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	<title>Comments on: Understanding Flash displacement map filter</title>
	<atom:link href="http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Mon, 15 Mar 2010 02:47:01 +0000</lastBuildDate>
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		<title>By: Dave Noel</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-543975</link>
		<dc:creator>Dave Noel</dc:creator>
		<pubDate>Thu, 04 Feb 2010 22:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-543975</guid>
		<description>You might want to try fading the center of the displacement map to white, this over exaggerates the displacement on the edges and makes it look way more spherical. 

I&#039;m working on a 3D faked globe in much the same way you&#039;ve rendered the wood ball. The trick is in a harder color transition from the center to the edges of the displacement mask.</description>
		<content:encoded><![CDATA[<p>You might want to try fading the center of the displacement map to white, this over exaggerates the displacement on the edges and makes it look way more spherical. </p>
<p>I&#8217;m working on a 3D faked globe in much the same way you&#8217;ve rendered the wood ball. The trick is in a harder color transition from the center to the edges of the displacement mask.</p>
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		<title>By: Phil</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-516590</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-516590</guid>
		<description>Awesome, im trying to write my own version that will work with GD/PHP :)</description>
		<content:encoded><![CDATA[<p>Awesome, im trying to write my own version that will work with GD/PHP :)</p>
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	<item>
		<title>By: displacementmapfilter tester - sevenson.com.au</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-507973</link>
		<dc:creator>displacementmapfilter tester - sevenson.com.au</dc:creator>
		<pubDate>Sun, 11 Oct 2009 05:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-507973</guid>
		<description>[...] out that that can do a better job than me. One in particular that I found quite helpful was this article written by Emanuele Feronato. Most of it is written in AS2, but the concepts are still the same.    [...]</description>
		<content:encoded><![CDATA[<p>[...] out that that can do a better job than me. One in particular that I found quite helpful was this article written by Emanuele Feronato. Most of it is written in AS2, but the concepts are still the same.    [...]</p>
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	<item>
		<title>By: Understanding Flash displacement map filter : Emanuele Feronato &#171; Dobos Bence</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-507305</link>
		<dc:creator>Understanding Flash displacement map filter : Emanuele Feronato &#171; Dobos Bence</dc:creator>
		<pubDate>Fri, 09 Oct 2009 09:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-507305</guid>
		<description>[...] Posted by dobosbence in Uncategorized. Tagged: Flash. Leave a Comment  Article [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted by dobosbence in Uncategorized. Tagged: Flash. Leave a Comment  Article [...]</p>
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	<item>
		<title>By: Pure AS3 magnifying effect using Displacement Map Filter : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-484341</link>
		<dc:creator>Pure AS3 magnifying effect using Displacement Map Filter : Emanuele Feronato</dc:creator>
		<pubDate>Wed, 12 Aug 2009 09:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-484341</guid>
		<description>[...] You can find all information about the displacement filter and the meaning of that gradient sphere on a grey background at Understanding Flash displacement map filter. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can find all information about the displacement filter and the meaning of that gradient sphere on a grey background at Understanding Flash displacement map filter. [...]</p>
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	<item>
		<title>By: SumYungGai</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-473082</link>
		<dc:creator>SumYungGai</dc:creator>
		<pubDate>Tue, 14 Jul 2009 04:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-473082</guid>
		<description>I had no idea how this worked and Adobe&#039;s explanations are crap...but this was perfect.

I used this tutorial and after a few minutes screwing around on Flash, I was able to grasp the general idea and then some.</description>
		<content:encoded><![CDATA[<p>I had no idea how this worked and Adobe&#8217;s explanations are crap&#8230;but this was perfect.</p>
<p>I used this tutorial and after a few minutes screwing around on Flash, I was able to grasp the general idea and then some.</p>
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		<title>By: George</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-472791</link>
		<dc:creator>George</dc:creator>
		<pubDate>Mon, 13 Jul 2009 15:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-472791</guid>
		<description>very nice tutorial, I would suggest a different texture on your last example as it looks like it doesn&#039;t scroll up and down.

i would also suggest showing the result of each component separately (eg: just x and just y) so we can better understand how the illusion of the magnifying glass works</description>
		<content:encoded><![CDATA[<p>very nice tutorial, I would suggest a different texture on your last example as it looks like it doesn&#8217;t scroll up and down.</p>
<p>i would also suggest showing the result of each component separately (eg: just x and just y) so we can better understand how the illusion of the magnifying glass works</p>
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		<title>By: Philip Thonbo</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-451305</link>
		<dc:creator>Philip Thonbo</dc:creator>
		<pubDate>Thu, 21 May 2009 13:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-451305</guid>
		<description>i did this some years ago 

http://www.thonbo.com/tempShowCase/sphear3.html

http://www.thonbo.com/roller_test_mc2.html

http://www.thonbo.com/tempShowCase/lensLab.html</description>
		<content:encoded><![CDATA[<p>i did this some years ago </p>
<p><a href="http://www.thonbo.com/tempShowCase/sphear3.html" rel="nofollow">http://www.thonbo.com/tempShowCase/sphear3.html</a></p>
<p><a href="http://www.thonbo.com/roller_test_mc2.html" rel="nofollow">http://www.thonbo.com/roller_test_mc2.html</a></p>
<p><a href="http://www.thonbo.com/tempShowCase/lensLab.html" rel="nofollow">http://www.thonbo.com/tempShowCase/lensLab.html</a></p>
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	<item>
		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-437371</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 22 Apr 2009 15:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-437371</guid>
		<description>the texture on the ball is bigger then the surface of the ball should be. other then that it looks really cool. i am still trying to figure this stuff out myself. i can duplicate the code you have but i still don&#039;t quite get it enough to tweak it for what i want to do.</description>
		<content:encoded><![CDATA[<p>the texture on the ball is bigger then the surface of the ball should be. other then that it looks really cool. i am still trying to figure this stuff out myself. i can duplicate the code you have but i still don&#8217;t quite get it enough to tweak it for what i want to do.</p>
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	<item>
		<title>By: Robert Muller Design &#187; Flash Smoke Effect using DisplacementMapFilter</title>
		<link>http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/comment-page-1/#comment-419625</link>
		<dc:creator>Robert Muller Design &#187; Flash Smoke Effect using DisplacementMapFilter</dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/03/understanding-flash-displacement-map-filter/#comment-419625</guid>
		<description>[...] a great explanation of how DisplacementMapFilter works over at Emanuele Feronato&#8217;s blog, so I won&#8217;t repeat it here. The smoke effect is on the [...]</description>
		<content:encoded><![CDATA[<p>[...] a great explanation of how DisplacementMapFilter works over at Emanuele Feronato&#8217;s blog, so I won&#8217;t repeat it here. The smoke effect is on the [...]</p>
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