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	<title>Comments on: A new player control concept</title>
	<atom:link href="http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
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	<item>
		<title>By: Danion</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-200389</link>
		<dc:creator>Danion</dc:creator>
		<pubDate>Thu, 19 Jun 2008 11:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-200389</guid>
		<description>hi, 

This looks awesome, but i only want to know one thing, 
I ticked the entire ac myself, just to learn the typing and more, but, i also dl&#039;ed the source. 
When i open that source, i dont see any objects in de main window, when i previeuw the movie, i see the ball and pointer..

Strange??

regards</description>
		<content:encoded><![CDATA[<p>hi, </p>
<p>This looks awesome, but i only want to know one thing,<br />
I ticked the entire ac myself, just to learn the typing and more, but, i also dl&#8217;ed the source.<br />
When i open that source, i dont see any objects in de main window, when i previeuw the movie, i see the ball and pointer..</p>
<p>Strange??</p>
<p>regards</p>
]]></content:encoded>
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	<item>
		<title>By: kist</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-166757</link>
		<dc:creator>kist</dc:creator>
		<pubDate>Thu, 22 May 2008 13:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-166757</guid>
		<description>this could make a nice top-view car game, because you can control speed and turn with ease! great work!</description>
		<content:encoded><![CDATA[<p>this could make a nice top-view car game, because you can control speed and turn with ease! great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-110214</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Mon, 07 Apr 2008 21:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-110214</guid>
		<description>hi, if you hold down left click then the ball will carry on moving, and gradually accelerating, this could become an easy to play racing game and you would only have to add bounds to the race track.</description>
		<content:encoded><![CDATA[<p>hi, if you hold down left click then the ball will carry on moving, and gradually accelerating, this could become an easy to play racing game and you would only have to add bounds to the race track.</p>
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	<item>
		<title>By: Lawrie</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-101089</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Fri, 28 Mar 2008 11:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-101089</guid>
		<description>Interesting, I used a similar system for one of my games a while ago.
It&#039;s based around making a character avoid other balls, so the strange feeling of having the character move away from the mouse kind of works.

Its at - http://www.lawriecape.co.uk/avoidgame/ if you fancy a look.</description>
		<content:encoded><![CDATA[<p>Interesting, I used a similar system for one of my games a while ago.<br />
It&#8217;s based around making a character avoid other balls, so the strange feeling of having the character move away from the mouse kind of works.</p>
<p>Its at &#8211; <a href="http://www.lawriecape.co.uk/avoidgame/" rel="nofollow">http://www.lawriecape.co.uk/avoidgame/</a> if you fancy a look.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EagleVision</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-94637</link>
		<dc:creator>EagleVision</dc:creator>
		<pubDate>Wed, 12 Mar 2008 18:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-94637</guid>
		<description>JDog:

If you need any help, ask me...I might be able to help you.

But it seems as you already got help.</description>
		<content:encoded><![CDATA[<p>JDog:</p>
<p>If you need any help, ask me&#8230;I might be able to help you.</p>
<p>But it seems as you already got help.</p>
]]></content:encoded>
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	<item>
		<title>By: Luiz Fernando</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-94428</link>
		<dc:creator>Luiz Fernando</dc:creator>
		<pubDate>Wed, 12 Mar 2008 01:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-94428</guid>
		<description>instead of using onMouseDown and onMouseUp, you can use onPress and onRelease</description>
		<content:encoded><![CDATA[<p>instead of using onMouseDown and onMouseUp, you can use onPress and onRelease</p>
]]></content:encoded>
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	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-94106</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Tue, 11 Mar 2008 09:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-94106</guid>
		<description>Fury: of course I can use Math function but it&#039;s faster (for the CPU) having a preset value instead of calculating it a million times.</description>
		<content:encoded><![CDATA[<p>Fury: of course I can use Math function but it&#8217;s faster (for the CPU) having a preset value instead of calculating it a million times.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UnknownFury</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-93881</link>
		<dc:creator>UnknownFury</dc:creator>
		<pubDate>Mon, 10 Mar 2008 21:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-93881</guid>
		<description>Would it not be easier to multiple by Math.PI/180 and 180/Math.PI to convert radians to degrees and vise versa rather than having to type out that long number? Is it just personal preference or what?

UnknownFury</description>
		<content:encoded><![CDATA[<p>Would it not be easier to multiple by Math.PI/180 and 180/Math.PI to convert radians to degrees and vise versa rather than having to type out that long number? Is it just personal preference or what?</p>
<p>UnknownFury</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-93806</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 10 Mar 2008 16:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-93806</guid>
		<description>Hey uhm.. Now I&#039;ll sound a bit... Really sucky :P, but, how would you add a hit test between this and something? Like this &quot;ball&quot; and a wall. Any help is wanted!</description>
		<content:encoded><![CDATA[<p>Hey uhm.. Now I&#8217;ll sound a bit&#8230; Really sucky :P, but, how would you add a hit test between this and something? Like this &#8220;ball&#8221; and a wall. Any help is wanted!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flasher</title>
		<link>http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-93429</link>
		<dc:creator>Flasher</dc:creator>
		<pubDate>Sun, 09 Mar 2008 18:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/05/a-new-player-control-concept/#comment-93429</guid>
		<description>This is like Rubilon&#039;s Rumble Ball 3, but without the powering-up gauge.  Very usable.</description>
		<content:encoded><![CDATA[<p>This is like Rubilon&#8217;s Rumble Ball 3, but without the powering-up gauge.  Very usable.</p>
]]></content:encoded>
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