Wall Dodge – game made from Metro Siberia Underground tutorial

Only two days after the publishing of Create a Flash game like Metro Siberia Underground, Oskar Koli tries to answer one of the most commons questions asked in the comments… how to create levels dynamically?

One of the possible answers lies in Wall Dodge game

Wall Dodge

That’s how Oskar explains his work:

Hi Emanuele,
My name is Oskar Koli and I have been following you blog for about 6 months.
I liked your latest tutorial “Creat a Flash game like Metro Siberia Underground” so I made my own game out of it.
I figured out how to make the walls move dynamically. Of course u know it too but I just wanned to show u this anyway.
U can post both the game and the source code on your website if you feel like it, but I understand if u won’t but I would appreciat it if you would at least tell me what u think about it.
In the .fla file there is probbly some useless code because I used some tutorials from some other sites and changed them so u can clean it up a little if u want t.
Im making another game right now, this one was something I just made when I got tiered of working on the other 1. So u should be expecting another game in a week or so.

The game features dynamically created levels, objects to collect to score points and powerups.

The code is not the clearest I’ve ever seen, but will understand it easily.

After the Complete Flash pool game with highscores, this is the second full game with source code to be published here.

I would like to thank Oskar for sharing the code, hoping that more and more flashers will follow his example.

Download the source code and give Oskar feedback!

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8 Responses to “Wall Dodge – game made from Metro Siberia Underground tutorial”

  1. Jack on January 21st, 2008 3:14 pm

    Nice game…

    Emanuele:

    I didn’t expressed very well… The people aren’t going to next level… They are “teleporting” the mouse to the end…

    Check my game here: http://www.newgrounds.com/portal/view/420884

    When a level starts, you can just right click and click in the exit… And the ball will teleport to exit… They aren’t going through levels…

  2. Sunil Patel on January 21st, 2008 8:30 pm

    Jack,
    I had a similar problem with a game I made a while back. The way I solved it was by checking the distance the mouse moved after each frame. If it moved too far between each frame then I knew they had cheated. Another way to fix it would be to place an inisible button on the background, but I am not sure whether this would work…

    Emanuele,
    Really fun game! Thanks for the source code too, Oskar.

  3. Ed on January 21st, 2008 10:34 pm

    Jack, you realise the key code for right click is just 2, right? Example:

    if (Key.isDown(2)) {
    // cheat-blocker
    }

    If I make something extra to your tutorials Emanuele will you post it up as well? ^^

  4. emanuel on January 22nd, 2008 1:15 am

    can u make a step by step tut plz

  5. Shiv on January 22nd, 2008 12:05 pm

    Grreat game Oskar.
    Emanuele, do you know how to make the follow mouse function that that the sprite uses in mochiads header?

  6. Emanuele Feronato on January 22nd, 2008 7:16 pm

    Shiv: it seems a mouse follower with some delay/spring effect… I’ll cover it soon

  7. n on January 22nd, 2008 7:18 pm

    dose you know the password code for flash mx (not 2004)

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  1. Moving an object like in MochiAds header : Emanuele Feronato - italian geek and PROgrammer on January 26th, 2008 4:21 pm

    [...] the post Wall Dodge – game made from Metro Siberia Underground tutorial I was asked Emanuele, do you know how to make the follow mouse function that that the sprite uses [...]

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