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	<title>Comments on: Experiment: monetizing a Flash game &#8211; Part 6</title>
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	<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Experiment: monetizing a Flash game - Part 9 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-140697</link>
		<dc:creator>Experiment: monetizing a Flash game - Part 9 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sat, 03 May 2008 09:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-140697</guid>
		<description>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, [...]</description>
		<content:encoded><![CDATA[<p>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, [...]</p>
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		<title>By: Experiment: monetizing a Flash game - Part 7 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-91145</link>
		<dc:creator>Experiment: monetizing a Flash game - Part 7 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 04 Mar 2008 17:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-91145</guid>
		<description>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8   For those of you that wonder how it&#8217;s going with the experiment (read posts from 1 to [...]</description>
		<content:encoded><![CDATA[<p>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8   For those of you that wonder how it&#8217;s going with the experiment (read posts from 1 to [...]</p>
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		<title>By: Experiment: monetizing a Flash game - Part 8 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-91142</link>
		<dc:creator>Experiment: monetizing a Flash game - Part 8 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 04 Mar 2008 17:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-91142</guid>
		<description>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, [...]</description>
		<content:encoded><![CDATA[<p>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, [...]</p>
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		<title>By: A Gem of Flash Game Tutorials &#124; Newbie Game Programmers</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-60174</link>
		<dc:creator>A Gem of Flash Game Tutorials &#124; Newbie Game Programmers</dc:creator>
		<pubDate>Mon, 17 Dec 2007 14:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-60174</guid>
		<description>[...] Experiment: monetizing a Flash game - Part 1 :: Part 2 :: Part 3 :: Part 4 :: Part 5 :: Part 6 [...]</description>
		<content:encoded><![CDATA[<p>[...] Experiment: monetizing a Flash game &#8211; Part 1 :: Part 2 :: Part 3 :: Part 4 :: Part 5 :: Part 6 [...]</p>
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		<title>By: tiredoldguy</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-57901</link>
		<dc:creator>tiredoldguy</dc:creator>
		<pubDate>Mon, 10 Dec 2007 23:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-57901</guid>
		<description>Great set of tutorials and great games.  Thanks for your efforts.

As for the clone discussion....  
Maybe everyone knows this, but the pushing a ball through a maze game is very similar to an arcade game from 1984 called Marble Madness.  For Marble Madness the ball was a &quot;marble&quot; and it would roll on the top of wall so if you got careless, it would roll off the wall into infinity.  Sometimes the wall would slope up or down so the player would have to compensate for this extra energy.  The game had icy areas, and windy areas and soft areas etc etc.   I spent a lot of quarters on Marble Madness.  (wikipedia has nice discussion of marble madness history, but not much about the game itself)</description>
		<content:encoded><![CDATA[<p>Great set of tutorials and great games.  Thanks for your efforts.</p>
<p>As for the clone discussion&#8230;.<br />
Maybe everyone knows this, but the pushing a ball through a maze game is very similar to an arcade game from 1984 called Marble Madness.  For Marble Madness the ball was a &#8220;marble&#8221; and it would roll on the top of wall so if you got careless, it would roll off the wall into infinity.  Sometimes the wall would slope up or down so the player would have to compensate for this extra energy.  The game had icy areas, and windy areas and soft areas etc etc.   I spent a lot of quarters on Marble Madness.  (wikipedia has nice discussion of marble madness history, but not much about the game itself)</p>
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		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-56691</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Thu, 06 Dec 2007 11:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-56691</guid>
		<description>hi Emanuele!

Gr8 post and we are really looking forward towards your &quot;Kira Factory&quot; game. 

A paypals donate button will surely be a good idea as a lot of people buy expensive internet modems just to roam in flash games website. I am sure these people will surely show a big heart towards you. 

Christmas Couples game is good. But before being made from poux I think I remember playing it in a Hoyle collection. There it was called &quot;Gravity Tiles.&quot;</description>
		<content:encoded><![CDATA[<p>hi Emanuele!</p>
<p>Gr8 post and we are really looking forward towards your &#8220;Kira Factory&#8221; game. </p>
<p>A paypals donate button will surely be a good idea as a lot of people buy expensive internet modems just to roam in flash games website. I am sure these people will surely show a big heart towards you. </p>
<p>Christmas Couples game is good. But before being made from poux I think I remember playing it in a Hoyle collection. There it was called &#8220;Gravity Tiles.&#8221;</p>
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		<title>By: And Mar</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-56607</link>
		<dc:creator>And Mar</dc:creator>
		<pubDate>Thu, 06 Dec 2007 03:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-56607</guid>
		<description>Does anyone know a way to enable highscores on Newgrounds?</description>
		<content:encoded><![CDATA[<p>Does anyone know a way to enable highscores on Newgrounds?</p>
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	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-56517</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Wed, 05 Dec 2007 23:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-56517</guid>
		<description>Ciaren: a game with the same concept of another, with some graphic improvements (if any) and a couple of new features (if any) is a clone.

Anyway, being a clone does not mean being a crap.

I liked your game, but it&#039;s a clone of my tutorial that is a clone of the first &quot;tap keys to drive a ball&quot; game that I don&#039;t even remember the name.

Almost all tutorials in this blog teach you how to clone famous games, so I did not mean to understimate your work.

Anyway, the focus is on another concept: are developers/gamers willing to click on a &quot;donate&quot; button if they find the tutorial/game useful/funny?

At the moment, I am receiving the largest amount of beers from Photoshop users... maybe Photoshoppers are addicted to alchool.</description>
		<content:encoded><![CDATA[<p>Ciaren: a game with the same concept of another, with some graphic improvements (if any) and a couple of new features (if any) is a clone.</p>
<p>Anyway, being a clone does not mean being a crap.</p>
<p>I liked your game, but it&#8217;s a clone of my tutorial that is a clone of the first &#8220;tap keys to drive a ball&#8221; game that I don&#8217;t even remember the name.</p>
<p>Almost all tutorials in this blog teach you how to clone famous games, so I did not mean to understimate your work.</p>
<p>Anyway, the focus is on another concept: are developers/gamers willing to click on a &#8220;donate&#8221; button if they find the tutorial/game useful/funny?</p>
<p>At the moment, I am receiving the largest amount of beers from Photoshop users&#8230; maybe Photoshoppers are addicted to alchool.</p>
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		<title>By: Sebast78</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-56510</link>
		<dc:creator>Sebast78</dc:creator>
		<pubDate>Wed, 05 Dec 2007 22:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-56510</guid>
		<description>Thank you from France for all those experiments !

Hoping that the christmas game will have more success in few weeks !

Keep on doing such a good work !! =)</description>
		<content:encoded><![CDATA[<p>Thank you from France for all those experiments !</p>
<p>Hoping that the christmas game will have more success in few weeks !</p>
<p>Keep on doing such a good work !! =)</p>
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		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/comment-page-1/#comment-56485</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Wed, 05 Dec 2007 18:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/05/experiment-monetizing-a-flash-game-part-6/#comment-56485</guid>
		<description>I think it&#039;s a pretty good idea, making a paypal button in the game. :) Or, you could make a link to your site. It&#039;ll give some more credits, I think! 
I wonder how its going with the OneWeekGame experiment, have you reached far?
Great post!.. Keep &#039;em coming.
//Frederik</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a pretty good idea, making a paypal button in the game. :) Or, you could make a link to your site. It&#8217;ll give some more credits, I think!<br />
I wonder how its going with the OneWeekGame experiment, have you reached far?<br />
Great post!.. Keep &#8216;em coming.<br />
//Frederik</p>
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