Who refers wins

Probably you don’t know, but I won a contest hosted by MochiAds some time ago.

I won the referral bonus of the first (as far as I know) MochiAds contest. Having my name next to a Nitrome guy is something weird… a blogger that makes tutorials about Flash games next to one of the biggest Flash games developing company.

Now let me introduce the new MochiAds contest… I know it sounds a bit “old” but I am going to introduce it in a new way… on a 50” tv screen and wearing the tshirt MochiAds sent me.

Now it’s time to become a rockstar with ‘Become a Rock Star’ Flash Games Contest… with $25,000 waiting for you.

Just read the rules at the official page and grab as much money as you can.

Now I want you to see a MochiAds cheque… now tell me how can I enter a bank with a cheque with a robot-toy on its header…

Another thing some of you probably did not see is this screen… that’s what happens when you reach the minimum payout.

Finally, I would like to know what are doing the 77 developers I referred to MochiAds… still waiting for the first payout? If so, I think entering a contest will help your game to be played massively and reach the minimum payout.

We have a complete about to How To Be a Winner at Flash Game Contests made by the guys that created Flash Game License, the first virtual broker of Flash games.

With all those opportunities to have your game played by tons of people, you can’t stay under the $100 payout for a long time.

And remember, a gold mine for Flash games, once you integrate its API, is MindJolt.

That’s it. Go and win, better if using one of my tutorials as a good start for your game… I will be glad to see one of you winning the contest, even if your chances are quite low since I am going to enter the contest. Well, the 2nd prize could be yours.

Thanx to Ada Chen for sending the T-shirts

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This post has 18 comments

  1. Xodus

    on January 29, 2008 at 3:17 pm

    Wow, I was always wondering how you look in real life. You definatly do not look like a geek.

  2. Oskar Koli

    on January 29, 2008 at 4:35 pm

    hmm…. I might be one of the 77 new-sign ups
    im not sure. I’m not even close to 100 dollrs yet… Tho I only have 1 game with mochiads for now…
    By the way did you get my e-mail?

  3. Ed

    on January 29, 2008 at 6:51 pm

    Where’s the forum??
    Thats a nice TV you got there.

  4. Emanuele Feronato

    on January 29, 2008 at 7:07 pm

    believe it or not, I am having some troubles with phpbb3…

  5. RJ

    on January 29, 2008 at 7:47 pm

    Hi Emanule

    Two scored questions:

    When submitting your score to Mochi’s leaderboards,

    mochi.MochiScores.showLeaderboard({boardID:”0123456789ABCDEF”, score:my_score,onClose:function ():Void { show_splash()}});

    my_score is variable, am I right?

    2. Can you make a mini-tutorial on how to include MindJolt’s API? I can’t see it in their page.

    Thanks

  6. emanuel

    on January 30, 2008 at 3:07 am

    how much for the ragdoll tut i cant wait!

    congrasts for the price

  7. Frederik J

    on January 30, 2008 at 8:21 am

    HI there. I will give Emanuele a 100% right, that mindjolt, with there integrated API, is a gold mine. My game got nothing, expect 800 views at newgrounds, with a score at 3.25. At mindjolt. I’ve had 35k impressions.

    Soon Emanuele, when I finish my tetris game, I’m going to earn that 100$. But I’m not sure that I created my Mochiads using your referall.

  8. Gabriel

    on January 30, 2008 at 5:56 pm

    Hi Emanuele… I’m doing a game for that contest and I have one question. In my game, there’s a jumping ball, and it need to touch some blocks, one touch per block, because more touches are game over… But when it touch like this (http://img526.imageshack.us/img526/1387/bugkk7.jpg), it makes 2 touches… How can i fiz this?

    Thanks…

  9. RJ

    on January 30, 2008 at 7:45 pm

    Hi F. J,

    Where did you find how to implement MindJolt’s API?

    I haven’t seen it in the page

  10. Frederik J

    on January 30, 2008 at 8:47 pm

    Hi RJ. I didn’t. When I mailed them my game (rfields[a-t]mindjolt.com) I got this reply:

    “To interface with our system, you simply need to add these two lines to
    wherever you currently compute the final score (they
    should not be attached to a button, but should instead be in the frame
    that displays the final score, which will allow it to
    auto-submit to us):

    ScoreAPI = new LocalConnection();
    ScoreAPI.send(_root.com_mindjolt_api, “submitScore”, yourscorevariable);

    Those lines will open up a connection to the game loader, using a variable
    that is passed in to your game called
    com_mindjolt_api (which should be accessible from your _root).

    The only thing you should have to change, is to replace
    “yourscorevariable” with whatever variable you use to hold the final
    score.

    For games that have multiple modes (easy, medium, hard, etc.) and should
    have scores tracked separately for each mode, you can
    add an extra variable to the call, to let us know which mode the user was
    playing. For example:

    ScoreAPI.send(_root.com_mindjolt_api, “submitScore”, yourscorevariable,
    “easy”);

    OR

    ScoreAPI.send(_root.com_mindjolt_api, “submitScore”, yourscorevariable,
    “medium”);

    Finally, it is probably best to do a:

    _lockroot=true;

    in the first frame of your game. We’ve had some games have problems
    without explicitly setting this.”

    Now you can read you to it! ;-)

  11. Emanuele Feronato

    on January 30, 2008 at 9:23 pm

    a complete guide will be online in a matter of minutes

    ** edit **

    online!

  12. RJ

    on January 30, 2008 at 9:33 pm

    Thanks to both of you

  13. robert

    on January 30, 2008 at 10:31 pm

    hey i have this code:
    level=1
    dupMovie = function () {
    for (i=0; i<=10*level; i++) {
    alien.duplicateMovieClip(”alien”+i, i, {_x:Math.random()*600, _y:Math.random()*450});
    }
    for (i=0; i<10; i++) {
    robot.duplicateMovieClip(”robot”+i, i+10000, {_x:Math.random()*600, _y:Math.random()*450});
    }
    for (i=0; i<10; i++) {
    ninja.duplicateMovieClip(”ninja”+i, i+20000, {_x:Math.random()*600, _y:Math.random()*450});
    }
    };
    dupMovie();

    but when i run it it doesnt increase when the level goes up
    WHY???

  14. stinkychops

    on February 3, 2008 at 1:03 pm

    do they not pay u ur weeks earnings if it doesent exceed $100, or do they pay u when u reach onehundred dollars and count on from the week.
    ie. (if u earn $50 in week one and $50 in week two do they pay u)

  15. Mx7f

    on March 7, 2008 at 11:08 pm

    @ stinkchops

    It doesn’t go by week. It just continually adds up until you exceed $100, then they will pay you the balance at the end of the month. At least thats how I understood it, I only have one game w/ mochiads that I made last year and just put up three days ago, it’s not too polished looking and its only made about 50 cents. :P

  16. William

    on March 12, 2008 at 12:29 pm

    Hello, do you know some banks where can receive mochiads cheque?

  17. Cloud_9ine

    on March 19, 2008 at 2:15 am

    I dont think you a nerd after looking at your pic. If anything you kind of look like Wayne Cambell from Wayne’s World the movie.

  18. My epic fail with ClickBank : Emanuele Feronato - italian geek and PROgrammer

    on March 15, 2010 at 10:23 pm

    [...] for real deals from real companies, supported by real case studies… that’s why I was one of the three most important MochiAds referral while I wasn’t able to sell a single ClickBank [...]