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	<title>Comments on: Who refers wins</title>
	<atom:link href="http://www.emanueleferonato.com/2008/01/29/who-refers-wins/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 30 Jul 2010 17:37:48 +0000</lastBuildDate>
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	<item>
		<title>By: My epic fail with ClickBank : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-556371</link>
		<dc:creator>My epic fail with ClickBank : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-556371</guid>
		<description>[...] for real deals from real companies, supported by real case studies&#8230; that&#8217;s why I was one of the three most important MochiAds referral while I wasn&#8217;t able to sell a single ClickBank [...]</description>
		<content:encoded><![CDATA[<p>[...] for real deals from real companies, supported by real case studies&#8230; that&#8217;s why I was one of the three most important MochiAds referral while I wasn&#8217;t able to sell a single ClickBank [...]</p>
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	<item>
		<title>By: Cloud_9ine</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-97246</link>
		<dc:creator>Cloud_9ine</dc:creator>
		<pubDate>Wed, 19 Mar 2008 00:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-97246</guid>
		<description>I dont think you a nerd after looking at your pic. If anything you kind of look like Wayne Cambell from Wayne&#039;s World the movie.</description>
		<content:encoded><![CDATA[<p>I dont think you a nerd after looking at your pic. If anything you kind of look like Wayne Cambell from Wayne&#8217;s World the movie.</p>
]]></content:encoded>
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	<item>
		<title>By: William</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-94535</link>
		<dc:creator>William</dc:creator>
		<pubDate>Wed, 12 Mar 2008 10:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-94535</guid>
		<description>Hello, do you know some banks where can receive mochiads cheque?</description>
		<content:encoded><![CDATA[<p>Hello, do you know some banks where can receive mochiads cheque?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mx7f</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-92859</link>
		<dc:creator>Mx7f</dc:creator>
		<pubDate>Fri, 07 Mar 2008 21:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-92859</guid>
		<description>@ stinkchops

It doesn&#039;t go by week. It just continually adds up until you exceed $100, then they will pay you the balance at the end of the month. At least thats how I understood it, I only have one game w/ mochiads that I made last year and just put up three days ago, it&#039;s not too polished looking and its only made about 50 cents. :P</description>
		<content:encoded><![CDATA[<p>@ stinkchops</p>
<p>It doesn&#8217;t go by week. It just continually adds up until you exceed $100, then they will pay you the balance at the end of the month. At least thats how I understood it, I only have one game w/ mochiads that I made last year and just put up three days ago, it&#8217;s not too polished looking and its only made about 50 cents. :P</p>
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	<item>
		<title>By: stinkychops</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-79127</link>
		<dc:creator>stinkychops</dc:creator>
		<pubDate>Sun, 03 Feb 2008 11:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-79127</guid>
		<description>do they not pay u ur weeks earnings if it doesent exceed $100, or do they pay u when u reach onehundred dollars and count on from the week.
ie. (if u earn $50 in week one and $50 in week two do they pay u)</description>
		<content:encoded><![CDATA[<p>do they not pay u ur weeks earnings if it doesent exceed $100, or do they pay u when u reach onehundred dollars and count on from the week.<br />
ie. (if u earn $50 in week one and $50 in week two do they pay u)</p>
]]></content:encoded>
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	<item>
		<title>By: robert</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77443</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Wed, 30 Jan 2008 20:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77443</guid>
		<description>hey i have this code:
level=1
dupMovie = function () {
for (i=0; i&lt;=10*level; i++) {
alien.duplicateMovieClip(â€alienâ€+i, i, {_x:Math.random()*600, _y:Math.random()*450});
}
for (i=0; i&lt;10; i++) {
robot.duplicateMovieClip(â€robotâ€+i, i+10000, {_x:Math.random()*600, _y:Math.random()*450});
}
for (i=0; i&lt;10; i++) {
ninja.duplicateMovieClip(â€ninjaâ€+i, i+20000, {_x:Math.random()*600, _y:Math.random()*450});
}
};
dupMovie();

but when i run it it doesnt increase when the level goes up
WHY???</description>
		<content:encoded><![CDATA[<p>hey i have this code:<br />
level=1<br />
dupMovie = function () {<br />
for (i=0; i&lt;=10*level; i++) {<br />
alien.duplicateMovieClip(â€alienâ€+i, i, {_x:Math.random()*600, _y:Math.random()*450});<br />
}<br />
for (i=0; i&lt;10; i++) {<br />
robot.duplicateMovieClip(â€robotâ€+i, i+10000, {_x:Math.random()*600, _y:Math.random()*450});<br />
}<br />
for (i=0; i&lt;10; i++) {<br />
ninja.duplicateMovieClip(â€ninjaâ€+i, i+20000, {_x:Math.random()*600, _y:Math.random()*450});<br />
}<br />
};<br />
dupMovie();</p>
<p>but when i run it it doesnt increase when the level goes up<br />
WHY???</p>
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	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77422</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Wed, 30 Jan 2008 19:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77422</guid>
		<description>Thanks to both of you</description>
		<content:encoded><![CDATA[<p>Thanks to both of you</p>
]]></content:encoded>
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	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77418</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Wed, 30 Jan 2008 19:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77418</guid>
		<description>a complete guide will be online in a matter of minutes

** edit **

online!</description>
		<content:encoded><![CDATA[<p>a complete guide will be online in a matter of minutes</p>
<p>** edit **</p>
<p>online!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77405</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Wed, 30 Jan 2008 18:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77405</guid>
		<description>Hi RJ. I didn&#039;t. When I mailed them my game (rfields[a-t]mindjolt.com) I got this reply:

&quot;To interface with our system, you simply need to add these two lines to
wherever you currently compute the final score (they
should not be attached to a button, but should instead be in the frame
that displays the final score, which will allow it to
auto-submit to us):

ScoreAPI = new LocalConnection();
ScoreAPI.send(_root.com_mindjolt_api, &quot;submitScore&quot;, yourscorevariable);

Those lines will open up a connection to the game loader, using a variable
that is passed in to your game called
com_mindjolt_api (which should be accessible from your _root).

The only thing you should have to change, is to replace
&quot;yourscorevariable&quot; with whatever variable you use to hold the final
score.

For games that have multiple modes (easy, medium, hard, etc.) and should
have scores tracked separately for each mode, you can
add an extra variable to the call, to let us know which mode the user was
playing. For example:

ScoreAPI.send(_root.com_mindjolt_api, &quot;submitScore&quot;, yourscorevariable,
&quot;easy&quot;);

OR

ScoreAPI.send(_root.com_mindjolt_api, &quot;submitScore&quot;, yourscorevariable,
&quot;medium&quot;);

Finally, it is probably best to do a:

_lockroot=true;

in the first frame of your game.  We&#039;ve had some games have problems
without explicitly setting this.&quot;

Now you can read you to it! ;-)</description>
		<content:encoded><![CDATA[<p>Hi RJ. I didn&#8217;t. When I mailed them my game (rfields[a-t]mindjolt.com) I got this reply:</p>
<p>&#8220;To interface with our system, you simply need to add these two lines to<br />
wherever you currently compute the final score (they<br />
should not be attached to a button, but should instead be in the frame<br />
that displays the final score, which will allow it to<br />
auto-submit to us):</p>
<p>ScoreAPI = new LocalConnection();<br />
ScoreAPI.send(_root.com_mindjolt_api, &#8220;submitScore&#8221;, yourscorevariable);</p>
<p>Those lines will open up a connection to the game loader, using a variable<br />
that is passed in to your game called<br />
com_mindjolt_api (which should be accessible from your _root).</p>
<p>The only thing you should have to change, is to replace<br />
&#8220;yourscorevariable&#8221; with whatever variable you use to hold the final<br />
score.</p>
<p>For games that have multiple modes (easy, medium, hard, etc.) and should<br />
have scores tracked separately for each mode, you can<br />
add an extra variable to the call, to let us know which mode the user was<br />
playing. For example:</p>
<p>ScoreAPI.send(_root.com_mindjolt_api, &#8220;submitScore&#8221;, yourscorevariable,<br />
&#8220;easy&#8221;);</p>
<p>OR</p>
<p>ScoreAPI.send(_root.com_mindjolt_api, &#8220;submitScore&#8221;, yourscorevariable,<br />
&#8220;medium&#8221;);</p>
<p>Finally, it is probably best to do a:</p>
<p>_lockroot=true;</p>
<p>in the first frame of your game.  We&#8217;ve had some games have problems<br />
without explicitly setting this.&#8221;</p>
<p>Now you can read you to it! ;-)</p>
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	</item>
	<item>
		<title>By: RJ</title>
		<link>http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77389</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Wed, 30 Jan 2008 17:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/01/29/who-refers-wins/#comment-77389</guid>
		<description>Hi F. J,

Where did you find how to implement MindJolt&#039;s API?

I haven&#039;t seen it in the page</description>
		<content:encoded><![CDATA[<p>Hi F. J,</p>
<p>Where did you find how to implement MindJolt&#8217;s API?</p>
<p>I haven&#8217;t seen it in the page</p>
]]></content:encoded>
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