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Google recognizes I am an authority

Emanuele Feronato on Mar 11, 2008 • 17 Comments

After giving me a PR7, then slapping me down to PR4 because (Google said) I was selling links, after giving me a PR5 and after marking my blog as a blog that could harm your computer, now Google says I am an authority. Look what happens when you search for my name: An authority result! [...]

How to sitelock a Flash movie

Emanuele Feronato on Mar 10, 2008 • 34 Comments

Sometimes you need to make your Flash movie (or game) to work only on selected domains. Sometimes you may want to blacklist some domains so they can’t display your Flash content. This is called sitelocking, and means you lock a movie to a specific site. Let’s see how can you sitelock a Flash file. The [...]

BallPusher: new Flash game prototype

Emanuele Feronato on Mar 7, 2008 • 14 Comments

Here it is another fresh Flash game prototype by FrozenHaddock, that jumps from the forum to the blog. FrozenHaddock was playing around with Flash as he says, when he come out with an interesting prototype. Something I was fiddling about with, might work well as a puzzle game of some sort. Some people might find [...]

Displaying enemy’s energy bar in Flash games

Emanuele Feronato on Mar 6, 2008 • 6 Comments

In almost all “kill the enemy” games you can see a green energy bar turning orange and red as the foe get wounded by our fire. It’s time to show you how can you do this. In this example, I will start from the Flash prototype of a game like Balloon Invasion example but obviously [...]

A new player control concept

Emanuele Feronato on Mar 5, 2008 • 23 Comments

Well, I don’t know if it’s really new or some of you already saw it elsewhere… but I’ve never seen this way to control the player It works this way: you move the mouse pointer. When you click the mouse, the player will move in the opposite direction of your mouse pointer. The closer the [...]

Experiment: monetizing a Flash game – Part 8

Emanuele Feronato on Mar 4, 2008 • 26 Comments

Multipart tutorial: available parts 1, 2, 3, 4, 5, 6, 7, 8, 9 More than a month passed since the last update of the experiment. Now it’s time to show you how things are going. As you can see on the weekly updated widget, my games are still performing well, with the only exception of [...]

Create a nice Flash photogallery with gridNavigation component

Emanuele Feronato on Mar 3, 2008 • 6 Comments

Today I’ll show you a Flash component that you will find very useful for a photogallery or an interactive portfolio. Remember that there are thousands of sites showing their best photos/works, and you must show your work in an interesting way if you want to get noticed. Personally, I don’t click anymore on the classic [...]

Flash prototype of a game like Balloon Invasion

Emanuele Feronato on Mar 1, 2008 • 10 Comments

One of the latest successful games released last week was Balloon Invasion. It’s a mix between an artillery and a defense game, with a World War II theme. I made a little prototype of the game, that will be explained another day. It’s nothing so interesting, just a mix between Create a flash artillery game [...]

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