Experiment: monetizing a Flash game
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9
This is the first part of an experiment I want to start. Can we monetize a Flash game? And what kind of Flash game should we monetize?
Before starting to explain my experiment, let me introduce you three different categories of Flash games: one-day game, one-week game and one-month game.
The one-day game is a game you can develop in one day, or in a few hours. The game will not have great graphics or stunning level design because this requires time, and the gameplay will be very simple. The one-day game can only rely on originality and gameplay.
Pros: very quick game development – easy to play for everyone
Cons: poor graphic – repetitive gameplay
A big example: Boomshine
The one-week game is a game that requires some days to be coded. It should feature levels, powerups and a more complex gameplay.
Pros: very similar to a “big” game – can be very addictive
Cons: debugging could delay the release or the game may have some bugs
A big example: Bloons
The one-month game is a game that requires a month (or more) to be ready to play. Excellent graphics, great gameplay and a lot of well balanced levels is what it should offer
Pros: It’s a damn good looking game!
Cons: May require a team – If people will not like the game, it would be a very amount of time wasted
A big example: Ball Revamped 5
It’s up to you to choose what kind of game you are about to code, even if I suggest to make a couple of one-day games before trying to shock players with a more complex project.
I’ll try to monetize every category of game, and I am starting with a one-day game called Circle Chain.
It’s inspired to Boomshine and it’s made of about 200 lines. I will release the source and the tutorial very soon.
At the moment I want you to know I made it in 3 hours. So it’s time to decide how much I want to earn from a game I made in 3 hours. This depends a lot from the Country you live in… here in Italy, an average programmer is paid about 30 euro/hour, even if I know a PROgrammer that earns about 80 euro/hour.
So I am going to define three goals: one for the “average programmer”, one for the PROgrammer and one “dream goal”.
I said the game took me 3 hours, and I am going to calculate an extra hour promoting the game on forums, blogs, sites and so on.
So the average programmer should earn 120 euro, the PROgrammer 320 euro and I am fixing the dream goal to 1000 euro.
Since all payments are made in dollars, here it is the goal sheet:
Average programmer: $172
PROgrammer: $460
Dream: $1439
Honestly, I am not quite sure I will hit the $172 goal
Never mind. It’s just an experiment, and should it fail, we’ll learn how not to monetize a Flash game.
Next question is: how to monetize? I decided to publish it on a page of this site with some Adsense ads and to embed Mochiads ads.
I would like to include Kontera ads too but I dont’ want to fill the page with ads.
The page I made is very lame, but I had to to it this way because I have only an hour to promote the game, unless I want my goals to raise…
Note: being a one-hour game, I am not looking for a sponsor. I will contact some of them when I’ll publish at least a one-week game.
Note 2: Mochiads does not pay you until the game is approved by its staff even if you are displaying ads. So at the moment I won’t submit the game to big portals. I’ll wait until they approve the game.
At the moment I have no further news, so I am waiting for Mochiads…
What else can I say? Play the game and give me feedback about it… how much will I earn? Did you like it? Did you beat all levels?
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9
They can be easily customized to meet the unique requirements of your project.
48 Responses to “Experiment: monetizing a Flash game”
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Games, Flash and money | zedia flash blog on
October 28th, 2007 9:36 pm
[...] This guy blogs about how to monetize a game you made in flash and what type of game you should target. It’s a nice article, the guy even made a game to experiment with and the game is pretty fun and really simple. I always wanted to make flash games and I have ideas that have been in my head for years but I never took the time to sit down and do them. Also it got me thinking about Air and flash games, now that you can make a desktop version of your game without too much trouble, it gives you another way to monetize your gave by making a small version online and a big version for the desktop. [...]
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Experiment: monetizing a Flash game - Part 2 : Emanuele Feronato - italian geek and PROgrammer on
November 4th, 2007 7:39 pm
[...] a week after the beginning of the experiment (that I suggest you to read), it’s time to resume what I have done, what I haven’t [...]
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Photoshop action to create an arcade stone background : Emanuele Feronato - italian geek and PROgrammer on
November 8th, 2007 12:19 am
[...] Posted by Emanuele Feronato on 11/8/07 in Photoshop Today I was playing a bit with Photoshop to create a stone background for a one-week game I am developing for the experiment. [...]
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Experiment: monetizing a Flash game - Part 3 : Emanuele Feronato - italian geek and PROgrammer on
November 11th, 2007 6:56 pm
[...] week passed and here I am with the experiment update. Read part 1 and 2 if you haven’t done it yet, then it’s time to know how it’s [...]
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shaneneville.com » links for 2007-11-13 on
November 14th, 2007 5:32 am
[...] Experiment: monetizing a Flash game Emanuel Feronato takes you through the steps as he sees if he can really make money with small flash games. (tags: flash) [...]
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Experiment: monetizing a Flash game - Part 4 : Emanuele Feronato - italian geek and PROgrammer on
November 19th, 2007 12:21 am
[...] suggest you to read part 1, 2 and 3 before [...]
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Experiment: monetizing a Flash game - Part 5 : Emanuele Feronato - italian geek and PROgrammer on
November 25th, 2007 11:49 pm
[...] month passed since the release of Circle Chain… read steps 1 to 4 to get informed about [...]
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Experiment: monetizing a Flash game - Part 6 : Emanuele Feronato - italian geek and PROgrammer on
December 5th, 2007 2:39 pm
[...] sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds [...]
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Laser and Bubbles: a sponsored game starting from my tutorial : Emanuele Feronato - italian geek and PROgrammer on
December 8th, 2007 3:38 pm
[...] Being able to find a sponsor from a tutorial found on this blog is very interesting and helps me to have new information for the experiment. [...]
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Tileball, the FIRST game made with my tile ball engine : Emanuele Feronato - italian geek and PROgrammer on
December 17th, 2007 2:12 pm
[...] Obviously I am going to monetize this game too, but I’ll talk about it in the next part of my experiment. [...]
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Drømmer du om at leve af at lave Flash-spil? · omFlash(); on
January 14th, 2008 3:54 pm
[...] Emanuele Feronato er en italiensk Flash-udvikler som er igang med et eksperiment, hvor han laver forskellige typer spil og forsøger at tjene penge på dem på forskellige måder: Sponsorering, reklamer m.fl. Og, bedst af alt, så offentliggør han alle hans erfaringer undervejs, og det er rigtig interessant læsning: Experiment: monetizing a Flash game [...]
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Find a sponsor for your Flash game with Flash Game License : Emanuele Feronato - italian geek and PROgrammer on
February 16th, 2008 3:54 pm
[...] In my opinion this is an extremely useful service, anyway I am testing it with a game, so stay tuned for the next part of the experiment. [...]
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Experiment: monetizing a Flash game - Part 8 : Emanuele Feronato - italian geek and PROgrammer on
March 4th, 2008 7:11 pm
[...] Emanuele Feronato on 03/4/08 in Flash, Game design, Monetize Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, [...]
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Experiment: monetizing a Flash game - Part 7 : Emanuele Feronato - italian geek and PROgrammer on
March 4th, 2008 7:14 pm
[...] Feronato on 01/13/08 in Flash, Game design, Monetize Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8 For those of you that wonder how it’s going with the experiment (read [...]
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Getting your Flash Game More Traffic | The Helion Code on
July 22nd, 2008 3:39 pm
[...] Emanuele Feronato’s Experiment: Monetizing a Flash Game This series of posts has some great information on how Emanuele gets traffic to some of his flash games, resulting in monetization [...]
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Getting your Flash Game More Traffic | Mr Sun Studios on
July 26th, 2008 7:24 pm
[...] Emanuele Feronato’s Experiment: Monetizing a Flash Game This series of posts has some great information on how Emanuele gets traffic to some of his flash games, resulting in monetization [...]
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kalygin.ru » Ðрхив Ñайта » Обмануть императора, чтобы он переплыл море on
October 5th, 2008 11:45 am
[...] ÑдаватьÑÑ Ð±ÐµÐ· боÑ. И тут Ñ Ð½Ð°Ñ‚ÐºÐ½ÑƒÐ»ÑÑ Ð½Ð° Ñти два блога: http://www.emanueleferonato.com/2007/10/28/experiment-monetizing-a-flash-game/ и http://blog.elite-games.net/blog5.php/2008/07/21/faq-9. Ðто было похоже на [...]
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The experiment - one year later : Emanuele Feronato on
October 28th, 2008 8:18 pm
[...] october 28th, 2007, exactly one year ago, I started an experiment about monetizing a Flash game and released a one-day game called Circle [...]
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ИнÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ монетизации флÑш игр | terbooter on
October 29th, 2008 6:54 pm
[...] интереÑно узнать больше об Ñтих играх, прочтите поÑты:Circle Сhain, Christmas [...]
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Spontaneous Ludification is Full of Awesome and Win « Ontopolis on
November 25th, 2008 4:42 pm
[...] The Spontaneous Ludification initiative in Project Muse started when I stumbled across a blog by Emanuele Feronato where he described his experiment in making money with free games. It sounded like great fun, [...]
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notejot.com » Marketing/Monetizing a Flash Game - Part 1 - GravPull on
February 12th, 2009 10:15 pm
[...] in late December, I was reading a post on Emanuele Feronato’s blog, where he writes about creating small, simple games and making some cash on them. Hey, I felt like [...]
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å¸å¼•——attraction | 游æˆã€åˆ†äº«ä¸Žåˆ›ä½œ on
February 18th, 2009 5:33 pm
[...] 躲开两个å°çƒçš„ç¢°æ’žï¼Œå¯æ˜¯ä½ å’Œå°çƒä¹‹é—´å¯æ˜¯å˜åœ¨ä¸‡æœ‰å¼•åŠ›çš„ã€‚è¿™ä¸ªæ¸¸æˆæ˜¯ä¸€ä¸ªå…¸åž‹çš„“一天游æˆâ€ï¼Œone-day gameï¼Œæ„æ€æ˜¯ä¸€å¤©å°±è¶³å¤Ÿæ—¶é—´åšå‡ºæ¥äº†ã€‚如果总能够找到好的创æ„,也å¯ä»¥åˆ©ç”¨è¿™æ ·çš„æ¸¸æˆæ¥è–„利多销哦。å‚çœ‹è¿™ç¯‡æ–‡ç« ï¼šæˆ³è¿™é‡Œã€‚ (Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.) 分类: å°æ¸¸æˆæŽ¨è | 评论 (RSS) | 引用 [...]
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Link Dump Sunday [part 1] - Alt + Tab on
February 22nd, 2009 9:00 pm
[...] advanced game programming 2) casual game market 3) flash game monetization 4) game art tutorials 5) submit a flash [...]
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I was making one day games before. I am making one week games now. You can see my flash games at games121 .
http://www.emanueleferonato.com/2007/04/29/create-a-flash-game-like-security-part-2/
helped me a lot at creating the Ultimate Assassin.
well ive just got back from a holiday in italy ;) and played this game and i think it is very addictive! its great for three hours work but if you wanted to improve it you could add better graphics and sound effects maybe.
wow nice experiment, i have a feeling the one-week games can make the most average money (per hour). since it has a good look and gameplay, but on the other side doesn’t cost a lot of time
Your game is really nice and I enjoyed playing it, but as for most one-day games, I don’t think I will ever play it again. It was nice that you added different types of circles, but I don’t think that it added enough complexity for me to want to play again. Maybe it was also the fact that luck and not ability did most of the work to complete a level. Also, you should optimize your page for search engines, you could do this by putting the instructions below the game or by adding a description or some text at least. Search Engines will be your first source of visits and will last for a very long time.
The experiment looks very exciting, I’m making some games and I don’t know what could be better, add mochiads or sponsorship.
Here, there’s a list with the money earned from sponsorship of some games:
http://www.flashgamesponsorship.com/index.php?option=com_content&task=view&id=18&Itemid=37
I thouguht ill join ur monetizing thing, ive got a three hours flight tomorrow so maybe ill be able to come up with a game^^
wow! you could become a financial consultant!
Nice game, at 3 hours. Personal i don’t think, that it will make the PROgrammer income, because as zedia.net said, its not good enough for me, to play it again. But anyway, nice! And im sure I’ll enjoy your tutorial, Emanuele.
/Frederik
I was dumb. My first game was 3-months to program, and it should have taken a week.
Hi Emanuele.
Please post the tutorial in OOP, there simply aren’t enough tutorials on game-making in OOP.
Nice game, very addicting :D
nice work there dude
I like lvl 19 the most and the blue circles gets abit annoying. I nearly thought lvl 16 was the end.
I kind of like the game but its not really addicting enough. Good work.
Ahh, I noticed your game at
http://www.kongregate.com/games/triqui/circle-chain?referrer=rejex
So I decided to come over here to see what was going on. This is a very interesting experiment, and I can’t wait for the results.
Nice experiment! To how many and what sites did you submit your game?
I am updating the experiment post with submissions and other details in day or two.
Just a little spoiler… I am rather satisfied of the results.
Doh! Mine took 3 days. I can’t get anything right.
http://www.dicingdangers.com/purp.php
Nice. But please give us the option to disable sound. The more control you give your users, the more they will enjoy the experience.
Hey, I have a better experiment. What if someone did something not only out of an interest in making money? Nah, it’s crazy, it’d never work.
Very interesting experiment!
I find myself always clicking on links before a game loads for some odd reason, despite the fact that I am an expert in avoiding Adsense traps. Maybe I’m just too impatient :)
Peter Kao
Mind of an Undergrad Entrepreneur – http://peterkao.com
nice games Very nice experiment
I played your game and I love it! I’ve beaten all your levels – your game is perfect: Easy to learn, a do-and-watch gameplay, I simply love it!
Hey cale,
“Hey, I have a better experiment. What if someone did something not only out of an interest in making money? Nah, it’s crazy, it’d never work.”
You think people enjoy sitting around figuring out how to make money?
It’s probably the most frustrating thing, having ideas and stuff but not having the time to do them because you’re sitting on your arse bashing out crappy commercial websites just to pay the bills.
So if this experiment works then congratulations to you Emanuele.
My game took about 3 weeks.
Good game, but too hard. I couldn’t get past level 5.
nice games!
QUOTE:
“It’s inspired to Boomshine and it’s made of about 200 lines. I will release the source and the tutorial very soon.”
where is the source available please? i’m interested in it to learn how it works. would you be so kind to email me the source?
thanks