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	<title>Comments on: Create a Flash ball game with visual from above tutorial part 3</title>
	<atom:link href="http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Mon, 15 Mar 2010 02:47:01 +0000</lastBuildDate>
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		<item>
		<title>By: lucky</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-505071</link>
		<dc:creator>lucky</dc:creator>
		<pubDate>Fri, 02 Oct 2009 07:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-505071</guid>
		<description>its awesome! Emanuele...
i really enjoyed playing it. kindly send me more tutorials on games. 
hav a nice day</description>
		<content:encoded><![CDATA[<p>its awesome! Emanuele&#8230;<br />
i really enjoyed playing it. kindly send me more tutorials on games.<br />
hav a nice day</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Saunders</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-454283</link>
		<dc:creator>Matt Saunders</dc:creator>
		<pubDate>Fri, 29 May 2009 00:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-454283</guid>
		<description>If you want to make your levels bigger than 5x5..

}
	_root.createEmptyMovieClip(&quot;bricks&quot;, 2);
	bricks._x = 240-(80*ball_start_x);
	bricks._y = 220-(80*ball_start_y);
	for (y=0; y&lt;=4; y++) {
		for (x=0; x0) {
				depth = y*12+x;
				place_brick = bricks.attachMovie(&quot;brick&quot;, &quot;brick_&quot;+depth, bricks.getNextHighestDepth(), {_x:x*80, _y:y*80});
				place_brick.gotoAndStop(level[y][x]);
			}
		}
	}
}

localte this and then change the 4s is this bit..
for (y=0; y&lt;=4; y++) {
		for (x=0; x&lt;=4; x++) {

to whatever you want :) if you make it 1000 you dont have to use all the squares.

GREAT tutorial btw.</description>
		<content:encoded><![CDATA[<p>If you want to make your levels bigger than 5&#215;5..</p>
<p>}<br />
	_root.createEmptyMovieClip(&#8220;bricks&#8221;, 2);<br />
	bricks._x = 240-(80*ball_start_x);<br />
	bricks._y = 220-(80*ball_start_y);<br />
	for (y=0; y&lt;=4; y++) {<br />
		for (x=0; x0) {<br />
				depth = y*12+x;<br />
				place_brick = bricks.attachMovie(&#8220;brick&#8221;, &#8220;brick_&#8221;+depth, bricks.getNextHighestDepth(), {_x:x*80, _y:y*80});<br />
				place_brick.gotoAndStop(level[y][x]);<br />
			}<br />
		}<br />
	}<br />
}</p>
<p>localte this and then change the 4s is this bit..<br />
for (y=0; y&lt;=4; y++) {<br />
		for (x=0; x&lt;=4; x++) {</p>
<p>to whatever you want :) if you make it 1000 you dont have to use all the squares.</p>
<p>GREAT tutorial btw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zuhair</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-433861</link>
		<dc:creator>Zuhair</dc:creator>
		<pubDate>Fri, 17 Apr 2009 10:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-433861</guid>
		<description>@phore_eyes: On lines 219 and 220, change the &quot;4&quot;s to the amount of tiles you want going across and going up.

@Emanuele: This is a great tutorial. Your site has taught me loads, thanks. I am developing a game with this engine, do I need to put credit to you in it?</description>
		<content:encoded><![CDATA[<p>@phore_eyes: On lines 219 and 220, change the &#8220;4&#8243;s to the amount of tiles you want going across and going up.</p>
<p>@Emanuele: This is a great tutorial. Your site has taught me loads, thanks. I am developing a game with this engine, do I need to put credit to you in it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nachoman</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-223077</link>
		<dc:creator>nachoman</dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-223077</guid>
		<description>great tutorial

I just have 2 question. i need a code to be able to make a tile in the last level that sends the player to the next frame where is says something like
â€œCongrats! You win!!â€”â€” Replay?â€
I just donâ€™t know how?
and the other one is how to add a score so when you pass a level you get points</description>
		<content:encoded><![CDATA[<p>great tutorial</p>
<p>I just have 2 question. i need a code to be able to make a tile in the last level that sends the player to the next frame where is says something like<br />
â€œCongrats! You win!!â€”â€” Replay?â€<br />
I just donâ€™t know how?<br />
and the other one is how to add a score so when you pass a level you get points</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Laxaria</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-215052</link>
		<dc:creator>Laxaria</dc:creator>
		<pubDate>Wed, 02 Jul 2008 14:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-215052</guid>
		<description>Just a question. Is there a way to make it such that instead of going to the next class of the frame, could you make it go to another frame instead? Thanks.</description>
		<content:encoded><![CDATA[<p>Just a question. Is there a way to make it such that instead of going to the next class of the frame, could you make it go to another frame instead? Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create a Flash ball game with visual from above tutorial part 2 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-72130</link>
		<dc:creator>Create a Flash ball game with visual from above tutorial part 2 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Wed, 16 Jan 2008 21:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-72130</guid>
		<description>[...] 13th update: 3rd part released January 16th update: 4th part [...]</description>
		<content:encoded><![CDATA[<p>[...] 13th update: 3rd part released January 16th update: 4th part [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-67782</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Sun, 06 Jan 2008 12:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-67782</guid>
		<description>if(something happens){
music = new Sound(this);
    music.attachSound(&quot;yoursoundlinkage&quot;);
    music.setVolume(100);
	music.start(0,1);
}

And you only have to check that your sound is linked correctly.</description>
		<content:encoded><![CDATA[<p>if(something happens){<br />
music = new Sound(this);<br />
    music.attachSound(&#8220;yoursoundlinkage&#8221;);<br />
    music.setVolume(100);<br />
	music.start(0,1);<br />
}</p>
<p>And you only have to check that your sound is linked correctly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justin</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-67770</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Sun, 06 Jan 2008 10:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-67770</guid>
		<description>nvm. i asked a stupid question. and i figured it out after reading over everything again. BUT how do i add sounds after certain actions such as dying, entering a certain level and just about any other point?</description>
		<content:encoded><![CDATA[<p>nvm. i asked a stupid question. and i figured it out after reading over everything again. BUT how do i add sounds after certain actions such as dying, entering a certain level and just about any other point?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justin</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-67317</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Sat, 05 Jan 2008 02:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-67317</guid>
		<description>Hey i tried expanding the map. It works but how do i make the additional tiles show up????</description>
		<content:encoded><![CDATA[<p>Hey i tried expanding the map. It works but how do i make the additional tiles show up????</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/comment-page-1/#comment-66391</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Wed, 02 Jan 2008 12:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/13/create-a-flash-ball-game-with-visual-from-above-tutorial-part-3/#comment-66391</guid>
		<description>just make you array bigger</description>
		<content:encoded><![CDATA[<p>just make you array bigger</p>
]]></content:encoded>
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