Box2DFlash

Box2DFlashAS3 – a library to watch

Emanuele Feronato on Nov 30, 2007 • 7 Comments

Behind the not-so-mnemonic Box2DFlashAS3 name, there is an open source port of Erin Catto’s powerful c++ physics library Box2D. What is Box2D? From the official website comes the explaination: “Box2D is a 2D rigid body simulator for games. You can use it in your game to make objects move in believable ways and make the [...]

Christmas Couples: the finished Poux prototype

Emanuele Feronato on Nov 28, 2007 • 29 Comments

This is the last step of the prototype of a Flash game likePoux. Read steps 1, 2 and 3 before continuing. As said, I finished the game. I called it Christmas Couples Let’s see its features: * Fancy graphics * Improved scoring system * Cool sound loop * Highscores As you can see, graphics, sound [...]

Experiment: monetizing a Flash game – Part 5

Emanuele Feronato on Nov 25, 2007 • 22 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 A month passed since the release of Circle Chain… read steps 1 to 4 to get informed about it. It’s time to make some considerations and to start looking for a game sponsor. How’s going with Circle Chain Circle Chain is living [...]

Prototype of a Flash game like Poux – Part 3

Emanuele Feronato on Nov 22, 2007 • 19 Comments

November 28th update: Finished project released 3rd update of the prototype. Remember to read part 1 and 2 It’s beginning to become something like a complete one-day game… let me introduce what I did. First, I added cute graphics… on zeus box you will find some cute free icons with a completely free license, no [...]

Gobble: a game by Andre Marianiello

Emanuele Feronato on Nov 20, 2007 • 23 Comments

This is absolutely one game I would have done by myself. It’s a creative mix of Snake, Circle Chain and String Avoider. It’s called Gobble and it’s a really good game! That’s what Andre told me: I made a game based on your string avoider tutorial, and it was inspired by your circle chain game. [...]

Win 3 Flash guestbooks with Flashloaded contest!

Emanuele Feronato on Nov 20, 2007 • 20 Comments

I am happy and proud to annunce that emanueleferonato.com is running his first contest. In partnership with Flashloaded I am giving away three Flash guestbooks powered by flashGuestbook. What is flashGuestbook? The flashGuestbook component is a highly flexible system for recording feedback and comments from visitors to your websites. The component is deployed on the [...]

Experiment: monetizing a Flash game – Part 4

Emanuele Feronato on Nov 19, 2007 • 14 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 This is the end of the 3rd week and here I am with another update. I suggest you to read part 1, 2 and 3 before continuing. This was a bad-luck week… had two server crash in my company with 3 scsi [...]

Prototype of a Flash game like Poux – Part 2

Emanuele Feronato on Nov 17, 2007 • 13 Comments

November 22nd update: part 3 released November 28th update: Finished project released Ok… this is the quickest prototype update ever. Yesterday I came with the Prototype of a Flash game like Poux, a bit incomplete because you could merely watch tiles grow. It was a 50 lines prototype, and today I am publishing the second [...]

Prototype of a Flash game like Poux

Emanuele Feronato on Nov 16, 2007 • 16 Comments

November 17th update: part 2 released November 22nd update: part 3 released November 28th update: Finished project released Ok, I know, you are asking for full tutorials and not prototypes, but you have to know that a prototype is the first step to a tutorial and some of you realized nice games starting from prototypes [...]

A “very old” Flash Sokoban prototype

Emanuele Feronato on Nov 13, 2007 • 7 Comments

This is a Sokoban prototype I made in 2005 after reading some tutorials on gotoandplay.it. It does not look that awesome and I am afraid the code sucks a bit, but I think it could be a good start for a project. I plan to work on a Flash version of Sokoban someday, meanwhile you [...]

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