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	<title>Comments on: Managing isometric depths in Flash</title>
	<atom:link href="http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/</link>
	<description>italian geek and PROgrammer</description>
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		<title>By: Niccolo'</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-263756</link>
		<dc:creator>Niccolo'</dc:creator>
		<pubDate>Fri, 29 Aug 2008 09:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-263756</guid>
		<description>You could help the z resolve me-depth in my isometric game?  They are years that I am seeking the siluzione and I see that you found it, perhaps I can carry it in my editor.  

Thanks for all of the help that you can give me.</description>
		<content:encoded><![CDATA[<p>You could help the z resolve me-depth in my isometric game?  They are years that I am seeking the siluzione and I see that you found it, perhaps I can carry it in my editor.  </p>
<p>Thanks for all of the help that you can give me.</p>
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		<title>By: uly</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-117464</link>
		<dc:creator>uly</dc:creator>
		<pubDate>Tue, 15 Apr 2008 17:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-117464</guid>
		<description>nice tutorial.
short but it shows more then normal posts now i can actualy finish my game properly</description>
		<content:encoded><![CDATA[<p>nice tutorial.<br />
short but it shows more then normal posts now i can actualy finish my game properly</p>
]]></content:encoded>
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	<item>
		<title>By: Jack Hopkisn</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-109668</link>
		<dc:creator>Jack Hopkisn</dc:creator>
		<pubDate>Mon, 07 Apr 2008 05:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-109668</guid>
		<description>Sam, I made a game like that called ball escaper.
Youre engine is probably better though</description>
		<content:encoded><![CDATA[<p>Sam, I made a game like that called ball escaper.<br />
Youre engine is probably better though</p>
]]></content:encoded>
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	<item>
		<title>By: sam</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-108311</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sat, 05 Apr 2008 07:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-108311</guid>
		<description>Sorry about posting this here, as I don&#039;t have your email address. But I just saw and played the game &#039;Ball Breaker&#039; and thought that the engine behind it (if that&#039;s what you&#039;ll call it) is actually very useful, and could be applied in many ways. My first thought was snooker/pool games but I&#039;m sure it could be applied anywhere really.

Here&#039;s the link: http://www.triqui.com/play.php?id=244

So yeah, I wondered what you think and if you could possibly run a tutorial on it sometime soon haha =]

Cheers for everything so far, been a great help!</description>
		<content:encoded><![CDATA[<p>Sorry about posting this here, as I don&#8217;t have your email address. But I just saw and played the game &#8216;Ball Breaker&#8217; and thought that the engine behind it (if that&#8217;s what you&#8217;ll call it) is actually very useful, and could be applied in many ways. My first thought was snooker/pool games but I&#8217;m sure it could be applied anywhere really.</p>
<p>Here&#8217;s the link: <a href="http://www.triqui.com/play.php?id=244" rel="nofollow">http://www.triqui.com/play.php?id=244</a></p>
<p>So yeah, I wondered what you think and if you could possibly run a tutorial on it sometime soon haha =]</p>
<p>Cheers for everything so far, been a great help!</p>
]]></content:encoded>
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		<title>By: gartman222</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-108058</link>
		<dc:creator>gartman222</dc:creator>
		<pubDate>Fri, 04 Apr 2008 23:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-108058</guid>
		<description>YEAH YEAH YEAH!!!!!!!! GO EMAUNLE (iknowispelleditwrong) hoorah i saw your leaveing and coming back in one sitting!
yea emaunle!</description>
		<content:encoded><![CDATA[<p>YEAH YEAH YEAH!!!!!!!! GO EMAUNLE (iknowispelleditwrong) hoorah i saw your leaveing and coming back in one sitting!<br />
yea emaunle!</p>
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		<title>By: Grifo</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-107929</link>
		<dc:creator>Grifo</dc:creator>
		<pubDate>Fri, 04 Apr 2008 20:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-107929</guid>
		<description>If you liked this post buy me a beer (or a billion)

Made my day.</description>
		<content:encoded><![CDATA[<p>If you liked this post buy me a beer (or a billion)</p>
<p>Made my day.</p>
]]></content:encoded>
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	<item>
		<title>By: bmanatee</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-107428</link>
		<dc:creator>bmanatee</dc:creator>
		<pubDate>Fri, 04 Apr 2008 07:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-107428</guid>
		<description>wow... you had me fooled for a second!
nice joke!!!
(at least i hope its a joke!)</description>
		<content:encoded><![CDATA[<p>wow&#8230; you had me fooled for a second!<br />
nice joke!!!<br />
(at least i hope its a joke!)</p>
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		<title>By: Jack Hopkins</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-107151</link>
		<dc:creator>Jack Hopkins</dc:creator>
		<pubDate>Thu, 03 Apr 2008 23:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-107151</guid>
		<description>I would simply use

swapDepths(this._y += (this._x/100))</description>
		<content:encoded><![CDATA[<p>I would simply use</p>
<p>swapDepths(this._y += (this._x/100))</p>
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	<item>
		<title>By: EagleVision</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-107012</link>
		<dc:creator>EagleVision</dc:creator>
		<pubDate>Thu, 03 Apr 2008 19:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-107012</guid>
		<description>Emanuele. This might help you on your boxhead tutorial:

http://eagleproductions.wordpress.com/2008/03/27/how-to-make-a-game-like-boxhead/

It helps on the 3D movement. 

Cheers!</description>
		<content:encoded><![CDATA[<p>Emanuele. This might help you on your boxhead tutorial:</p>
<p><a href="http://eagleproductions.wordpress.com/2008/03/27/how-to-make-a-game-like-boxhead/" rel="nofollow">http://eagleproductions.wordpress.com/2008/03/27/how-to-make-a-game-like-boxhead/</a></p>
<p>It helps on the 3D movement. </p>
<p>Cheers!</p>
]]></content:encoded>
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	<item>
		<title>By: Shaun</title>
		<link>http://www.emanueleferonato.com/2008/04/02/managing-isometric-depths-in-flash/comment-page-1/#comment-106993</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Thu, 03 Apr 2008 19:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.emanueleferonato.com/?p=247#comment-106993</guid>
		<description>YEAH THIS WILL HELP ME FINISH MY GAME. NICE TUTORIAL. IM GOING TO TURN CAPS LOCK OFF NOW.</description>
		<content:encoded><![CDATA[<p>YEAH THIS WILL HELP ME FINISH MY GAME. NICE TUTORIAL. IM GOING TO TURN CAPS LOCK OFF NOW.</p>
]]></content:encoded>
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