[&quot;ball_&quot;+x].collision[y]
_root[&quot;ball_&quot;+y].collision[x]</description>
		<content:encoded><![CDATA[<p>Sorry for so many posts, but I have a way to make it work for more balls:<br />
Make collisions an array, and do this for each one. It only has problems near the walls.<br />
_root["ball_"+x].collision[y]<br />
_root["ball_"+y].collision[x]</p>
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	<item>
		<title>By: RussellSprouts</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-431899</link>
		<dc:creator>RussellSprouts</dc:creator>
		<pubDate>Tue, 14 Apr 2009 15:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-431899</guid>
		<description>Sorry, I forgot to export the ball movie clip for actionscript!</description>
		<content:encoded><![CDATA[<p>Sorry, I forgot to export the ball movie clip for actionscript!</p>
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	<item>
		<title>By: RussellSprouts</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-431897</link>
		<dc:creator>RussellSprouts</dc:creator>
		<pubDate>Tue, 14 Apr 2009 15:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-431897</guid>
		<description>Your code doesn&#039;t work in Flash MX, and the files are in the wrong format.</description>
		<content:encoded><![CDATA[<p>Your code doesn&#8217;t work in Flash MX, and the files are in the wrong format.</p>
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	<item>
		<title>By: filo</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-319716</link>
		<dc:creator>filo</dc:creator>
		<pubDate>Fri, 31 Oct 2008 08:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-319716</guid>
		<description>do you have any suggestion to solve the *magnetic-stick* problem and multiple (i.e. 4 or more balls) elements handling?

TIA</description>
		<content:encoded><![CDATA[<p>do you have any suggestion to solve the *magnetic-stick* problem and multiple (i.e. 4 or more balls) elements handling?</p>
<p>TIA</p>
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		<title>By: Vikky</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-200280</link>
		<dc:creator>Vikky</dc:creator>
		<pubDate>Thu, 19 Jun 2008 11:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-200280</guid>
		<description>Hi, in this code if you make the ball size small and let them collide they stick with each other and rotate together :(
How to make it a clean collision?</description>
		<content:encoded><![CDATA[<p>Hi, in this code if you make the ball size small and let them collide they stick with each other and rotate together :(<br />
How to make it a clean collision?</p>
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	<item>
		<title>By: Managing multiple balls collisions with Flash : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-173693</link>
		<dc:creator>Managing multiple balls collisions with Flash : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 27 May 2008 20:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-173693</guid>
		<description>[...] already published a tutorial about Managing ball vs ball collision with Flash but this time we&#039;ll manage any number of [...]</description>
		<content:encoded><![CDATA[<p>[...] already published a tutorial about Managing ball vs ball collision with Flash but this time we&#8217;ll manage any number of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash ball vs ball game concept : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/comment-page-1/#comment-56750</link>
		<dc:creator>Flash ball vs ball game concept : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Thu, 06 Dec 2007 16:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/08/19/managing-ball-vs-ball-collision-with-flash/#comment-56750</guid>
		<description>[...] the studies of Raman Pfaff&#039;s Physics of an Elastic Collision and its derivated tutorials such as Managing ball vs ball collision with Flash by myself and Elastic collisions by Marijn van Aerle and come out with a good prototype where the [...]</description>
		<content:encoded><![CDATA[<p>[...] the studies of Raman Pfaff&#8217;s Physics of an Elastic Collision and its derivated tutorials such as Managing ball vs ball collision with Flash by myself and Elastic collisions by Marijn van Aerle and come out with a good prototype where the [...]</p>
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