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	<title>Comments on: Designing the structure of a Flash game</title>
	<atom:link href="http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 30 Jul 2010 17:37:48 +0000</lastBuildDate>
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		<title>By: Designing the structure of a Flash game - AS3 version : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-355917</link>
		<dc:creator>Designing the structure of a Flash game - AS3 version : Emanuele Feronato</dc:creator>
		<pubDate>Wed, 17 Dec 2008 15:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-355917</guid>
		<description>[...] a year ago I published Designing the structure of a Flash game with everything you needed to know to design the structure of a [...]</description>
		<content:encoded><![CDATA[<p>[...] a year ago I published Designing the structure of a Flash game with everything you needed to know to design the structure of a [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Houen</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-249486</link>
		<dc:creator>Houen</dc:creator>
		<pubDate>Mon, 11 Aug 2008 23:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-249486</guid>
		<description>There is one problem with the above code: All lines attach a new movieclip to the _root variable. But it doesn&#039;t remove them. So for each time you play the game, it will hog more memory, possibly making your great game unplayable suddenly</description>
		<content:encoded><![CDATA[<p>There is one problem with the above code: All lines attach a new movieclip to the _root variable. But it doesn&#8217;t remove them. So for each time you play the game, it will hog more memory, possibly making your great game unplayable suddenly</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JDog</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-147186</link>
		<dc:creator>JDog</dc:creator>
		<pubDate>Sun, 04 May 2008 17:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-147186</guid>
		<description>Do you have to add the button objects inside the movie clip, then do you export them for actionscript with the linkage thing ?</description>
		<content:encoded><![CDATA[<p>Do you have to add the button objects inside the movie clip, then do you export them for actionscript with the linkage thing ?</p>
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	</item>
	<item>
		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62527</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Sun, 23 Dec 2007 19:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62527</guid>
		<description>Oh yeah! :-) I like to see that rightclick menu in use!!..</description>
		<content:encoded><![CDATA[<p>Oh yeah! :-) I like to see that rightclick menu in use!!..</p>
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	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62506</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Sun, 23 Dec 2007 18:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62506</guid>
		<description>I am making the entire game on one frame for tutorial pourposes... it would be harder to explain a script frame/scene by frame/scene.

The fake &quot;Forward&quot; button is really evil...</description>
		<content:encoded><![CDATA[<p>I am making the entire game on one frame for tutorial pourposes&#8230; it would be harder to explain a script frame/scene by frame/scene.</p>
<p>The fake &#8220;Forward&#8221; button is really evil&#8230;</p>
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	<item>
		<title>By: Xodus</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62478</link>
		<dc:creator>Xodus</dc:creator>
		<pubDate>Sun, 23 Dec 2007 16:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62478</guid>
		<description>Srry, not kevin, Frederick</description>
		<content:encoded><![CDATA[<p>Srry, not kevin, Frederick</p>
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	<item>
		<title>By: Xodus</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62476</link>
		<dc:creator>Xodus</dc:creator>
		<pubDate>Sun, 23 Dec 2007 16:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62476</guid>
		<description>Kevin,
Go 2 this site:
http://www.developertutorials.com/tutorials/flash/flash-customized-right-click-050321/page1.html
Its a tut on how to make right click menus

Also, Emanuele, why dont you build levels on different frames, and use this to prevent ppl from cheating.

Id like to make a fake Menu Item that says Forward, but actually takes them to the first level, or game over.</description>
		<content:encoded><![CDATA[<p>Kevin,<br />
Go 2 this site:<br />
<a href="http://www.developertutorials.com/tutorials/flash/flash-customized-right-click-050321/page1.html" rel="nofollow">http://www.developertutorials.com/tutorials/flash/flash-customized-right-click-050321/page1.html</a><br />
Its a tut on how to make right click menus</p>
<p>Also, Emanuele, why dont you build levels on different frames, and use this to prevent ppl from cheating.</p>
<p>Id like to make a fake Menu Item that says Forward, but actually takes them to the first level, or game over.</p>
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	</item>
	<item>
		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62445</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Sun, 23 Dec 2007 14:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62445</guid>
		<description>That sounds good :-) - Problem solved!</description>
		<content:encoded><![CDATA[<p>That sounds good :-) &#8211; Problem solved!</p>
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	<item>
		<title>By: styxtwo</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62426</link>
		<dc:creator>styxtwo</dc:creator>
		<pubDate>Sun, 23 Dec 2007 12:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62426</guid>
		<description>yea kevin is right i only found this yesterday:

put this code in _root. of the first frame of your game:

function doSomething() {
}
MENU = new ContextMenu();
MENU.hideBuiltInItems();
MENU.customItems.push(Functioned);
_root.menu = MENU;

it works for my games =) 

ps: i didn&#039;t make this code, i got it off the web somewhere (don&#039;t remember the site sorry:()</description>
		<content:encoded><![CDATA[<p>yea kevin is right i only found this yesterday:</p>
<p>put this code in _root. of the first frame of your game:</p>
<p>function doSomething() {<br />
}<br />
MENU = new ContextMenu();<br />
MENU.hideBuiltInItems();<br />
MENU.customItems.push(Functioned);<br />
_root.menu = MENU;</p>
<p>it works for my games =) </p>
<p>ps: i didn&#8217;t make this code, i got it off the web somewhere (don&#8217;t remember the site sorry:()</p>
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	<item>
		<title>By: Kevin</title>
		<link>http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62397</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sun, 23 Dec 2007 10:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2007/12/22/designing-the-structure-of-a-flash-game/#comment-62397</guid>
		<description>David, you can lock the right-click menu in flash to prevent people cheating

Corey, I think you should use _root.gotoAndPlay(2) instead?

Anyway, I still prefer using scenes to separate the game from other menus.

Here I want to share with you my new game: Colorz
http://www.hallpass.com/media/colorz.html</description>
		<content:encoded><![CDATA[<p>David, you can lock the right-click menu in flash to prevent people cheating</p>
<p>Corey, I think you should use _root.gotoAndPlay(2) instead?</p>
<p>Anyway, I still prefer using scenes to separate the game from other menus.</p>
<p>Here I want to share with you my new game: Colorz<br />
<a href="http://www.hallpass.com/media/colorz.html" rel="nofollow">http://www.hallpass.com/media/colorz.html</a></p>
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