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	<title>Comments on: Stack Flash game prototype</title>
	<atom:link href="http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/</link>
	<description>italian geek and PROgrammer</description>
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	<item>
		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-59222</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Sat, 15 Dec 2007 09:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-59222</guid>
		<description>Thanx thomas.

Expect the game at newgrounds on next sunday.</description>
		<content:encoded><![CDATA[<p>Thanx thomas.</p>
<p>Expect the game at newgrounds on next sunday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-59019</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 14 Dec 2007 21:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-59019</guid>
		<description>good work shiv!</description>
		<content:encoded><![CDATA[<p>good work shiv!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ã¶Ã¶Ã¶</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58698</link>
		<dc:creator>Ã¶Ã¶Ã¶</dc:creator>
		<pubDate>Thu, 13 Dec 2007 17:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58698</guid>
		<description>I understand Nothing ! .</description>
		<content:encoded><![CDATA[<p>I understand Nothing ! .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58626</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Thu, 13 Dec 2007 10:27:16 +0000</pubDate>
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		<description>Thanx RJ</description>
		<content:encoded><![CDATA[<p>Thanx RJ</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58624</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Thu, 13 Dec 2007 10:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58624</guid>
		<description>Thanx And Mar,
I fixed that problem. I just subtracted a few pixels from the box to box collision and now it is working absolutely fine. I think I would be able to complete the game till the next sunday.</description>
		<content:encoded><![CDATA[<p>Thanx And Mar,<br />
I fixed that problem. I just subtracted a few pixels from the box to box collision and now it is working absolutely fine. I think I would be able to complete the game till the next sunday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: And Mar</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58418</link>
		<dc:creator>And Mar</dc:creator>
		<pubDate>Wed, 12 Dec 2007 20:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58418</guid>
		<description>shiv1411

I think something you could try would be pretending that the boxes cant get within a certain distance of each other. Then, if they are, move them apart.
Check distance
ydif = junk._y-lunk._y;
xdif = junk._x-lunk._x;
dis = Math.sqrt(ydif*ydif+xdif*xdif);
if(dis</description>
		<content:encoded><![CDATA[<p>shiv1411</p>
<p>I think something you could try would be pretending that the boxes cant get within a certain distance of each other. Then, if they are, move them apart.<br />
Check distance<br />
ydif = junk._y-lunk._y;<br />
xdif = junk._x-lunk._x;<br />
dis = Math.sqrt(ydif*ydif+xdif*xdif);<br />
if(dis</p>
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	</item>
	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58376</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Wed, 12 Dec 2007 16:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58376</guid>
		<description>Well, I&#039;ve been looking for that kind of music for a long time, and I think one of the best solutions is to look in Newgrounds Audio portal in the Jazz category, jazz is quite good as background music.Anyway, you can search for:

- Twilight Techno
- Surface
- Chaoz fantasy
- Mazidon&#039;s fury
- A simple jazz

Those aren&#039;t jazz (except of A simple jazz, of course) but are also good.

I hope this helps</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve been looking for that kind of music for a long time, and I think one of the best solutions is to look in Newgrounds Audio portal in the Jazz category, jazz is quite good as background music.Anyway, you can search for:</p>
<p>- Twilight Techno<br />
- Surface<br />
- Chaoz fantasy<br />
- Mazidon&#8217;s fury<br />
- A simple jazz</p>
<p>Those aren&#8217;t jazz (except of A simple jazz, of course) but are also good.</p>
<p>I hope this helps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58327</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Wed, 12 Dec 2007 11:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58327</guid>
		<description>hey anyone knows a site for cool background music of low size (not in rar or zip) in mp3 format?</description>
		<content:encoded><![CDATA[<p>hey anyone knows a site for cool background music of low size (not in rar or zip) in mp3 format?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shiv1411</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58300</link>
		<dc:creator>shiv1411</dc:creator>
		<pubDate>Wed, 12 Dec 2007 08:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58300</guid>
		<description>Thanks Emanuele, 
I am really honoured.
For everyone who reads this:
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Please help me reduce the code size. 
That collisions = (crates)*(crates) formula is really a mess.</description>
		<content:encoded><![CDATA[<p>Thanks Emanuele,<br />
I am really honoured.<br />
For everyone who reads this:<br />
^^^^^^^^^^^^^^^^^^^^^^^^^^^<br />
Please help me reduce the code size.<br />
That collisions = (crates)*(crates) formula is really a mess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58264</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 12 Dec 2007 03:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/11/stack-flash-game-prototype/#comment-58264</guid>
		<description>Not bad! I rather like the concept. With some fixes (Notably it is rather annoying hitting the reset button when you&#039;re firing at a block that happens to be in that direction, and a bug when a block is hit too fast it flys through the wall), I think it could be a rather enjoyable game. =)</description>
		<content:encoded><![CDATA[<p>Not bad! I rather like the concept. With some fixes (Notably it is rather annoying hitting the reset button when you&#8217;re firing at a block that happens to be in that direction, and a bug when a block is hit too fast it flys through the wall), I think it could be a rather enjoyable game. =)</p>
]]></content:encoded>
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