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	<title>Comments on: Create a Flash ball game with visual from above tutorial part 4</title>
	<atom:link href="http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Sat, 11 Feb 2012 05:27:38 +0000</lastBuildDate>
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		<title>By: Aryan Duntley</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-1019566</link>
		<dc:creator>Aryan Duntley</dc:creator>
		<pubDate>Thu, 08 Dec 2011 03:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-1019566</guid>
		<description>This is awesome!  I will not be asking you to create this and that.  I will use the code to learn from and create my own games.  I thank you very much for providing this code, and free.  This is just amazing, thank you.</description>
		<content:encoded><![CDATA[<p>This is awesome!  I will not be asking you to create this and that.  I will use the code to learn from and create my own games.  I thank you very much for providing this code, and free.  This is just amazing, thank you.</p>
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	</item>
	<item>
		<title>By: DutchBoy</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-818200</link>
		<dc:creator>DutchBoy</dc:creator>
		<pubDate>Fri, 22 Apr 2011 14:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-818200</guid>
		<description>Very helpful, thanks!


~~~~~~~~ I HOPE YOU DON&#039;T IGNORE ME ~~~~~~~~~

Next time (please?) make:
- 2 balls in 1 level
- better effect for falling down
- restart button
- skip level button (with max. 2x)
- previous level button
- Passwords (for skip level)
- keys to make doors open
- a maximum of lifes (or you lose)
- enemys
- cheats

!~~PLEASE MAKE MORE PARTS, BECAUSE THIS IS THE BEST YOU MAKED FOR ME~~!

~~~~~~~~ I HOPE YOU DON&#039;T IGNORE ME ~~~~~~~~~</description>
		<content:encoded><![CDATA[<p>Very helpful, thanks!</p>
<p>~~~~~~~~ I HOPE YOU DON&#8217;T IGNORE ME ~~~~~~~~~</p>
<p>Next time (please?) make:<br />
- 2 balls in 1 level<br />
- better effect for falling down<br />
- restart button<br />
- skip level button (with max. 2x)<br />
- previous level button<br />
- Passwords (for skip level)<br />
- keys to make doors open<br />
- a maximum of lifes (or you lose)<br />
- enemys<br />
- cheats</p>
<p>!~~PLEASE MAKE MORE PARTS, BECAUSE THIS IS THE BEST YOU MAKED FOR ME~~!</p>
<p>~~~~~~~~ I HOPE YOU DON&#8217;T IGNORE ME ~~~~~~~~~</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ahmeddd</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-639203</link>
		<dc:creator>ahmeddd</dc:creator>
		<pubDate>Sun, 12 Sep 2010 12:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-639203</guid>
		<description>how can i add those games to my homepage?</description>
		<content:encoded><![CDATA[<p>how can i add those games to my homepage?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vdervelden1</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-551142</link>
		<dc:creator>vdervelden1</dc:creator>
		<pubDate>Mon, 01 Mar 2010 07:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-551142</guid>
		<description>i can&#039;t put a gotoAndStop in this code help me pleas</description>
		<content:encoded><![CDATA[<p>i can&#8217;t put a gotoAndStop in this code help me pleas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alcator</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-523209</link>
		<dc:creator>Alcator</dc:creator>
		<pubDate>Tue, 17 Nov 2009 12:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-523209</guid>
		<description>This anti-cheat mechanism is flawed.

You said that perhaps the player needs to return a bit to gain speed. But what if he needs to return for gaining speed to the tile that you only allow &quot;once&quot;?

The correct anti-cheat procedure for any racing game is:
1. Whenever player passes through Tile N, store the time of passing (Time[N])
2. Whenever he passes some later tile O, again store the time (Time[O]).
3. Lap is only counted as correct if Time[O]&gt;Time[N].

Even if player backtracks and returns to tile N, he then has to go through O again --&gt; this check works.</description>
		<content:encoded><![CDATA[<p>This anti-cheat mechanism is flawed.</p>
<p>You said that perhaps the player needs to return a bit to gain speed. But what if he needs to return for gaining speed to the tile that you only allow &#8220;once&#8221;?</p>
<p>The correct anti-cheat procedure for any racing game is:<br />
1. Whenever player passes through Tile N, store the time of passing (Time[N])<br />
2. Whenever he passes some later tile O, again store the time (Time[O]).<br />
3. Lap is only counted as correct if Time[O]&gt;Time[N].</p>
<p>Even if player backtracks and returns to tile N, he then has to go through O again &#8211;&gt; this check works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tom</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-433855</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Fri, 17 Apr 2009 10:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-433855</guid>
		<description>i played for hours and got 101 laps</description>
		<content:encoded><![CDATA[<p>i played for hours and got 101 laps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gecko</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-289119</link>
		<dc:creator>Gecko</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-289119</guid>
		<description>I&#039;m just itching to make a game for Bonus Level! I can&#039;t wait for the level editor!</description>
		<content:encoded><![CDATA[<p>I&#8217;m just itching to make a game for Bonus Level! I can&#8217;t wait for the level editor!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jorge Cifuentes</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-189595</link>
		<dc:creator>Jorge Cifuentes</dc:creator>
		<pubDate>Tue, 10 Jun 2008 00:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-189595</guid>
		<description>Art:

The last part of the code (lines 231 and 232), there are 2 cycles that &quot;read&quot; the arrays that determine the position of the tiles:

for (y=0; y&lt;=4; y++) {
        for (x=0; x0) {
                depth = y*12+x;

if you want to have larger levels, you must modify the second part of both fors:

y&lt;= 4 and x&lt;=4. If you want levels with 10 tiles width and 10 tiles long, you should change these values to y&lt;= 9 and x&lt;= 9. But remember to set ALL your arrays with 10 numbers, otherwise youll get errors. If you want a specific level to be shorter, just fill the &quot;empty&quot; spaces with zeros. 

So, your code should look like this:

for (y=0; y&lt;=9; y++) {
        for (x=0; x0) {
                depth = y*12+x;

Wow this tutorial is great!!! Thanks a lot Emanuele for being so kind to share some of your knowledge with us!</description>
		<content:encoded><![CDATA[<p>Art:</p>
<p>The last part of the code (lines 231 and 232), there are 2 cycles that &#8220;read&#8221; the arrays that determine the position of the tiles:</p>
<p>for (y=0; y&lt;=4; y++) {<br />
        for (x=0; x0) {<br />
                depth = y*12+x;</p>
<p>if you want to have larger levels, you must modify the second part of both fors:</p>
<p>y&lt;= 4 and x&lt;=4. If you want levels with 10 tiles width and 10 tiles long, you should change these values to y&lt;= 9 and x&lt;= 9. But remember to set ALL your arrays with 10 numbers, otherwise youll get errors. If you want a specific level to be shorter, just fill the &#8220;empty&#8221; spaces with zeros. </p>
<p>So, your code should look like this:</p>
<p>for (y=0; y&lt;=9; y++) {<br />
        for (x=0; x0) {<br />
                depth = y*12+x;</p>
<p>Wow this tutorial is great!!! Thanks a lot Emanuele for being so kind to share some of your knowledge with us!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Art</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-178257</link>
		<dc:creator>Art</dc:creator>
		<pubDate>Sat, 31 May 2008 23:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-178257</guid>
		<description>Ok im trying to add more levels and more tiles so it will be 10 levels high and 10 tiles long. But when ever i do this i can&#039;t see the tiles past the 5th one. Why is this?</description>
		<content:encoded><![CDATA[<p>Ok im trying to add more levels and more tiles so it will be 10 levels high and 10 tiles long. But when ever i do this i can&#8217;t see the tiles past the 5th one. Why is this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gartman222</title>
		<link>http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-98537</link>
		<dc:creator>gartman222</dc:creator>
		<pubDate>Sun, 23 Mar 2008 00:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/16/create-a-flash-ball-game-with-visual-from-above-tutorial-part-4/#comment-98537</guid>
		<description>first, i have tryed and tryed and tryed all freakin week to try to get a hit collison right. the thing wrong is that i cant get the  too get my two marble rollers, when they run into each other, they they go back at first half the speed of the 1st guy, and some and half of the speed of the second guy,times -1.
can u please help</description>
		<content:encoded><![CDATA[<p>first, i have tryed and tryed and tryed all freakin week to try to get a hit collison right. the thing wrong is that i cant get the  too get my two marble rollers, when they run into each other, they they go back at first half the speed of the 1st guy, and some and half of the speed of the second guy,times -1.<br />
can u please help</p>
]]></content:encoded>
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