Prototype of a Flash game like Poux

November 17th update: part 2 released
November 22nd update: part 3 released
November 28th update: Finished project released

Ok, I know, you are asking for full tutorials and not prototypes, but you have to know that a prototype is the first step to a tutorial and some of you realized nice games starting from prototypes or “incomplete” tutorials.

Anyway, I promise I’ll continue all “open” tutorials.

Today I am introducing you the prototype of a Flash game like Poux

Poux

Poux is a fast and challenging board game you have to click on contiguous same colored tiles to remove them.

Time is running fast and adds a new line of tiles at the bottom. Bombs can eliminate a whole line of tiles. Use them wisely.

You can play a nice version of Poux at LightForce.

In this prototype I have only an object linked as “tile” that contains all tiles, one per frame.

In the first and only frame of the main stage, the code is:

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// declaration of the array that will contain the game
field = Array();
// number of frames to pass before inserting a new row
interval = 50;
// tiles placed so far
tiles_placed = 0;
// loop that initializes the field
for (x=0; x<10; x++) {
	field[x] = Array();
	for (y=0; y<10; y++) {
		field[x][y] = 0;
	}
}
// function that places a line of tiles in the bottom of the field
function place_line() {
	for (x=0; x<10; x++) {
		tiles_placed++;
		// if the spot is not empty, must shift the colum
		if (field[x][0] != 0) {
			push_blocks(x);
		}
		tile = attachMovie("tile", "tile_"+tiles_placed, tiles_placed, {_x:10+32*x, _y:300});
		num = Math.floor(Math.random()*8)+1;
		tile.gotoAndStop(num);
		field[x][0] = tiles_placed;
	}
}
// function to be executed at every frame
_root.onEnterFrame = function() {
	interval--;
	if (interval == 0) {
		interval = 50;
		place_line();
	}
};
// function that shifts the column of blocks
function push_blocks(col_number) {
	for (i=9; i>=0; i--) {
		if (field[col_number][i] != 0) {
			if (i != 9) {
				field[col_number][i+1] = field[col_number][i];
				_root["tile_"+field[col_number][i]]._y -= 32;
			} else {
				// if I have more than 10 blocks in a column, remove the 10th block
				// In a normal game, it would be "game over"
				_root["tile_"+field[col_number][i]].removeMovieClip();
			}
		}
	}
}

… and in only 50 lines (comments and brackets included) we have the field populating with a new row of tiles every 50 frames.

I will complete the game very soon. Or maybe one of you will have a clue and complete the game for me. I will be happy to host his tutorial.

This is the source code… then move to part 2.

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16 Responses to “Prototype of a Flash game like Poux”

  1. Teal on November 16th, 2007 2:25 am

    Interesting to watch, but it doesn’t do anything yet. Can’t wait for the follow up though!

  2. CGR on November 16th, 2007 3:40 am

    What I can say? Colored:P

  3. Thomas on November 16th, 2007 5:21 am

    I think that that may be useful for preloaders, ya know, to give them something to look at?

    Like a screensaver!

  4. stevie on November 16th, 2007 12:53 pm

    How do you make a reset button?

  5. shiv1411 on November 16th, 2007 1:17 pm

    hi emanuele,
    whats up?
    Great tutorial and I even played poux.
    Your prototype idea is great like you, and I appreciate it.
    Anyways, I completed my first ever complete game in flash actionscript and its a funny 7 level game. I want to submit this game to you before submitting it to mochiads.

    Can you spare little time for my first attempt?

  6. shiv1411 on November 16th, 2007 1:31 pm

    hOw Do I eMaIl EmAnUeLe FeRoNato?

  7. Emanuele Feronato on November 16th, 2007 1:42 pm

    Send me your game at info@emanueleferonato.com

  8. shiv1411 on November 16th, 2007 2:18 pm

    thanks emanuele!
    anyways when i tried to submit my game to mochiads, following all their instructions, they said that they did not got a “ping” from my game and i did not see any development after that.

    Whats the fuss?

  9. Emanuele Feronato on November 16th, 2007 7:02 pm

    Probably Mochi server does not “see” your game.

    Do you see Mochi ads when you run your game?

  10. s0d4player on November 16th, 2007 11:22 pm

    LOL!! I love your new header.

  11. shiv1411 on November 17th, 2007 7:38 am

    I see a Mochi loading bar but not their logos.
    That bar does not even fill even half and the game begins.
    WhAt ShOuLd Be DoNe?

  12. noobflashie on November 24th, 2007 7:33 pm

    Whenever I try to open your source codes, I get an “Unexpected File Format” message. This is probably because I’m using MX 2004, but I need to know something, how large are your tiles(does it matter?) and how many different ones are there(I counted seven, but does this matter)?

  13. noobflashie on November 24th, 2007 7:36 pm

    never mind, i got both questions figured on my own

  14. eshbeast on December 7th, 2008 12:26 pm

    Emanuel,

    I know this sounds like a stupid question, but here goes: In this prototype I have only an object linked as “tile” that contains all tiles, one per frame.

    That is what you wrote? How can I make all the tiles on one from come togehter? Please email me or reply in detail, I’m lost at that first part.

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Trackbacks

  1. Prototype of a Flash game like Poux - Part 2 : Emanuele Feronato - italian geek and PROgrammer on November 17th, 2007 2:52 am

    [...] this is the quickest prototype update ever. Yesterday I came with the Prototype of a Flash game like Poux, a bit incomplete because you could merely watch tiles [...]

  2. Prototype of a Flash game like Poux - Part 3 : Emanuele Feronato - italian geek and PROgrammer on November 22nd, 2007 1:55 am

    [...] update of the prototype. Remember to read part 1 and [...]

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