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	<title>Comments on: From zero to Bombuzal</title>
	<atom:link href="http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Bombuzal &#124; Game Glist</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-884210</link>
		<dc:creator>Bombuzal &#124; Game Glist</dc:creator>
		<pubDate>Thu, 21 Jul 2011 11:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-884210</guid>
		<description>[...] Bombuzal emanueleferonato.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Bombuzal emanueleferonato.com [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 5 Commodore 64 games I would like to see ported in Flash : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-444675</link>
		<dc:creator>5 Commodore 64 games I would like to see ported in Flash : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 05 May 2009 08:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-444675</guid>
		<description>[...] Porting it to Flash: It shouldn&#8217;t be that difficult, but I cannot find a map with the original levels. All in all, it&#8217;s like a turn-based game. I also started a prototype in the post From zero to Bombuzal [...]</description>
		<content:encoded><![CDATA[<p>[...] Porting it to Flash: It shouldn&#8217;t be that difficult, but I cannot find a map with the original levels. All in all, it&#8217;s like a turn-based game. I also started a prototype in the post From zero to Bombuzal [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleVision</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-86149</link>
		<dc:creator>EagleVision</dc:creator>
		<pubDate>Wed, 20 Feb 2008 22:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-86149</guid>
		<description>OMG!

Emanuel! I just found somthing in my game!
I will email you the good one! :)</description>
		<content:encoded><![CDATA[<p>OMG!</p>
<p>Emanuel! I just found somthing in my game!<br />
I will email you the good one! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleVision</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-86127</link>
		<dc:creator>EagleVision</dc:creator>
		<pubDate>Wed, 20 Feb 2008 21:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-86127</guid>
		<description>Hey! 
Emanuele, what do you think of the game Wink? Is it good? Are you going to make a copy of it?

I just would like to see how you would do that one! :) Thank you so much!</description>
		<content:encoded><![CDATA[<p>Hey!<br />
Emanuele, what do you think of the game Wink? Is it good? Are you going to make a copy of it?</p>
<p>I just would like to see how you would do that one! :) Thank you so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Livesinabox</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-86053</link>
		<dc:creator>Livesinabox</dc:creator>
		<pubDate>Wed, 20 Feb 2008 17:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-86053</guid>
		<description>One of my favourite miggy games - theres a scan of the review of the C=64 version (and a handy tile list) at http://amr.abime.net/review_16652. Bombuzal is a great game and AC rocks (lets collaborate on remaking captive!). 

Anyway, i did a little tile test (while i&#039;m still learning actionscript). I&#039;m not sure it&#039;ll be much use but if it helps you any for all your help to others then your welcome to it 

http://www.triquitips.com/viewtopic.php?f=23&amp;t=104</description>
		<content:encoded><![CDATA[<p>One of my favourite miggy games &#8211; theres a scan of the review of the C=64 version (and a handy tile list) at <a href="http://amr.abime.net/review_16652" rel="nofollow">http://amr.abime.net/review_16652</a>. Bombuzal is a great game and AC rocks (lets collaborate on remaking captive!). </p>
<p>Anyway, i did a little tile test (while i&#8217;m still learning actionscript). I&#8217;m not sure it&#8217;ll be much use but if it helps you any for all your help to others then your welcome to it </p>
<p><a href="http://www.triquitips.com/viewtopic.php?f=23&#038;t=104" rel="nofollow">http://www.triquitips.com/viewtopic.php?f=23&#038;t=104</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack Hopkisn</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85924</link>
		<dc:creator>Jack Hopkisn</dc:creator>
		<pubDate>Wed, 20 Feb 2008 11:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85924</guid>
		<description>Heres a link to Tonypa&#039;s Iso engine :)
http://www.gotoandplay.it/_articles/2004/02/tonypa_p21.php</description>
		<content:encoded><![CDATA[<p>Heres a link to Tonypa&#8217;s Iso engine :)<br />
<a href="http://www.gotoandplay.it/_articles/2004/02/tonypa_p21.php" rel="nofollow">http://www.gotoandplay.it/_articles/2004/02/tonypa_p21.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85835</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 20 Feb 2008 06:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85835</guid>
		<description>//AS 3.0
//This will draw the overhead view, and could be fairly easily modified for isometric view using the same array.

var level = new Array ({x:0,y:0,t:0},{x:1,y:0,t:0},{x:0,y:2,t:1});

//Board is an MC to hold the tiles
var board = new Board();
//Set x and y to wherever you want the board to be
board.x = 100;
board.y = 100;
addChild(board);

for(var i=0; i&lt;level.length; i++){
  var tile:MovieClip;
  if(!level[i].type){
      //Tile1 and Tile2 are square MC&#039;s in your library
      tile = new Tile1();
    }else{
      tile = new Tile2();
    }
  tile.x = library[i].x*tile.width;
  tile.y = library[i].y*tile.height;
  board.addChild(tile);
}</description>
		<content:encoded><![CDATA[<p>//AS 3.0<br />
//This will draw the overhead view, and could be fairly easily modified for isometric view using the same array.</p>
<p>var level = new Array ({x:0,y:0,t:0},{x:1,y:0,t:0},{x:0,y:2,t:1});</p>
<p>//Board is an MC to hold the tiles<br />
var board = new Board();<br />
//Set x and y to wherever you want the board to be<br />
board.x = 100;<br />
board.y = 100;<br />
addChild(board);</p>
<p>for(var i=0; i&lt;level.length; i++){<br />
  var tile:MovieClip;<br />
  if(!level[i].type){<br />
      //Tile1 and Tile2 are square MC&#8217;s in your library<br />
      tile = new Tile1();<br />
    }else{<br />
      tile = new Tile2();<br />
    }<br />
  tile.x = library[i].x*tile.width;<br />
  tile.y = library[i].y*tile.height;<br />
  board.addChild(tile);<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kesh</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85740</link>
		<dc:creator>Kesh</dc:creator>
		<pubDate>Wed, 20 Feb 2008 02:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85740</guid>
		<description>maybe if you ask him again</description>
		<content:encoded><![CDATA[<p>maybe if you ask him again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleVision</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85722</link>
		<dc:creator>EagleVision</dc:creator>
		<pubDate>Wed, 20 Feb 2008 01:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85722</guid>
		<description>Why did you put Emanuele as your name? Hehe...Sorry...its just me again.

Hey, Emanuele, please tell me what you think of the game, Wink. Thanks :)</description>
		<content:encoded><![CDATA[<p>Why did you put Emanuele as your name? Hehe&#8230;Sorry&#8230;its just me again.</p>
<p>Hey, Emanuele, please tell me what you think of the game, Wink. Thanks :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: emanuel</title>
		<link>http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85694</link>
		<dc:creator>emanuel</dc:creator>
		<pubDate>Tue, 19 Feb 2008 23:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/02/19/from-zero-to-bombuzal/#comment-85694</guid>
		<description>hi it looks kool! i want to know if u plz plz can make a smartFox server flash tut plz that would be great</description>
		<content:encoded><![CDATA[<p>hi it looks kool! i want to know if u plz plz can make a smartFox server flash tut plz that would be great</p>
]]></content:encoded>
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