<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wipe the vaporware out of your life</title>
	<atom:link href="http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/</link>
	<description>italian geek and PROgrammer</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:12:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>By: encoder</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-540282</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Mon, 25 Jan 2010 11:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-540282</guid>
		<description>I might add:

H_2O vapor is steam. steam if it&#039;s joined becomes a cloud. if you have a big enough cloud a thunderstorm is imminent, and you can&#039;t stop coding.


... and you also destroy 2 keyboards a month.</description>
		<content:encoded><![CDATA[<p>I might add:</p>
<p>H_2O vapor is steam. steam if it&#8217;s joined becomes a cloud. if you have a big enough cloud a thunderstorm is imminent, and you can&#8217;t stop coding.</p>
<p>&#8230; and you also destroy 2 keyboards a month.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: encoder</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-540279</link>
		<dc:creator>encoder</dc:creator>
		<pubDate>Mon, 25 Jan 2010 11:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-540279</guid>
		<description>vaporware- interesting term. geeky yet light.

my basis for turning out vaporwares are the lack of understanding of how some of the stuff works.

i don&#039;t care if you believe it or not but i have started about 5 games in the past and i am still featuring 0 on mochi, IE: not published a game yet.

my basic problem was that i started work on games that necessitate extensive coding and/or level design. i usually ended up banging my head on 1000 line classes or a wall of technical issues that i have no experience with.

but after 8 months of cool down (pro as3 experience with: data management, highly modular programing, 1 search engine, 2 full flash sites, a 3D builder site, a 2D builder site witch loads 1200+ images ...) and a great weekend of box2d i am finally back on track.

the most important of them all is planing experience. my boss did not liked the methodology that i have used (3w project 2w nothing visible) works quite well. since then my head don&#039;t hurts.

so, pay more attention because after a while vaporware becomes a gold mine.</description>
		<content:encoded><![CDATA[<p>vaporware- interesting term. geeky yet light.</p>
<p>my basis for turning out vaporwares are the lack of understanding of how some of the stuff works.</p>
<p>i don&#8217;t care if you believe it or not but i have started about 5 games in the past and i am still featuring 0 on mochi, IE: not published a game yet.</p>
<p>my basic problem was that i started work on games that necessitate extensive coding and/or level design. i usually ended up banging my head on 1000 line classes or a wall of technical issues that i have no experience with.</p>
<p>but after 8 months of cool down (pro as3 experience with: data management, highly modular programing, 1 search engine, 2 full flash sites, a 3D builder site, a 2D builder site witch loads 1200+ images &#8230;) and a great weekend of box2d i am finally back on track.</p>
<p>the most important of them all is planing experience. my boss did not liked the methodology that i have used (3w project 2w nothing visible) works quite well. since then my head don&#8217;t hurts.</p>
<p>so, pay more attention because after a while vaporware becomes a gold mine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 60 Seconds to Fame Contest : Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-519025</link>
		<dc:creator>60 Seconds to Fame Contest : Emanuele Feronato</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-519025</guid>
		<description>[...] Rules: Your game must be over/finished and ready for a score submission in 60 seconds or less. It does not matter how good you are in the game, it will still end in 60 seconds or less. The goal in these types of games is to push a user to get better, not so they can last longer, but rather get more points within that same time limit. It’s to spark the “oh, I get it,” or, “Maybe if I tried this…” in the player. Also, it’s to force a developer to stick to their idea without the fear of feature creep, which is often times a key factor in causing your game to not be completed. [...]</description>
		<content:encoded><![CDATA[<p>[...] Rules: Your game must be over/finished and ready for a score submission in 60 seconds or less. It does not matter how good you are in the game, it will still end in 60 seconds or less. The goal in these types of games is to push a user to get better, not so they can last longer, but rather get more points within that same time limit. It’s to spark the “oh, I get it,” or, “Maybe if I tried this…” in the player. Also, it’s to force a developer to stick to their idea without the fear of feature creep, which is often times a key factor in causing your game to not be completed. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Houen</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-140617</link>
		<dc:creator>Houen</dc:creator>
		<pubDate>Sat, 03 May 2008 09:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-140617</guid>
		<description>On that general topic, the book &quot;Getting Things Done&quot; by David Allen is really good for wiping the vaporlife out of your life</description>
		<content:encoded><![CDATA[<p>On that general topic, the book &#8220;Getting Things Done&#8221; by David Allen is really good for wiping the vaporlife out of your life</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eddy</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-114069</link>
		<dc:creator>Eddy</dc:creator>
		<pubDate>Fri, 11 Apr 2008 10:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-114069</guid>
		<description>I used to be big on this.  Now I find that the more stuff I&#039;ve developed the easier it is to continue with your ideas - you can look back on previous stuff and see how worthwhile it is to get everything finished.

I&#039;ve got the opposite problem now; continuing with projects even when it becomes clear that they&#039;re taking far much longer than they&#039;re worth.</description>
		<content:encoded><![CDATA[<p>I used to be big on this.  Now I find that the more stuff I&#8217;ve developed the easier it is to continue with your ideas &#8211; you can look back on previous stuff and see how worthwhile it is to get everything finished.</p>
<p>I&#8217;ve got the opposite problem now; continuing with projects even when it becomes clear that they&#8217;re taking far much longer than they&#8217;re worth.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Costa-Rica</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-102533</link>
		<dc:creator>Costa-Rica</dc:creator>
		<pubDate>Mon, 31 Mar 2008 07:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-102533</guid>
		<description>You make good game, i&#039;d like to buy some of them but need light update. Contact me.</description>
		<content:encoded><![CDATA[<p>You make good game, i&#8217;d like to buy some of them but need light update. Contact me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brart</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-98376</link>
		<dc:creator>brart</dc:creator>
		<pubDate>Sat, 22 Mar 2008 14:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-98376</guid>
		<description>I also have loads of unfinishd games/sites/java apps on my pc

I think I learned so much from these projects, that it doesn&#039;t matter they aren&#039;t publish.

But I still have no idea why I stopped with Pizza returns and my runescape hacks

Brart</description>
		<content:encoded><![CDATA[<p>I also have loads of unfinishd games/sites/java apps on my pc</p>
<p>I think I learned so much from these projects, that it doesn&#8217;t matter they aren&#8217;t publish.</p>
<p>But I still have no idea why I stopped with Pizza returns and my runescape hacks</p>
<p>Brart</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuele Feronato</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-97768</link>
		<dc:creator>Emanuele Feronato</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-97768</guid>
		<description>oh... &quot;idea sketches&quot;... nice try, Frederik...

... but you are guilty anyway...</description>
		<content:encoded><![CDATA[<p>oh&#8230; &#8220;idea sketches&#8221;&#8230; nice try, Frederik&#8230;</p>
<p>&#8230; but you are guilty anyway&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederik J</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-97766</link>
		<dc:creator>Frederik J</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-97766</guid>
		<description>Hi guys.

I&#039;ve made tonsens and tonsens of vaporware, and it&#039;s nothing I am proud of - but if we look at the other side, vaporware is needed for you to be a good developer/programmer, because everytime you made a vaporware you&#039;ve learned something new.

How I try to avoid vaporware, is only developing games based on classes. When I make vaporwares I always have one function that works, for instance a movement function. If you have a class for that, you can just use it for another purpose and you don&#039;t need to develop it again, therefore you&#039;ll made lesser vaporware in the future.

I won&#039;t call it vaporware, though, but instead idea sketches because you sketch your idea down, and you can ALWAYS return to it and finish it! Just my input.

Frederik J</description>
		<content:encoded><![CDATA[<p>Hi guys.</p>
<p>I&#8217;ve made tonsens and tonsens of vaporware, and it&#8217;s nothing I am proud of &#8211; but if we look at the other side, vaporware is needed for you to be a good developer/programmer, because everytime you made a vaporware you&#8217;ve learned something new.</p>
<p>How I try to avoid vaporware, is only developing games based on classes. When I make vaporwares I always have one function that works, for instance a movement function. If you have a class for that, you can just use it for another purpose and you don&#8217;t need to develop it again, therefore you&#8217;ll made lesser vaporware in the future.</p>
<p>I won&#8217;t call it vaporware, though, but instead idea sketches because you sketch your idea down, and you can ALWAYS return to it and finish it! Just my input.</p>
<p>Frederik J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flashycool</title>
		<link>http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-97639</link>
		<dc:creator>Flashycool</dc:creator>
		<pubDate>Thu, 20 Mar 2008 04:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/2008/03/17/wipe-the-vaporware-out-of-your-life/#comment-97639</guid>
		<description>I am the worst about this! i have about 25 files in my &#039;Flash&#039; folder and two are released</description>
		<content:encoded><![CDATA[<p>I am the worst about this! i have about 25 files in my &#8216;Flash&#8217; folder and two are released</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 6/11 queries in 0.032 seconds using disk: basic

Served from: www.emanueleferonato.com @ 2012-02-11 05:21:05 -->
