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	<title>Comments on: APE &#8211; Actionscript Physics Engine tutorial &#8211; Part 2</title>
	<atom:link href="http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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	<item>
		<title>By: all in one laser printer</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-964538</link>
		<dc:creator>all in one laser printer</dc:creator>
		<pubDate>Wed, 12 Oct 2011 06:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-964538</guid>
		<description>I try to get information of APE(Ajax Push Engine) but I found this page. T T</description>
		<content:encoded><![CDATA[<p>I try to get information of APE(Ajax Push Engine) but I found this page. T T</p>
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	</item>
	<item>
		<title>By: flex??:APE?????? &#124; flex??&#124;flex ????&#124;flex ??&#124;flex java&#124;jinFlex</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-664981</link>
		<dc:creator>flex??:APE?????? &#124; flex??&#124;flex ????&#124;flex ??&#124;flex java&#124;jinFlex</dc:creator>
		<pubDate>Sat, 23 Oct 2010 00:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-664981</guid>
		<description>[...] ?flash cs3????? http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/ flash??????????? [...]</description>
		<content:encoded><![CDATA[<p>[...] ?flash cs3????? <a href="http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/" rel="nofollow">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/</a> flash??????????? [...]</p>
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	</item>
	<item>
		<title>By: WILEz</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-638554</link>
		<dc:creator>WILEz</dc:creator>
		<pubDate>Sat, 11 Sep 2010 10:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-638554</guid>
		<description>Ok i solved...
But now:

C:\EasyPHP3.1\www\APETry\APE\org\cove\ape\RimParticle.as, riga 50	1137: Numero di argomenti non valido.  Ne è previsto un massimo di 0.

0 arguments for Vector??</description>
		<content:encoded><![CDATA[<p>Ok i solved&#8230;<br />
But now:</p>
<p>C:\EasyPHP3.1\www\APETry\APE\org\cove\ape\RimParticle.as, riga 50	1137: Numero di argomenti non valido.  Ne è previsto un massimo di 0.</p>
<p>0 arguments for Vector??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WILEz</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-638536</link>
		<dc:creator>WILEz</dc:creator>
		<pubDate>Sat, 11 Sep 2010 10:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-638536</guid>
		<description>Scena 1, livello &#039;Livello 1&#039;, fotogramma 1, riga 64	1046: Tipo non trovato o non è una costante della fase di compilazione: CollisionEvent.

:(</description>
		<content:encoded><![CDATA[<p>Scena 1, livello &#8216;Livello 1&#8242;, fotogramma 1, riga 64	1046: Tipo non trovato o non è una costante della fase di compilazione: CollisionEvent.</p>
<p>:(</p>
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	</item>
	<item>
		<title>By: Lucas Haley</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-576925</link>
		<dc:creator>Lucas Haley</dc:creator>
		<pubDate>Fri, 07 May 2010 20:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-576925</guid>
		<description>For the 1046 errors:

For some reason, some of the ape_a045 distributions did not come with CollisionEvent.as. I&#039;m not sure if that&#039;s the issue, but maybe it&#039;ll help to grab that file...</description>
		<content:encoded><![CDATA[<p>For the 1046 errors:</p>
<p>For some reason, some of the ape_a045 distributions did not come with CollisionEvent.as. I&#8217;m not sure if that&#8217;s the issue, but maybe it&#8217;ll help to grab that file&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Franci</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-541097</link>
		<dc:creator>Franci</dc:creator>
		<pubDate>Thu, 28 Jan 2010 09:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-541097</guid>
		<description>Hey.

If you replace or just download all the files from this trunk and put them in the org/cove/ape folder then it works for me.

http://ape.googlecode.com/svn/trunk/source/org/cove/ape/

It&#039;s a nice physics engine and i&#039;ll continue to use it but, where&#039;s the support on this one, do so little people actually work with physics in flash, because it seems there is very little support online.</description>
		<content:encoded><![CDATA[<p>Hey.</p>
<p>If you replace or just download all the files from this trunk and put them in the org/cove/ape folder then it works for me.</p>
<p><a href="http://ape.googlecode.com/svn/trunk/source/org/cove/ape/" rel="nofollow">http://ape.googlecode.com/svn/trunk/source/org/cove/ape/</a></p>
<p>It&#8217;s a nice physics engine and i&#8217;ll continue to use it but, where&#8217;s the support on this one, do so little people actually work with physics in flash, because it seems there is very little support online.</p>
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	</item>
	<item>
		<title>By: volando</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-539007</link>
		<dc:creator>volando</dc:creator>
		<pubDate>Wed, 20 Jan 2010 20:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-539007</guid>
		<description>Lovely one. Many thanks</description>
		<content:encoded><![CDATA[<p>Lovely one. Many thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tzenmoroth</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-533914</link>
		<dc:creator>Tzenmoroth</dc:creator>
		<pubDate>Wed, 30 Dec 2009 04:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-533914</guid>
		<description>Love the tutorial

Read all comments

Keep getting same error as everybody else, noob CollisionEvent problem, downloaded trunk version or wtvr, i set up the path like the tutorial said, and im using flash CS3 Pro ftw =D

I hope a real solution to this problem gets posted, I&#039;ll keep trying

~ Farewell people I dont know ~</description>
		<content:encoded><![CDATA[<p>Love the tutorial</p>
<p>Read all comments</p>
<p>Keep getting same error as everybody else, noob CollisionEvent problem, downloaded trunk version or wtvr, i set up the path like the tutorial said, and im using flash CS3 Pro ftw =D</p>
<p>I hope a real solution to this problem gets posted, I&#8217;ll keep trying</p>
<p>~ Farewell people I dont know ~</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nkaati</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-502094</link>
		<dc:creator>Nkaati</dc:creator>
		<pubDate>Wed, 23 Sep 2009 20:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-502094</guid>
		<description>Having problems with
import org.cove.ape.*;

It&#039;s not importing them and as a result I get the error:
1046: Type was not found or was not a compile-time constant: CollisionEvent.

function check_coll(e:CollisionEvent):void {</description>
		<content:encoded><![CDATA[<p>Having problems with<br />
import org.cove.ape.*;</p>
<p>It&#8217;s not importing them and as a result I get the error:<br />
1046: Type was not found or was not a compile-time constant: CollisionEvent.</p>
<p>function check_coll(e:CollisionEvent):void {</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SyntheCypher</title>
		<link>http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-501050</link>
		<dc:creator>SyntheCypher</dc:creator>
		<pubDate>Sun, 20 Sep 2009 18:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/#comment-501050</guid>
		<description>1046: Type was not found or was not a compile-time constant: CollisionEvent.

Same problem as another three guys any ideas how to fix this?</description>
		<content:encoded><![CDATA[<p>1046: Type was not found or was not a compile-time constant: CollisionEvent.</p>
<p>Same problem as another three guys any ideas how to fix this?</p>
]]></content:encoded>
	</item>
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