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	<title>Comments on: Experiment: monetizing a Flash game &#8211; Part 8</title>
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	<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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		<title>By: Marketing influences game revenue three times more than high scores : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-524288</link>
		<dc:creator>Marketing influences game revenue three times more than high scores : Emanuele Feronato</dc:creator>
		<pubDate>Thu, 19 Nov 2009 23:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-524288</guid>
		<description>[...] BallBalance was released a couple of months later, was featured on NewGrounds so I let the viral distribution do the bulk work for me&#8230; it got &#8220;only&#8221; 6,198,007 views, than it&#8217;s about 1/3 of Christmas Couples views. [...]</description>
		<content:encoded><![CDATA[<p>[...] BallBalance was released a couple of months later, was featured on NewGrounds so I let the viral distribution do the bulk work for me&#8230; it got &#8220;only&#8221; 6,198,007 views, than it&#8217;s about 1/3 of Christmas Couples views. [...]</p>
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	<item>
		<title>By: Monetizing Flash games: analyzing failures : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-342825</link>
		<dc:creator>Monetizing Flash games: analyzing failures : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 25 Nov 2008 10:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-342825</guid>
		<description>[...] happened with BallBalance: my game was already been sponsored by Kongregate and Addicting Games when I received another [...]</description>
		<content:encoded><![CDATA[<p>[...] happened with BallBalance: my game was already been sponsored by Kongregate and Addicting Games when I received another [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ð˜Ð½ÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ Ð¼Ð¾Ð½ÐµÑ‚Ð¸Ð·Ð°Ñ†Ð¸Ð¸ Ñ„Ð»ÑÑˆ Ð¸Ð³Ñ€ &#124; terbooter</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-317523</link>
		<dc:creator>Ð˜Ð½ÑÑ‚Ñ€ÑƒÐºÑ†Ð¸Ñ Ð¿Ð¾ Ð¼Ð¾Ð½ÐµÑ‚Ð¸Ð·Ð°Ñ†Ð¸Ð¸ Ñ„Ð»ÑÑˆ Ð¸Ð³Ñ€ &#124; terbooter</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-317523</guid>
		<description>[...] GuessNext, Glomb, BallBalance, Bees nâ€™Flowers, Jamag, [...]</description>
		<content:encoded><![CDATA[<p>[...] GuessNext, Glomb, BallBalance, Bees nâ€™Flowers, Jamag, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The experiment - one year later : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-316617</link>
		<dc:creator>The experiment - one year later : Emanuele Feronato</dc:creator>
		<pubDate>Tue, 28 Oct 2008 18:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-316617</guid>
		<description>[...] about the games, read the posts about Circle Chain, Christmas Couples, TileBall, GuessNext, Glomb, BallBalance, Bees n&#8217; Flowers, Jamag, Summer Couples and [...]</description>
		<content:encoded><![CDATA[<p>[...] about the games, read the posts about Circle Chain, Christmas Couples, TileBall, GuessNext, Glomb, BallBalance, Bees n&#8217; Flowers, Jamag, Summer Couples and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Turn wasted time into level design : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-161878</link>
		<dc:creator>Turn wasted time into level design : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Tue, 13 May 2008 19:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-161878</guid>
		<description>[...] complete my second one-week game. It&#8217;s not a &#8220;play until the game is over&#8221; like BallBalance or Christmas Couples, but has various levels like Circle [...]</description>
		<content:encoded><![CDATA[<p>[...] complete my second one-week game. It&#8217;s not a &#8220;play until the game is over&#8221; like BallBalance or Christmas Couples, but has various levels like Circle [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Experiment: monetizing a Flash game - Part 4 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-140685</link>
		<dc:creator>Experiment: monetizing a Flash game - Part 4 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sat, 03 May 2008 09:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-140685</guid>
		<description>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, [...]</description>
		<content:encoded><![CDATA[<p>[...] tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Experiment: monetizing a Flash game - Part 9 : Emanuele Feronato - italian geek and PROgrammer</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-140663</link>
		<dc:creator>Experiment: monetizing a Flash game - Part 9 : Emanuele Feronato - italian geek and PROgrammer</dc:creator>
		<pubDate>Sat, 03 May 2008 09:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-140663</guid>
		<description>[...] This is a big update of the experiment, because lots of interesting things happened since the last one. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a big update of the experiment, because lots of interesting things happened since the last one. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-107473</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 04 Apr 2008 08:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-107473</guid>
		<description>I found your blog and find it to be exactly the information I was looking for.  I am creating a Flash Gaming Portal of my own with aspirations to sponsor 60 games in the next couple of years.  Unfortunately, I am learning the ropes to the industry and sponsorship just as you are.  I&#039;d love to sponsor your blog and ask you a few questions, but I can&#039;t seem to find an email address anywhere on your site.  Please contact me if you&#039;d like and I will buy you a beer!</description>
		<content:encoded><![CDATA[<p>I found your blog and find it to be exactly the information I was looking for.  I am creating a Flash Gaming Portal of my own with aspirations to sponsor 60 games in the next couple of years.  Unfortunately, I am learning the ropes to the industry and sponsorship just as you are.  I&#8217;d love to sponsor your blog and ask you a few questions, but I can&#8217;t seem to find an email address anywhere on your site.  Please contact me if you&#8217;d like and I will buy you a beer!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karel Raker</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-96241</link>
		<dc:creator>Karel Raker</dc:creator>
		<pubDate>Sun, 16 Mar 2008 16:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-96241</guid>
		<description>Thanks for the reply !
If I understand it rightly (=?) you first have to earn 100 dollars? Before they pay out ?
And yes, you&#039;re right, the dollar is weak..
Perhaps it will rise in a vieuw years..

Greetings.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply !<br />
If I understand it rightly (=?) you first have to earn 100 dollars? Before they pay out ?<br />
And yes, you&#8217;re right, the dollar is weak..<br />
Perhaps it will rise in a vieuw years..</p>
<p>Greetings.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Polu</title>
		<link>http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-94505</link>
		<dc:creator>Polu</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/04/experiment-monetizing-a-flash-game-part-8/#comment-94505</guid>
		<description>Well, the same effect I get when I click on the &quot;connection button to Mochi&quot; that appears in the left upper corner immeadiatelly after game over and before displaying highscores. So try to click on that button immediatelly when there is game over. The game will go to the idle loop. I have the same problem with a scoreboard in my game. Maybe it is some problem with Mochi scoreboard?</description>
		<content:encoded><![CDATA[<p>Well, the same effect I get when I click on the &#8220;connection button to Mochi&#8221; that appears in the left upper corner immeadiatelly after game over and before displaying highscores. So try to click on that button immediatelly when there is game over. The game will go to the idle loop. I have the same problem with a scoreboard in my game. Maybe it is some problem with Mochi scoreboard?</p>
]]></content:encoded>
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