Create an Eskiv Flash game tutorial

Emanuele Feronato on Apr 30, 2008 • 22 Comments

Do you know a Flash game called Eskiv? No? Never mind, it’s not the best game around there, but there is a thread called Eskiv Clone? in the forum asking help in making a game like that one. First, play it a minute Then, take this prototype, starting from an old tutorial called Flash game [...]

Marketing Flash games: email template

Emanuele Feronato on Apr 28, 2008 • 12 Comments

When you make a Flash game, unless it hits top portals frontpages (like NewGrounds) and spreads virally, you have to submit it to thousands portals in order to give it some decent exposure. At the moment the best resource about Flash game marketing is Marketing Flash Games: The Other Half of the Battle, but if [...]

Finding adjacent cells in an hex map – part 2

Emanuele Feronato on Apr 27, 2008 • 4 Comments

In the Finding adjacent cells in an hex map post I showed you how to find adjacent cells in horizontal hex maps. Now it’s time to find adjacent cells in vertical hex maps. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [...]

Play Flash games on Triqui.com

Emanuele Feronato on Apr 25, 2008 • 13 Comments

What I introduced in the Ramblings about Flash game portals post went live today I am talking about a game portal called Triqui, where you will find all MochiAds games. Well, not exactly “all”, but every game listed in their feeds. Why did I made the millionth Flash games portal? Because I want to play [...]

FlashLinks

Flash physics engines galore

Emanuele Feronato on Apr 24, 2008 • 17 Comments

Are you looking for a Flash physics engine? Well, now you only have to choose the one you prefer. Let’s see how many engines we have (listed in alphabetical order): APE: www.cove.org/ape/index.htm Free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. Its last update (0.45 alpha) [...]

Finding adjacent cells in an hex map

Emanuele Feronato on Apr 23, 2008 • 19 Comments

This tutorial continues Hex maps creation and rollover. Now I will show you how find adjacent cells. Again, at the moment it’s only code, and it only works for horizontal hex maps 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 [...]

AjaxPhpTutorials

Creation of a sortable list with Ajax tutorial

Emanuele Feronato on Apr 21, 2008 • 28 Comments

One interesting Web 2.0 effect is the sortable list, and we are going to make one in less than five minutes thanks to Prototype and script.aculo.us libraries. Prototype is a JavaScript Framework that aims to ease development of dynamic web applications and can be downloaded here, while script.aculo.us (scriptaculous from now on) provides you with [...]

Hex maps creation and rollover

Emanuele Feronato on Apr 20, 2008 • 11 Comments

This is just a quick, uncommented snippet of code I made starting from Coordinates in Hexagon-Based Tile Maps tutorial I found at GameDev.net. The article does not cover all hex maps, just horizontal ones. Read Understanding hexagonal tiles to know something more about hex maps. Also, the pseudo code shown in the article has some [...]

From zero to Bombuzal – step 5

Emanuele Feronato on Apr 17, 2008 • 4 Comments

This 5th step is kinldy produced by Frederik J, who decided to upgrade the game with some new features Recently I was looking in some old posts on your site, and saw the bombuzal step 4. It hasn’t been finished, and because I think it wasn’t a hard task i took it! Here it is, [...]

Understanding hexagonal tiles

Emanuele Feronato on Apr 16, 2008 • 16 Comments

You should already know Tile Maps: they are often used for the level design in two-dimensional games. The most used (and simplest) tiling system has squares. Tileball is an example of a game made with this method. Even if there are a lot of games using this tiling system, it’s easy to find its limit. [...]

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