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The most famous Emanuele in the world

Emanuele Feronato on Nov 12, 2007 • 19 Comments

Even if Google punished me for selling links by dropping my pagerank by 3 units (from 7 to 4, and several days after I believed I was untouchable), this didn’t stop my blog to gain popularity day after day. I don’t know for how long will it last, but today if you search for “emanuele” [...]

Experiment: monetizing a Flash game – Part 3

Emanuele Feronato on Nov 11, 2007 • 37 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 Another week passed and here I am with the experiment update. Read part 1 and 2 if you haven’t done it yet, then it’s time to know how it’s going. Last tuesday I submitted Circle Chain to some other Flash portals. And, [...]

Useful Flash custom functions

Emanuele Feronato on Nov 10, 2007 • 7 Comments

If you code a lot with the same language, no matter if Java, Php or Actionscript, sooner or later you will find yourself writing the same code you already wrote in a previous project. This is extremely time-wasting, because forces you to spend your time writing routines you have already written some time ago and [...]

How to teach players how to play your Flash game

Emanuele Feronato on Nov 8, 2007 • 4 Comments

Ok, you made your game, it’s awesome, and you enjoyed a lot playing it. Now you have to face a problem: you are the only one who knows all game mechanics. And it’s quite obvious that a player can’t enjoy your game like you did, if he doesn’t know how to play it. A successful [...]

Photoshop action to create an arcade stone background

Emanuele Feronato on Nov 8, 2007 • 9 Comments

Today I was playing a bit with Photoshop to create a stone background for a one-week game I am developing for the experiment. I wanted something random, with a style that reminds old style arcades. I found this tutorial and I modified it to fit to my needs. Then I developed an action to optimize [...]

Make a Flash game like Flash Element Tower Defense – Part 2

Emanuele Feronato on Nov 6, 2007 • 182 Comments

Welcome to the 2nd part of this tutorial. I recommend you to check part 1. In this tutorial, we will place our first base, and it will start to fire. Let’s have a look at the objects: base: it’s the base bullet: it’s the bullet the base will shoot cant_build: it’s the area where you [...]

Experiment: monetizing a Flash game – Part 2

Emanuele Feronato on Nov 4, 2007 • 32 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 Exactly a week after the beginning of the experiment (that I suggest you to read), it’s time to resume what I have done, what I haven’t done, what I should have done and what I shouldn’t have done. I want to begin [...]

Creation of a platform game with Flash – step 2

Emanuele Feronato on Nov 3, 2007 • 41 Comments

This is a quick update to the tutorial/engine started with Creation of a platform game with Flash – step 1. I fixed some bugs and added a ladder object (the one defined in the array with “2″ and painted in light purple). Use arrows to move and space to jump. I won’t explain the script [...]

MochiAds Flash Game Contest: over $5,000 to win

Emanuele Feronato on Nov 1, 2007 • 14 Comments

MochiAds, the company that launched the avertising network just for game developers, to celebrate its launch, the holidays, and the new referral program, is currently hosting a Flash game contest. There are 3 ways to win: 1) Create an awesome game and make MochiAds judgeds admit it’s awesome 1st place: $1,000 + a custom MochiAds [...]

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