Archive for December, 2007

GuessNext: complete Flash game with highscores

Time to publish the complete tutorial about the making of GuessNext, a simple card game with highscores.

In order to make an highscore, you must register to Kongregate but you can play even if you don’t register.
It’s not meant to be a good or enjoyable game, it’s simply a programming exercise, so don’t expect the best [...]

Using BitmapData to manage a deck of cards - part 2

After a couple of days, the prototype for the management of a card deck is almost complete.
Now I have a full game, you draw a card and have to say if the next card will be higher or lower.
At the moment the prototype has all messages and a game over screen with the score recap.
Now [...]

Using BitmapData to manage a deck of cards

December 28th update: 2nd part online
I have already published a tutorial about BitmapData in the post Shuffle an image with BitmapData, but this time I want to show you how to manage a deck of cards using BitmapData.
Managing a deck of cards is very useful because there are tons of card games you can publish [...]

Most popular MochiAds games

Do you want to know how popular is your game compared to other MochiAds allowed games?
Do you want to know how many game are hosted on MochiAds?
Here it is the full answer:

Bloons (play)
Fifty Five - Paris (play)
Thug (play)
Ultrablock w/ Scores (play)
Bloons Tower Defense 2 (play)
Paris oh Paris (play)
Choose Your Weapon (play)
Anti-Pacman (play)
Pinch Hitter 2 (play)
MAD [...]

Designing the structure of a Flash game

One of the most interesting things about internet publishing is that you can receive feedback almost in real time.
For this reason, it's very important to read every comment and above all negative comments.
When I released Tileball, I received some negative comments about the title screen. That's right: I focused on the game and I did [...]

3 attacks in a week should be enough

I posted about an attack to this blog in this post, and since then I had 3 more attacks, all in the last week.
All attacks are very similar, with a php injection in the index page.
The most interesting thing is that ob_start("phpfake"); code still does not appear that much on Google, even if more than [...]

Some email addresses to send your games

Ok, so you finished your game, you submitted it to NG and Kongregate and now you are about to submit it to another million of sites to give it a good exposure.
The only problem is that most sites require a registration, some want a 60x60 gif thumbnail while others want a 100x100 png. Submitting your [...]

When Elasticity meets Bloons

Ok, so we have two games: Elasticity and Bloons.
The first, is a game I talked about in Controlling a ball like in Flash Elasticity game tutorial, and I suggest you to read it, while the second is a game we all use to play here on planet Earth.
Despite the psychedelic feeling I gave to the [...]

Tileball, the FIRST game made with my tile ball engine

I published Tileball, the FIRST (and I want you to notice the capitalized "FIRST") game made with my tile ball engine.

I learned so much in the making of this game that once finished I wanted to delete it and start making it again. Then, I decided to release the game and practice all I learned [...]

Create a Flash ball game with visual from above tutorial part 3

January 16th update: 4th part released
In the third part of this tutorial I am going to fix a minor bug and introduce three new tiles:
info tile (displays a message when the ball rolls over it)
reverse control tile (reverses the controls of the ball)
checkpoint tile (makes you respawn at the checkpoint tile if you die)
Before continuing, [...]