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	<title>Comments on: APE &#8211; Actionscript Physics Engine tutorial</title>
	<atom:link href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Mon, 15 Mar 2010 21:46:40 +0000</lastBuildDate>
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		<title>By: Rapport Flash Fysik Ape vs Box2D › Title</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-535158</link>
		<dc:creator>Rapport Flash Fysik Ape vs Box2D › Title</dc:creator>
		<pubDate>Mon, 04 Jan 2010 13:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-535158</guid>
		<description>[...] http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/ (Ape) [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/" rel="nofollow">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/</a> (Ape) [...]</p>
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	<item>
		<title>By: Colisiones y motores de física en Action Script &#124; 2flash2furious :: diseño gráfico, web &#38; multimedia :: por [Q] interactiva</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-501316</link>
		<dc:creator>Colisiones y motores de física en Action Script &#124; 2flash2furious :: diseño gráfico, web &#38; multimedia :: por [Q] interactiva</dc:creator>
		<pubDate>Mon, 21 Sep 2009 16:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-501316</guid>
		<description>[...] Aquí os dejamos un tutorial de regalo. Y su segunda parte. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aquí os dejamos un tutorial de regalo. Y su segunda parte. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Howarth</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-356543</link>
		<dc:creator>Matt Howarth</dc:creator>
		<pubDate>Thu, 18 Dec 2008 11:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-356543</guid>
		<description>Hi Emanuele,

fantastic tutorial as ever. 

Will ape objects respond to ordinary commands like rotate etc?

cheers

Matt</description>
		<content:encoded><![CDATA[<p>Hi Emanuele,</p>
<p>fantastic tutorial as ever. </p>
<p>Will ape objects respond to ordinary commands like rotate etc?</p>
<p>cheers</p>
<p>Matt</p>
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	</item>
	<item>
		<title>By: Sajan</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-270682</link>
		<dc:creator>Sajan</dc:creator>
		<pubDate>Sat, 06 Sep 2008 03:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-270682</guid>
		<description>WoW, Wonderful</description>
		<content:encoded><![CDATA[<p>WoW, Wonderful</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tuorials &#124; AS3 and Physics &#171; Flash Enabled Blog</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-268320</link>
		<dc:creator>Tuorials &#124; AS3 and Physics &#171; Flash Enabled Blog</dc:creator>
		<pubDate>Wed, 03 Sep 2008 23:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-268320</guid>
		<description>[...] APE - Actionscript Physics Engine tutorial - Part 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] APE &#8211; Actionscript Physics Engine tutorial &#8211; Part 1 [...]</p>
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	<item>
		<title>By: devis</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-257366</link>
		<dc:creator>devis</dc:creator>
		<pubDate>Thu, 21 Aug 2008 07:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-257366</guid>
		<description>hi iâ€™m making a game i flash8..&#039;bike ride&#039; but stuck with the physics partâ€¦..the collisions with obstacles and other thingsâ€¦â€¦â€¦â€¦can u help?</description>
		<content:encoded><![CDATA[<p>hi iâ€™m making a game i flash8..&#8217;bike ride&#8217; but stuck with the physics partâ€¦..the collisions with obstacles and other thingsâ€¦â€¦â€¦â€¦can u help?</p>
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		<title>By: Flash physics engines galore : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-124245</link>
		<dc:creator>Flash physics engines galore : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Thu, 24 Apr 2008 08:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-124245</guid>
		<description>[...] can also find two tutorials on my blog here and [...]</description>
		<content:encoded><![CDATA[<p>[...] can also find two tutorials on my blog here and [...]</p>
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	<item>
		<title>By: blog Boreal Kiss&#187; ãƒ–ãƒ­ã‚°ã‚¢ãƒ¼ã‚«ã‚¤ãƒ– &#187; [FLASH]ã°ãã ã‚“ã„ã‚ãŒã€€ã‚ã‚‰ã‚ã‚ŒãŸï¼</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-118551</link>
		<dc:creator>blog Boreal Kiss&#187; ãƒ–ãƒ­ã‚°ã‚¢ãƒ¼ã‚«ã‚¤ãƒ– &#187; [FLASH]ã°ãã ã‚“ã„ã‚ãŒã€€ã‚ã‚‰ã‚ã‚ŒãŸï¼</dc:creator>
		<pubDate>Thu, 17 Apr 2008 11:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-118551</guid>
		<description>[...] ActionScript 3.0ã®é–‹ç™ºç’°å¢ƒãŒæ•´ã„ã¤ã¤ã‚ã£ãŸã®ã§å‰ã€…ã‹ã‚‰ã„ã˜ã£ã¦ã¿ãŸã‹ã£ãŸAPE (Actionscript Physics Engine)ã¨ã„ã†ç‰©ç†æ¼”ç®—ãƒ‘ãƒƒã‚±ãƒ¼ã‚¸ã‚’ä½¿ã£ã¦ã¿ãŸã€‚APEã«ã¤ã„ã¦ã‚‹ä»•æ§˜æ›¸ã¯ã¡ã‚‡ã£ã¨ã‚ã‹ã‚Šã«ãã„ã®ã§å¤–éƒ¨ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¾ã‹ã›ã€‚Flexç‰ˆãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¨Flash CS3ç‰ˆãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ãªã‚“ã‹ãŒã¨ã£ã¤ãã‚„ã™ã‹ã£ãŸ(Many thaks to Emanuele Feronato)ã€‚è¦‹ã‚ˆã†è¦‹ã¾ã­ã§ãƒ‘ãƒƒã‚±ãƒ¼ã‚¸å†…ã§å®šç¾©ã•ã‚Œã¦ã‚‹WheelParticleã‚¯ãƒ©ã‚¹ã«(ä¸¸ãã¦æ‰‹é ƒã ã£ãŸ)ã°ãã ã‚“ã„ã‚ã®ç”»åƒã‚’è²¼ä»˜ã‘ãŸã ã‘ãªã‚“ã ã‘ã©å‰²ã¨å¥½è©•ã€‚APEã®å®Ÿè£…ã‚ˆã‚ŠèƒŒæ™¯ç”»åƒä½œã‚‹æ–¹ãŒæ™‚é–“ã‹ã‹ã£ãŸã‹ãªã€‚ [...]</description>
		<content:encoded><![CDATA[<p>[...] ActionScript 3.0ã®é–‹ç™ºç’°å¢ƒãŒæ•´ã„ã¤ã¤ã‚ã£ãŸã®ã§å‰ã€…ã‹ã‚‰ã„ã˜ã£ã¦ã¿ãŸã‹ã£ãŸAPE (Actionscript Physics Engine)ã¨ã„ã†ç‰©ç†æ¼”ç®—ãƒ‘ãƒƒã‚±ãƒ¼ã‚¸ã‚’ä½¿ã£ã¦ã¿ãŸã€‚APEã«ã¤ã„ã¦ã‚‹ä»•æ§˜æ›¸ã¯ã¡ã‚‡ã£ã¨ã‚ã‹ã‚Šã«ãã„ã®ã§å¤–éƒ¨ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¾ã‹ã›ã€‚Flexç‰ˆãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¨Flash CS3ç‰ˆãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ãªã‚“ã‹ãŒã¨ã£ã¤ãã‚„ã™ã‹ã£ãŸ(Many thaks to Emanuele Feronato)ã€‚è¦‹ã‚ˆã†è¦‹ã¾ã­ã§ãƒ‘ãƒƒã‚±ãƒ¼ã‚¸å†…ã§å®šç¾©ã•ã‚Œã¦ã‚‹WheelParticleã‚¯ãƒ©ã‚¹ã«(ä¸¸ãã¦æ‰‹é ƒã ã£ãŸ)ã°ãã ã‚“ã„ã‚ã®ç”»åƒã‚’è²¼ä»˜ã‘ãŸã ã‘ãªã‚“ã ã‘ã©å‰²ã¨å¥½è©•ã€‚APEã®å®Ÿè£…ã‚ˆã‚ŠèƒŒæ™¯ç”»åƒä½œã‚‹æ–¹ãŒæ™‚é–“ã‹ã‹ã£ãŸã‹ãªã€‚ [...]</p>
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		<title>By: David Says: Perhaps I should be using APE&#8230; &#171; FTV488B&#8217;s Weblog</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-96534</link>
		<dc:creator>David Says: Perhaps I should be using APE&#8230; &#171; FTV488B&#8217;s Weblog</dc:creator>
		<pubDate>Mon, 17 Mar 2008 09:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-96534</guid>
		<description>[...] http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/Â  [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/Â " rel="nofollow">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/Â </a> [...]</p>
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	<item>
		<title>By: Adam</title>
		<link>http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/comment-page-1/#comment-58304</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 12 Dec 2007 09:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/14/ape-actionscript-physics-engine-tutorial/#comment-58304</guid>
		<description>Cool, nice discussion of the code. I keep meaning to do the same with my stuff on Papervision</description>
		<content:encoded><![CDATA[<p>Cool, nice discussion of the code. I keep meaning to do the same with my stuff on Papervision</p>
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