Posted by Emanuele Feronato on 01/30/08 in Flash, Game design, Monetize
Reading the comments in this blog, I saw there is a bit of confusion about MindJolt (MJ from now on) API
On the site, there isn’t any guide, and the only way to have some information is by email from Richard Fields.
Besides Richard must be a very busy guy with such a game portal, he always [...]
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Posted by Emanuele Feronato on 01/29/08 in Contests, Flash, Monetize
Probably you don’t know, but I won a contest hosted by MochiAds some time ago.
I won the referral bonus of the first (as far as I know) MochiAds contest. Having my name next to a Nitrome guy is something weird… a blogger that makes tutorials about Flash games next to one of the biggest Flash [...]
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Posted by Emanuele Feronato on 01/26/08 in Flash, Game design
In the post Wall Dodge - game made from Metro Siberia Underground tutorial I was asked
Emanuele, do you know how to make the follow mouse function that that the sprite uses in mochiads header?
Here it is... it's so simple I won't comment it, just play with the delay variable to adjust the spring factor
PLAIN TEXT
ACTIONSCRIPT:
Mouse.hide();
delay=10;
_root.attachMovie("mousep","mousep",_root.getNextHighestDepth());
_root.attachMovie("mochithing","mochithing",_root.getNextHighestDepth());
mousep.onEnterFrame [...]
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Posted by Emanuele Feronato on 01/25/08 in Flash, Game design
Multipart tutorial: available parts 1, 2, 3, 4 ,5
Now it's time to create a random tunnel
Read Create a Flash game like Metro Siberia Underground if you don't know what I am talking about and look what I made:
1) There is a random tunnel with collision detection
2) Smoke clouds get bigger when they are released
I just [...]
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Posted by Emanuele Feronato on 01/24/08 in This blog in the net
Today a server maintenance does not allow me to upload files... I have a dynamically generated tunnel for Metro Siberia Underground but you'll have to wait until tomorrow to see it AFAIK.
Meanwhile I would like you to know I am going to release a forum to discuss about actionscript, Flash games, monetizations and so on.
I [...]
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Posted by Emanuele Feronato on 01/22/08 in Flash, Game design, Reviews
If you read MochiAds release log, you should have noticed the new entry:
Leaderboards
We launched a new MochiAds service. Developers can now add one or more leaderboards to a game. We also included an easy to use in-game widget to display scores to users.
In my opinion Leaderboards are the best highscore management system for Flash [...]
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Posted by Emanuele Feronato on 01/21/08 in Flash, Game design, Users contributions
Only two days after the publishing of Create a Flash game like Metro Siberia Underground, Oskar Koli tries to answer one of the most commons questions asked in the comments... how to create levels dynamically?
One of the possible answers lies in Wall Dodge game
That's how Oskar explains his work:
Hi Emanuele,
My name is Oskar Koli and [...]
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Posted by Emanuele Feronato on 01/18/08 in Flash, Game design
Multipart tutorial: available parts 1, 2, 3, 4 ,5
I was quite impressed of a new game called Metro Sibera Underground... a game with a very simple concept, simple graphics but excellent level design.
Metro Sibera Underground (MSU from now on) is a one button game, and that means that you can play the game only using [...]
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Posted by Emanuele Feronato on 01/16/08 in Flash, Game design
In the 4th part I am going to explain a feature that a race game must have: the laps
Read steps 1, 2 and 3 before continuing
Having laps in a track will result in a longer race.
The bad thing is that if you don't design laps with some more actionscript than normally required, your players will [...]
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Posted by Emanuele Feronato on 01/15/08 in This blog in the net
First, I would like to thank you all for the precious help you gave me with your comments.
Finally, after hours spent dancing naked to the bone in the streets invoking for Manitu, and even more hours trying to explain the police why I was dancing naked, I found the problem.
Somewhere around the site there was [...]
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