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	<title>Comments on: APE &#8211; Actionscript Physics Engine tutorial</title>
	<atom:link href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: R Star</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-926558</link>
		<dc:creator>R Star</dc:creator>
		<pubDate>Fri, 09 Sep 2011 13:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-926558</guid>
		<description>Hi,

While I try to run the application I get two errors of code line no 11.

1067: Implicit coercion of a value of type_AS3_.vec:Vector to an unrelated type org.cove.ape:Vector
1137: Incorrect number of arguments. Expected no more than 0

Can any one solve out these errors?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>While I try to run the application I get two errors of code line no 11.</p>
<p>1067: Implicit coercion of a value of type_AS3_.vec:Vector to an unrelated type org.cove.ape:Vector<br />
1137: Incorrect number of arguments. Expected no more than 0</p>
<p>Can any one solve out these errors?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rapport Flash Fysik Ape vs Box2D › Dinolab</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-917955</link>
		<dc:creator>Rapport Flash Fysik Ape vs Box2D › Dinolab</dc:creator>
		<pubDate>Tue, 30 Aug 2011 14:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-917955</guid>
		<description>[...] http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/ (Ape) [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/" rel="nofollow">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/</a> (Ape) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pavel</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-682298</link>
		<dc:creator>Pavel</dc:creator>
		<pubDate>Sat, 20 Nov 2010 21:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-682298</guid>
		<description>update 2... Oh sorry sorry i mean NAPE engine!!!!!!!!</description>
		<content:encoded><![CDATA[<p>update 2&#8230; Oh sorry sorry i mean NAPE engine!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pavel</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-682297</link>
		<dc:creator>Pavel</dc:creator>
		<pubDate>Sat, 20 Nov 2010 20:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-682297</guid>
		<description>update 
APEngine.addMasslessForce(new Vector(0,2));

What mean this MasslessForce? Dimension? Several massless force (as example planets)?</description>
		<content:encoded><![CDATA[<p>update<br />
APEngine.addMasslessForce(new Vector(0,2));</p>
<p>What mean this MasslessForce? Dimension? Several massless force (as example planets)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pavel</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-682295</link>
		<dc:creator>Pavel</dc:creator>
		<pubDate>Sat, 20 Nov 2010 20:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-682295</guid>
		<description>Good engine! Im really thinking about it in my game. Tell me please - Does this engine have a force? (as example radius/mass/dimension)?  Im really need this and dont know how i can realize it with help this engine. PS I write on AS3.</description>
		<content:encoded><![CDATA[<p>Good engine! Im really thinking about it in my game. Tell me please &#8211; Does this engine have a force? (as example radius/mass/dimension)?  Im really need this and dont know how i can realize it with help this engine. PS I write on AS3.</p>
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	</item>
	<item>
		<title>By: flex??:APE?????? &#124; flex??&#124;flex ????&#124;flex ??&#124;flex java&#124;jinFlex</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-664980</link>
		<dc:creator>flex??:APE?????? &#124; flex??&#124;flex ????&#124;flex ??&#124;flex java&#124;jinFlex</dc:creator>
		<pubDate>Sat, 23 Oct 2010 00:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-664980</guid>
		<description>[...] ????DEMO????? http://www.garrahan.org/ape/?cat=3 ?FLEX????? http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/ ?flash cs3????? [...]</description>
		<content:encoded><![CDATA[<p>[...] ????DEMO????? <a href="http://www.garrahan.org/ape/?cat=3" rel="nofollow">http://www.garrahan.org/ape/?cat=3</a> ?FLEX????? <a href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/" rel="nofollow">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/</a> ?flash cs3????? [...]</p>
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	</item>
	<item>
		<title>By: Inxentas</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-639684</link>
		<dc:creator>Inxentas</dc:creator>
		<pubDate>Mon, 13 Sep 2010 07:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-639684</guid>
		<description>The only thing I dislike about APE is the fact it causes a naming conflict with the Vector class when compiling for FP10. This can be fixed by renaming APE&#039;s Vector class though. It&#039;s very easy to use and easy to implement.</description>
		<content:encoded><![CDATA[<p>The only thing I dislike about APE is the fact it causes a naming conflict with the Vector class when compiling for FP10. This can be fixed by renaming APE&#8217;s Vector class though. It&#8217;s very easy to use and easy to implement.</p>
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	</item>
	<item>
		<title>By: Rapport Flash Fysik Ape vs Box2D › Title</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-535158</link>
		<dc:creator>Rapport Flash Fysik Ape vs Box2D › Title</dc:creator>
		<pubDate>Mon, 04 Jan 2010 13:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-535158</guid>
		<description>[...] http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/ (Ape) [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/" rel="nofollow">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/</a> (Ape) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colisiones y motores de física en Action Script &#124; 2flash2furious :: diseño gráfico, web &#38; multimedia :: por [Q] interactiva</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-501316</link>
		<dc:creator>Colisiones y motores de física en Action Script &#124; 2flash2furious :: diseño gráfico, web &#38; multimedia :: por [Q] interactiva</dc:creator>
		<pubDate>Mon, 21 Sep 2009 16:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-501316</guid>
		<description>[...] Aquí os dejamos un tutorial de regalo. Y su segunda parte. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aquí os dejamos un tutorial de regalo. Y su segunda parte. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Howarth</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-356543</link>
		<dc:creator>Matt Howarth</dc:creator>
		<pubDate>Thu, 18 Dec 2008 11:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-356543</guid>
		<description>Hi Emanuele,

fantastic tutorial as ever. 

Will ape objects respond to ordinary commands like rotate etc?

cheers

Matt</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>fantastic tutorial as ever. </p>
<p>Will ape objects respond to ordinary commands like rotate etc?</p>
<p>cheers</p>
<p>Matt</p>
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