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Stack Flash game prototype

Emanuele Feronato on Dec 11, 2007 • 10 Comments

During the last days I received a lot of prototypes from different readers. One I want to mention is something called “a new idea in AS2″ by Shival Gupta That’s how he got in contact with me: Hi Emanuele. A few days before you published some info on Box2d library in AS3 and one of [...]

Flash 3D mouse-controlled cube

Emanuele Feronato on Dec 10, 2007 • 6 Comments

Today it’s the time to publish a demo/prototype of a 3D mouse-controlled cube sent by Andre Marianiello. It was made with code from the 3D tutorials on www.kirupa.com that I formatted into easy-to-use classes. Easy to make simple changes if that would be more agreeable to you. I will send source code if you want, [...]

Trying to hack the blog?

Emanuele Feronato on Dec 9, 2007 • 13 Comments

During the last 4 hours the homepage of this blog was not accessible. Someone hacked the index.php page and replaced this code 1 2 3 4 5 6 <?php   define(’WP_USE_THEMES’, true); require(’./wp-blog-header.php’);   ?> with this one 1 2 3 4 5 6 7 8 9 10 11 12 13 14 <?php ob_start("phpfake");   [...]

Laser and Bubbles: a sponsored game starting from my tutorial

Emanuele Feronato on Dec 8, 2007 • 8 Comments

It’s always good to have what it’s called “case history” to proof what you’re doing is good. In my case, there is not better proof than a succesful game made starting from my tutorials. Last wednesday I got a “beer” from Kevin Leung with this message: I have been reading your blog for quite a [...]

Shuffle an image with BitmapData – Part 3

Emanuele Feronato on Dec 7, 2007 • 11 Comments

My tribute (learn how I am calling a clone) to Split Personalities is growing fast and well, and after the first and second steps, now I have something playable. The aim of the game is to rebuild the image of a stolen painting(in this case the Scream) that was broken into pieces (I just want [...]

Flash ball vs ball game concept

Emanuele Feronato on Dec 6, 2007 • 12 Comments

This is a prototype sent me by Rory Kamminga. It’s an unfinished game where you control a blue ball with arrow keys. Your aim is to kick a red ball out of the stage. Obviously the red ball will try to do the same with you. The interesting thing is that Rory took the studies [...]

Experiment: monetizing a Flash game – Part 6

Emanuele Feronato on Dec 5, 2007 • 17 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 The sixth part of the experiment comes with a milestone of Circle Chain game: it reached 200,000 MochiAds impressions. I stopped promoting the game three weeks ago and the game, launched on october 28th, still shows more than 3,000 impressions/day. I know [...]

Shuffle an image with BitmapData – Part 2

Emanuele Feronato on Dec 5, 2007 • 7 Comments

December 7th update: part 3 released This prototype somehow continues the Shuffle an image with BitmapData tutorial. But the real aim of this code is beginning to create a game like Split Personalities, a game released for the Spectrum in 1986 The game play revolves around assembling a number of pictures of famous people from [...]

Understanding Flash displacement map filter

Emanuele Feronato on Dec 3, 2007 • 23 Comments

The displacement map filter is a Flash built in feature that can add realism to some special effects. This is a standalone tutorial but it’s in some way connected with the Creation of realistic spheres in Flash with textures and masking tutorial Before we continute, let’s read what’s explaining Wikipedia about displacement mapping: “Displacement mapping [...]

Shuffle an image with BitmapData

Emanuele Feronato on Dec 1, 2007 • 15 Comments

December 4th update: part 2 released December 7th update: part 3 released Today I played a bit with BitmapData because I have a concept for a future game. Look what I did: The only thing I have in my library is an image representing the Scream by Munch. This one: I linked it as “scream” [...]

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