Experiment: monetizing a Flash game – Part 4
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9
This is the end of the 3rd week and here I am with another update.
I suggest you to read part 1, 2 and 3 before continuing.
This was a bad-luck week… had two server crash in my company with 3 scsi disks knocked out.
This means I had to work also in the spare time so I could not continue the one-week game… hope I will finish it before next sunday (I HAVE to finish it before next sunday, being a one-week game).
In a day or two I’ll publish another one-day game just to test some highscore APIs that you can find on major Flash portals. It will be a very copycat concept but I am doing it only to test highscore tables.
Now let me introduce Circle Chain earnings:
Mochiads: 100,770 impressions -> $51.80
AdSense: 24,040 impressions
Kongregate: 1,601 impressions -> $0.26
For a total of $165.50… only $13.55 this week… I think Circle Chain is almost history because this week got less than 2,000 impressions/day.
So I decided that next week I will release the source code.
While I was checking everything was ok during server crashes, I found an interesting way to have a nice Flash game concept without being a game design wizard: download a Commodore 64 emulator like VICE, and start playing with some arcade classics.
I think there is a gold mine to dig in old C64 games… and it’s waiting for us.
This sounds a lot as “copycat” but… come on… let’s call it “inspiration” and add some new features to old games. And think about an original concept between a “while” and an “end if”.
I am sorry I can’t tell you more about the experiment but it was a very busy week. My PS3 will wait a week more… I wanted to play Assassin’s Creed…
Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9
They can be easily customized to meet the unique requirements of your project.
14 Responses to “Experiment: monetizing a Flash game – Part 4”
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Experiment: monetizing a Flash game : Emanuele Feronato - italian geek and PROgrammer on
November 19th, 2007 12:22 am
[...] 4th update: 2nd part online. November 11th update: 3rd part online. November 18th update: 4th part online This is the first part of an experiment I want to start. Can we monetize a Flash game? And [...]
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Experiment: monetizing a Flash game - Part 2 : Emanuele Feronato - italian geek and PROgrammer on
November 19th, 2007 12:23 am
[...] 11th update: 3rd part online. November 18th update: 4th part [...]
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Experiment: monetizing a Flash game - Part 3 : Emanuele Feronato - italian geek and PROgrammer on
November 19th, 2007 12:23 am
[...] 18th update: 4th part [...]
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Experiment: monetizing a Flash game - Part 8 : Emanuele Feronato - italian geek and PROgrammer on
March 4th, 2008 7:11 pm
[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, [...]
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Experiment: monetizing a Flash game - Part 6 : Emanuele Feronato - italian geek and PROgrammer on
March 4th, 2008 7:16 pm
[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, [...]
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- Create a Flash Racing Game Tutorial
- Make a Flash game like Flash Element Tower Defense - Part 1
- Create a flash artillery game - step 1
- Create a flash draw game like Line Rider or others - part 5
- Flash game creation tutorial – part 5.2




(4.9 out of 5) - Flash game creation tutorial – part 3




(4.86 out of 5) - Creation of a platform game with Flash – step 2




(4.84 out of 5) - Create a survival horror game in Flash tutorial – part 1




(4.82 out of 5) - Create a flash artillery game – step 1




(4.82 out of 5) - Create a Flash Racing Game Tutorial




(4.8 out of 5) - Create a flash artillery game – step 2




(4.75 out of 5) - New tile based platform engine – part 6 – ladders




(4.74 out of 5) - Flash game creation tutorial – part 2




(4.73 out of 5) - The experiment – one year later




(4.7 out of 5)
(2 votes, average: 3.5 out of 5)

I still cant believe ppl click adsense this much!! :P
Nice going so far.
I was thinking about if you should put your name in your experiment or not.
I think your name and advertisement about your blog should absolutely be in your game because first it doesn’t make any difference in the experiment since the person as already reached your game.
Secondly, it adds to your blog traffic which means extra income that is hard to track but still.
I just thought I’d share that with you.
Is Assassin`s Creed nice!? :) I’ve heard it should be bad. Anyway, thanks for your update!
I agree with zedia.net, keep your name, and your site in the game.
i think you should try call of duty i just got that and it is really awsome
i got assassins creed before it came out in england, you dont know what your missing emmanuele
I made a new game inspired by circle chain. You can download and play it at my website.
http://games.mochiads.com/c/g/gobble/Gobble.html
Also, what was your average eCPM?
Hi And Mar.
I’ve tried your game. I like the update with graphics :).. But Maybe you should include a place where you can see which level you’re in. I couldn’t make last level ;)
so you get only half a cent for adsense impressions………. wow
With adsense you only get paid when someone click on a banner not on impressions, but I guess you can calculate it that way also. Well Mochiads pay even less by impressions…