GuessNext: complete Flash game with highscores

Emanuele Feronato on Dec 30, 2007 • 34 Comments

Time to publish the complete tutorial about the making of GuessNext, a simple card game with highscores. In order to make an highscore, you must register to Kongregate but you can play even if you don’t register. It’s not meant to be a good or enjoyable game, it’s simply a programming exercise, so don’t expect [...]

Using BitmapData to manage a deck of cards – part 2

Emanuele Feronato on Dec 28, 2007 • 18 Comments

After a couple of days, the prototype for the management of a card deck is almost complete. Now I have a full game, you draw a card and have to say if the next card will be higher or lower. At the moment the prototype has all messages and a game over screen with the [...]

Using BitmapData to manage a deck of cards

Emanuele Feronato on Dec 26, 2007 • 7 Comments

December 28th update: 2nd part online I have already published a tutorial about BitmapData in the post Shuffle an image with BitmapData, but this time I want to show you how to manage a deck of cards using BitmapData. Managing a deck of cards is very useful because there are tons of card games you [...]

Most popular MochiAds games

Emanuele Feronato on Dec 23, 2007 • 28 Comments

Do you want to know how popular is your game compared to other MochiAds allowed games? Do you want to know how many game are hosted on MochiAds? Here it is the full answer: Bloons (play) Fifty Five – Paris (play) Thug (play) Ultrablock w/ Scores (play) Bloons Tower Defense 2 (play) Paris oh Paris [...]

Designing the structure of a Flash game

Emanuele Feronato on Dec 22, 2007 • 26 Comments

One of the most interesting things about internet publishing is that you can receive feedback almost in real time. For this reason, it’s very important to read every comment and above all negative comments. When I released Tileball, I received some negative comments about the title screen. That’s right: I focused on the game and [...]

3 attacks in a week should be enough

Emanuele Feronato on Dec 21, 2007 • 9 Comments

I posted about an attack to this blog in this post, and since then I had 3 more attacks, all in the last week. All attacks are very similar, with a php injection in the index page. The most interesting thing is that ob_start(“phpfake”); code still does not appear that much on Google, even if [...]

Some email addresses to send your games

Emanuele Feronato on Dec 20, 2007 • 14 Comments

Ok, so you finished your game, you submitted it to NG and Kongregate and now you are about to submit it to another million of sites to give it a good exposure. The only problem is that most sites require a registration, some want a 60×60 gif thumbnail while others want a 100×100 png. Submitting [...]

When Elasticity meets Bloons

Emanuele Feronato on Dec 18, 2007 • 12 Comments

Ok, so we have two games: Elasticity and Bloons. The first, is a game I talked about in Controlling a ball like in Flash Elasticity game tutorial, and I suggest you to read it, while the second is a game we all use to play here on planet Earth. Despite the psychedelic feeling I gave [...]

Tileball, the FIRST game made with my tile ball engine

Emanuele Feronato on Dec 17, 2007 • 39 Comments

I published Tileball, the FIRST (and I want you to notice the capitalized “FIRST”) game made with my tile ball engine. I learned so much in the making of this game that once finished I wanted to delete it and start making it again. Then, I decided to release the game and practice all I [...]

Create a Flash ball game with visual from above tutorial part 3

Emanuele Feronato on Dec 13, 2007 • 31 Comments

January 16th update: 4th part released In the third part of this tutorial I am going to fix a minor bug and introduce three new tiles: info tile (displays a message when the ball rolls over it) reverse control tile (reverses the controls of the ball) checkpoint tile (makes you respawn at the checkpoint tile [...]

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