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Create a Flash game like Metro Siberia Underground – Part 5

Emanuele Feronato on Feb 12, 2008 • 16 Comments

Multipart tutorial: available parts 1, 2, 3, 4 ,5 This tutorial reached the 5th part, and it’s time to add some new feature… something that wasn’t included in the original game. Always remember to add something to a game you are about to clone, or people will get bored very soon of your game. In [...]

Protect your ActionScript with Amayeta’s SWF Encrypt

Emanuele Feronato on Feb 11, 2008 • 22 Comments

Ok… you made it… you made the Flash game that will kick asses and you are sure nobody knows Actionscript like you. Nobody will clone your game because you know ActionScript better than the rest. If you really know ActionScript, you should now that even if SWF files are compiled, they can be easily decompiled [...]

How to show latest phpBB3 posts in your WordPress sidebar

Emanuele Feronato on Feb 8, 2008 • 44 Comments

As you may notice, at the top of the rightmost column of this blog I am showing the latest posts of the forum. I did not find any widget fitting my needs so I had to solve the problem by myself. And I am going to tell you how. At the moment it’s not a [...]

The forum is alive!

Emanuele Feronato on Feb 6, 2008 • 9 Comments

After some time from the post announcing the forum, I am proud to say the forum is now live. Well… it’s just a default-style phpBB page at the moment, but I am going to improve it day after day, to make it as successful as this blog. This does not mean I am going to [...]

Understanding Flash Objects

Emanuele Feronato on Feb 6, 2008 • 10 Comments

I know people usually get scared when someone talks about Objects. Object always mean OOP and tt sounds very hard to understand, and all in all you can code everything you want without using objects. That’s true, but let me clarify some concepts: 1) Using basic Flash Objects is much easier than OOP 2) You [...]

Create a Flash game like Metro Siberia Underground – Part 4

Emanuele Feronato on Feb 5, 2008 • 13 Comments

Multipart tutorial: available parts 1, 2, 3, 4 ,5 In this 4th part I’ll cover the code written in 3rd part. You should read parts 1 and 2 too, because I will comment only the new code. For a better understanding, I’ll re-publish the code 1 2 3 4 5 6 7 8 9 10 [...]

A new Flash game prototype

Emanuele Feronato on Feb 4, 2008 • 6 Comments

I played some times ago a game similar to the one I am making the prototype… I think it was a PopCap game, or a game by another casual game developer… anyway it’s a game involving a balance and some spheres. Just a quick, raw actionscript 1 2 3 4 5 6 7 8 9 [...]

Some Flash preloading issues you’d better know

Emanuele Feronato on Feb 2, 2008 • 13 Comments

I never used a preloader in a game… all my games are quite light, and I used to preload movies only in some heavy website intros. Heavy, as I said, but 100% timeline and 0% actionscript Today, I was making a preloader for Glomb, because I am dealing with a sponsor (yes… maybe I am [...]

Create a Flash game like Metro Siberia Underground – Part 3

Emanuele Feronato on Feb 1, 2008 • 11 Comments

Multipart tutorial: available parts 1, 2, 3, 4 ,5 In the 3rd part I’ll leave the tunnel for a future use and I will introduce some “asteroids”, some “fuel tanks” and the distance traveled so far. I suggest to read part 1 and 2 before reading this one It’s not a line-by-line commented tutorial, I [...]

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