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	<title>Comments on: Flash ball vs ball game concept</title>
	<atom:link href="http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: kushagra</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-851332</link>
		<dc:creator>kushagra</dc:creator>
		<pubDate>Sun, 12 Jun 2011 08:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-851332</guid>
		<description>welldone</description>
		<content:encoded><![CDATA[<p>welldone</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-58681</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 13 Dec 2007 16:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-58681</guid>
		<description>how would you use the existing code to allow the computer to control two balls?</description>
		<content:encoded><![CDATA[<p>how would you use the existing code to allow the computer to control two balls?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57830</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 10 Dec 2007 17:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57830</guid>
		<description>sometimes if you dont hit anything the balls overlap and stop on each other with no collision.
hopefully something you can fix.</description>
		<content:encoded><![CDATA[<p>sometimes if you dont hit anything the balls overlap and stop on each other with no collision.<br />
hopefully something you can fix.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oran</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57589</link>
		<dc:creator>oran</dc:creator>
		<pubDate>Sun, 09 Dec 2007 20:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57589</guid>
		<description>why won&#039;t it work when theres two frames?</description>
		<content:encoded><![CDATA[<p>why won&#8217;t it work when theres two frames?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: s0d4player</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57481</link>
		<dc:creator>s0d4player</dc:creator>
		<pubDate>Sun, 09 Dec 2007 04:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57481</guid>
		<description>This would be useful for an enemy AI.</description>
		<content:encoded><![CDATA[<p>This would be useful for an enemy AI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monkios</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57023</link>
		<dc:creator>Monkios</dc:creator>
		<pubDate>Fri, 07 Dec 2007 14:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-57023</guid>
		<description>@ And Mar :
I think this is more a proof of concept. It is made to show how things can work togeter without having to make the big code things.</description>
		<content:encoded><![CDATA[<p>@ And Mar :<br />
I think this is more a proof of concept. It is made to show how things can work togeter without having to make the big code things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56997</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Fri, 07 Dec 2007 11:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56997</guid>
		<description>It looks like a pretty good game concept and
still it needs some more improvements.

Making AI for a ball....

good concept however...!

:)</description>
		<content:encoded><![CDATA[<p>It looks like a pretty good game concept and<br />
still it needs some more improvements.</p>
<p>Making AI for a ball&#8230;.</p>
<p>good concept however&#8230;!</p>
<p>:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: And Mar</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56818</link>
		<dc:creator>And Mar</dc:creator>
		<pubDate>Thu, 06 Dec 2007 21:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56818</guid>
		<description>This will be difficult to make into a game with walls without a better way to determine a collision between a ball and a wall</description>
		<content:encoded><![CDATA[<p>This will be difficult to make into a game with walls without a better way to determine a collision between a ball and a wall</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrik TG</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56796</link>
		<dc:creator>Patrik TG</dc:creator>
		<pubDate>Thu, 06 Dec 2007 19:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56796</guid>
		<description>Well I think that this is a better game consept then gobble, if you just would make a story and some different levels ;)</description>
		<content:encoded><![CDATA[<p>Well I think that this is a better game consept then gobble, if you just would make a story and some different levels ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56769</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Thu, 06 Dec 2007 17:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/06/flash-ball-vs-ball-game-concept/#comment-56769</guid>
		<description>Wow.. That&#039;s addicting and nice. I&#039;ve always wondered how the enemy, was computer controlled. Very nice, I may give it a look, when i get time, and try to understand the code. Thanks for sharing it with us.

//Frederik</description>
		<content:encoded><![CDATA[<p>Wow.. That&#8217;s addicting and nice. I&#8217;ve always wondered how the enemy, was computer controlled. Very nice, I may give it a look, when i get time, and try to understand the code. Thanks for sharing it with us.</p>
<p>//Frederik</p>
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